1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 89 Metascore
    • 100 Critic Score
    In HD, true synaesthesia has been achieved. Rez HD is one of the best games ever made, it costs around $10, and you don't even need to leave the house to get it. In over a decade of critiquing games I've never felt the need to say these words in a review until now: Just buy it.
    • 76 Metascore
    • 80 Critic Score
    While Chessmaster Live isn't going to suddenly fatten up the ranks of wannabe grandmasters, it does offer nearly everything you'd want in a competitive simulator while including all the necessary tools for engrossing offline and online matches. It's also a great chess educator.
    • 57 Metascore
    • 50 Critic Score
    The only redeeming factor about Bomberman Land is the inclusion of the archaic (but still awesome) Battle Mode. While it's lacking a bit in options -- only six modes to choose from -- at least it's a blast to battle it out with your buds.
    • 73 Metascore
    • 55 Critic Score
    Extreme Justice throws a lot out there and hits the mark on a few counts, but it doesn't all come together as a cohesive whole.
    • 55 Metascore
    • 50 Critic Score
    The inevitable conclusion, a showdown with the final boss, should sensibly have been the one part of the game to slip into classic Bomberman battle mode. Instead, it's just another retread of one of the less interesting minigames. Imagine all that buildup with not even an explosion to be seen. How fitting.
    • 74 Metascore
    • 80 Critic Score
    You'll find enough options and maps to keep you happy, the best part definitely being the eight-player support with one cart. Slightly less cool is the four-player support via Nintendo's Wi-Fi connection, though it's tough to complain.
    • 83 Metascore
    • 90 Critic Score
    It's a good-looking, sublimely clever game that sets out a host of expectations for future PixelJunk projects.
    • 70 Metascore
    • 65 Critic Score
    If you're looking for a more competent take on gaming-mascot Olympics, go with the DS version. But if you're looking for a casual party game, go with the Wii version -- it's just not the same without trash-talking all the Sonic furries.
    • 88 Metascore
    • 90 Critic Score
    Whether you're careening through desolate urban alleys or rocketing across a rickety railroad trestle, the game looks nearly flawless and runs at a buttery-smooth clip.
    • 87 Metascore
    • 90 Critic Score
    Whether you're careening through desolate urban alleys or rocketing across a rickety railroad trestle, the game looks nearly flawless and runs at a buttery-smooth clip.
    • 67 Metascore
    • 70 Critic Score
    For those fanatic collect-a-thon types, we can easily see the game taking upwards of 60 hours to max out all characters and skills. And that's really what it comes down to.
    • 83 Metascore
    • 75 Critic Score
    No More Heroes is practically two entirely different games mashed together. One is a funny, smart, stylish action game that never fails to entertain. The other is an open-world game that fails so completely in every regard that, despite all appearances, it's easier to question the developer's intent than it is to accept that it's what they were going for. Fortunately, you barely have to play that second game to enjoy the first one.
    • 72 Metascore
    • 80 Critic Score
    Endless Ocean isn't like most games. While others drive tension and excitement to a fever pitch, Endless Ocean's deep-sea visuals and bubbling sound effects slowly dissolve your cares and stresses -- while occasionally eliciting gasps of awestruck disbelief.
    • 86 Metascore
    • 85 Critic Score
    Days of Ruin offers plenty new, but it's possible it got rid of too much of the old. But just like with our ol' buddy Jake, we're OK with trading up all those bonus modes in Dual Strike for more tactically oriented units and real online play (though it'll still take us some time to get used to this new CO gameplay). Advance Wars has finally advanced.
    • 76 Metascore
    • 67 Critic Score
    It's an acquired taste. And for die-hard pirate fans, it's the only MMO that offers eye patches and peg legs as rewards. What are you waiting for?
    • 43 Metascore
    • 50 Critic Score
    The classic games are completely underutilized due to the time limits placed on them, causing each to offer no more than a few minutes of gameplay. There's fun to be had -- just don't expect it to last very long.
