1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 56 Metascore
    • 35 Critic Score
    Even the most die-hard Naruto fan would be ill-served by this game, especially when the DS library is filled with dozens of far superior, less-contrived options.
    • 55 Metascore
    • 55 Critic Score
    It's just addicting enough for you to stick it out for the entirety of the game, but unless you're in the mood for a stress headache you probably won't bust it out again.
    • 83 Metascore
    • 85 Critic Score
    What really brings the story to life is Odin Sphere's brilliant, flowing script, which is almost Shakespearean in places. Combined with the gorgeous art, the eloquent dialogue really cements the illusion that you're playing an animated fairy tale. I can't stress enough how important this is.
    • 55 Metascore
    • 60 Critic Score
    Simple? Yes. Fun? Well, only if repetition is your thing. But while the various controllable pirates (Capt. Jack Sparrow, Will Turner, and so on) are mostly identical, at least character-unique, trigger-based sword fatalities offer something different.
    • 58 Metascore
    • 60 Critic Score
    Sure, it's cool that you'll find references to some of the more popular third-person action titles, such as Prince of Persia's balance-beam act and hand-over-hand wall crawling, but nothing in here screams innovation.
    • 57 Metascore
    • 60 Critic Score
    Sure, it's cool that you'll find references to some of the more popular third-person action titles, such as Prince of Persia's balance-beam act and hand-over-hand wall crawling, but nothing in here screams innovation.
    • 54 Metascore
    • 60 Critic Score
    Sure, it's cool that you'll find references to some of the more popular third-person action titles, such as Prince of Persia's balance-beam act and hand-over-hand wall crawling, but nothing in here screams innovation.
    • 66 Metascore
    • 45 Critic Score
    Take those problems and add on yawn-inspiring and occasionally frustrating level design and a grand total running time of about six hours for all but the slowest of gamers, and you've got another licensed movie game that's decidedly mediocre.
    • 56 Metascore
    • 40 Critic Score
    The act of reloading requires you to physically slide the bullets into the gun with the stylus. Sounds simple (doesn't it always?), but it's not. In fact, it's frustratingly unresponsive.
    • 77 Metascore
    • 55 Critic Score
    The Show is a solid game, but where the PS2 (and PSP) versions are inspired, the PS3 offering doesn't give the same feeling of "real" baseball. It's a no-contest this season: For the best new-gen baseball, stick with the most beautiful choice: "MLB 2K7."
    • 75 Metascore
    • 80 Critic Score
    Etrian Odyssey will definitely appeal more to the OCD'd than the ADD'd, and its punishing difficulty and very deliberate pacing may turn off younger gamers who grew up on flashier roleplayers. But it offers a real sense of wonder and a sense of accomplishment -- feelings missing from far too many modern games.
    • 67 Metascore
    • 65 Critic Score
    The game begins much too slowly to really captivate. Which is a shame because a lot of gamers who might really appreciate Innocent Life's vibe could very likely put the game down before it's ever really begun.
    • 76 Metascore
    • 90 Critic Score
    It provides a shockingly large amount of game time (with Separate Ways, expect to be playing this game in the 25-30 hour realm the first time through).
    • 56 Metascore
    • 30 Critic Score
    Even without the technical issues, Shrek would have been average at best. But when an already mediocre game comes complete with the types of problems plaguing this product, it's impossible to recommend it at all.
    • 70 Metascore
    • 65 Critic Score
    Although the touch screen controls are irritating at times, you may just find yourself enjoying Shrek in spite of them.
    • 74 Metascore
    • 80 Critic Score
    And even though CAC is enjoyable in single-player and online multiplayer, it really is one of those games that shine when it's you and your buddies sitting on the same couch and playing on the same TV...And yelling. And throwing elbows.
    • 61 Metascore
    • 60 Critic Score
    So it's not going to win any awards. And the lack of multiplayer plus the linear gameplay means minimal replay value. But Infernal is just clever enough to warrant a mild recommendation to shooter fans looking for a fix. Just don't expect any miracles.
    • 82 Metascore
    • 70 Critic Score
    Because of all the extra micromanagement you need to worry about in C&C3 -- the aforementioned problems were never issues in "BFME2" -- some campaign missions become aggravatingly difficult. The A.I. opponent doesn't let up on the accelerator even though you can't manage everything as quickly as you can on a PC.
    • 57 Metascore
    • 20 Critic Score
    When you start seeing the same character model serve as two different people during an in-game cut-scene, you'll truly know all is lost. There's nothing remotely unique or engaging about Driver '76 (or its lifeless multiplayer) to balance the endless parade of frustrations. Steer clear.
    • 61 Metascore
    • 60 Critic Score
    The repetition waters down the game until you're left with the ridiculously overdone story -- which, admittedly, is all the die-hard fans really want and probably good enough for the financial bottom line. So to say "fans will love it" is not a lazy end to a review -- in this case, it's the plain truth.
    • 74 Metascore
    • 60 Critic Score
    ArmA is a game best left to guys who know how to disassemble a .223 rifle.
    • 71 Metascore
    • 50 Critic Score
    Another major issue is the game's tragically stupid A.I.
    • 62 Metascore
    • 70 Critic Score
    If you're up to it, this is certainly the best Spider-Man game that's graced a PC yet, even if it's also one of the toughest.
    • 60 Metascore
    • 50 Critic Score
    You know that "PS2 game with shiny characters and lots of bloom lighting" look that plagues PS3 and 360 ports of last-gen titles? It's dripping all over Spider-Man 3. Except it's not a port. Which is almost okay, until it throws in some vicious slowdown whenever you make the mistake of breaking environmental objects.
    • 63 Metascore
    • 50 Critic Score
    You know that "PS2 game with shiny characters and lots of bloom lighting" look that plagues PS3 and 360 ports of last-gen titles? It's dripping all over Spider-Man 3. Except it's not a port. Which is almost okay, until it throws in some vicious slowdown whenever you make the mistake of breaking environmental objects.
    • 53 Metascore
    • 35 Critic Score
    The obvious rush has resulted a very boring and lifeless Manhattan. We all know the Wii isn't exactly a powerhouse when it comes to graphics, but when it looks like an early port of the PSP game, you're better off looking elsewhere (PS3/Xbox 360) for your Spidey fix -- this isn't even worthy of being called a "guilty pleasure."
    • 62 Metascore
    • 40 Critic Score
    Heatseeker manages to nail the whole "pointing the Wii Remote at the screen" thing, rather than introducing flight-combat gameplay, and as such fails to grasp the idea that you're in a damn fighter jet.
    • 60 Metascore
    • 50 Critic Score
    There's simply very little allure to Cube, outside of the slim satisfaction you'll glean from solving the more challenging levels.
    • 79 Metascore
    • 80 Critic Score
    When all's said and done, Episode 6 (like its predecessors) doesn't stretch much past the two-hour mark, but it's all just as well, since the assorted puzzles never get tough enough to become frustrating, nor easy enough to insult you.
    • 86 Metascore
    • 90 Critic Score
    The fidelity to the source material is such that you can literally navigate the world using those maps printed in your dog-eared paperback copy of "The Fellowship of the Ring."

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