    • 75 Metascore
    • 67 Critic Score
    Savage 2 isn't perfect -- squads are semirandomized smatterings of players unable to communicate or coordinate fluidly as of this writing, and the game can be overwhelming to new players -- but its ambition is matched only by the amount of fun you'll have playing.
    • 53 Metascore
    • 45 Critic Score
    Appreciation goes out to Koei for attempting a new direction for the series, but they could have left out the dull repetition. Struggling with the motion controls in the first few stages, being forced to traverse on rails (and when the rails do come off, dealing with awkward movement), and facing wave after wave of repeated enemies just isn't all that fun.
    • 54 Metascore
    • 65 Critic Score
    Its real failing, though, is that it is difficult to a fault, and again, in solo play, a lot of victories or losses will be chalked up to chance. If you put a lot of stock into multiplayer, though, you could do a whole lot worse than boogying with these bunnies.
    • 49 Metascore
    • 40 Critic Score
    It's a shame, because the Wi-Fi play is arguably the best part of Nitrobike. While the technical issues persist, the smaller field and lag-free experience benefits from the knowledge that your online competitors are putting up with the same glitches that you are.
    • 72 Metascore
    • 40 Critic Score
    Omega Five isn't anything special -- a blessing in some respects, but ultimately its curse. It's a side-scrolling shooter, highly reminiscent of the 16-bit era (even the music is in line with the best shooters of the late '90s), and while it's a short game on the whole, its challenge is nearly insurmountable and definitely not for the mass market.
    • 55 Metascore
    • 30 Critic Score
    It's never a good sign when I nearly fall asleep while playing a game...multiple times.
    • 49 Metascore
    • 30 Critic Score
    Budget buyers, beware: This half-assed rebranding and rethinking of the NFL Street series is one of the limpest sports experiences I've played in years. NFL Tour is shockingly inorganic, severely underdeveloped, and thoroughly limited.
    • 45 Metascore
    • 30 Critic Score
    Budget buyers, beware: This half-assed rebranding and rethinking of the NFL Street series is one of the limpest sports experiences I've played in years. NFL Tour is shockingly inorganic, severely underdeveloped, and thoroughly limited.
    • 60 Metascore
    • 55 Critic Score
    If you're a longtime fan or just looking to get into the show, check out the DVDs instead. Or hell, just go on the Adult Swim website and search for free clips from the show -- you're guaranteed to laugh more, and you won't have to plonk down $40, either.
    • 63 Metascore
    • 55 Critic Score
    Gameplay aside, in a lighthearted adventure like this, the biggest crime is not being consistently funny...an offense of which Harvey Birdman is regrettably guilty.
    • 62 Metascore
    • 55 Critic Score
    Gameplay aside, in a lighthearted adventure like this, the biggest crime is not being consistently funny...an offense of which Harvey Birdman is regrettably guilty.
    • 56 Metascore
    • 45 Critic Score
    The controls -- namely character acceleration -- feel awkward and counterintuitive; for instance, you're forced to hold forward on the left stick to accelerate while also trying to steer your character. The tracks are a mishmash of right-angle turns and jumps that sometimes lead you down random paths, requiring several runs just find your way around the track.
    • 56 Metascore
    • 55 Critic Score
    The controls -- namely character acceleration -- feel awkward and counterintuitive, as you're forced to hold forward on the left stick to accelerate while also trying to steer your character. The tracks are a mishmash of right angle turns and jumps that sometimes lead you down random paths, necessitating several playthroughs of each just find your way around the track.
    • 64 Metascore
    • 65 Critic Score
    Of the 11 included games, every version of Asteroids is awful; Centipede and Millipede are physically uncomfortable; Pong is neat -- in one game mode, anyway -- but like Super Breakout, the controls have been lost in translation; Missile Command and Lunar Lander are good games revamped to somehow look worse than the originals; and Tempest, Battlezone, and Warlords just might be worth buying.

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