1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 73 Metascore
    • 58 Critic Score
    At this point, three expansions and three years after the original game, the factions in Dawn of War feel like the various menu items at Taco Bell: The order in which you pile on the beans, cheese, or lettuce doesn't make that big a difference.
    • 49 Metascore
    • 58 Critic Score
    I fully expected EA to lay it on thick with the clichéd martial arts mumbo jumbo, but aside from oft-repeated comments from the sensei, the ninja theme is thankfully understated, and the clean visuals are more than adequate for the simplistic mechanics.
    • 54 Metascore
    • 58 Critic Score
    I fully expected EA to lay it on thick with the clichéd martial arts mumbo jumbo, but aside from oft-repeated comments from the sensei, the ninja theme is thankfully understated, and the clean visuals are more than adequate for the simplistic mechanics.
    • 85 Metascore
    • 67 Critic Score
    For this season, consider it the way you would a September game with your team already eliminated from the chase: If you're the type that wants to check out the young prospects called up, you'll probably be right at home. If you've already been watching preseason football for a few weeks and are enjoying the first NFL games, it might not be your ticket.
    • 83 Metascore
    • 91 Critic Score
    A must-play that'll dominate your PSP all summer long.
    • 69 Metascore
    • 83 Critic Score
    It's far more demanding than its fellow DS-based roguelikes, lacking, say, the cuddly mascots of Pokémon Mystery Dungeon or the cumulative experience-building of Izuna. But it's remarkably well crafted, with streamlined gameplay that belies its impressive substance.
    • 70 Metascore
    • 75 Critic Score
    This year, the game has junked its poorest parts and replaces them with some seriously innovative goodies -- but there are a handful of reasons why we're not jumping for joy and declaring this the must-play baseball title of 2008.
    • 67 Metascore
    • 75 Critic Score
    This year, the game has junked its poorest parts and replaces them with some seriously innovative goodies -- but there are a handful of reasons why we're not jumping for joy and declaring this the must-play baseball title of 2008.
    • 63 Metascore
    • 50 Critic Score
    MLB 2K8 on the Wii just didn't sparkle enough to make me overly enthusiastic. It's a fun novelty play, but I'm taking a Cubs fan-style "wait till next year" approach with what could very well blossom into a must-play by next season.
    • 63 Metascore
    • 75 Critic Score
    I enjoyed Triggerheart, but the game's length is both a good and bad thing -- it has only five levels, and most players will be able to beat them all in about 30 minutes.
    • 42 Metascore
    • 58 Critic Score
    Aside from the frustrating control inconsistencies and the abbreviated storyline, this is still a well-made trek through a history that thankfully never happened. Though the sluggish multiplayer mode doesn't even deserve a glance, the predominantly solid mechanics and terrifying premise make this a more than competent deviation for someone itching to kill more Nazis.
    • 39 Metascore
    • 0 Critic Score
    I wouldn't recommend Turning Point to anyone, under any circumstances...and if that's not the definition of utter failure, I don't know what is.
    • 55 Metascore
    • 42 Critic Score
    Via Domus is fan service through and through, and does deliver one genuinely amazing moment via its ending.
    • 54 Metascore
    • 42 Critic Score
    Via Domus is fan service through and through, and does deliver one genuinely amazing moment via its ending.
    • 86 Metascore
    • 90 Critic Score
    It atones for its faults with understated strategic depth, an astounding sense of reward (both literal and whimsical), and an inspired difficulty curve that sticks with you to the end. Along with a beat you'll take to your grave.
    • 61 Metascore
    • 16 Critic Score
    Worst of all, Ninja Destiny doesn't offer infrastructure play for online battles. All of this, combined with the hollow mechanics and lackluster design, makes it hard for even the most hardcore Naruto fan to appreciate Naruto: Ninja Destiny.
    • 67 Metascore
    • 58 Critic Score
    It's cheaper, it has all the bells and whistles of its counterparts, and it has extra playable characters that the 360 ver-sion will never see. But this comes at the expense of clearly crappier-than-360 visuals and controls.
    • 59 Metascore
    • 67 Critic Score
    While it might not be worth the asking price for veteran Sega Bass junkies, this is a great opportunity for all you would-be Wii fisherman who happened to miss the boat the first time around.
    • 75 Metascore
    • 58 Critic Score
    So the single-player campaign is plenty entertaining. Unfortunately, it's also almost ridiculously short: If you're playing very carefully, you can spend a dozen hours in single-player, but you can almost definitely breeze through in six or so hours, maybe even less.
    • 73 Metascore
    • 50 Critic Score
    One half of the time, Frontlines won't work. The copy I downloaded from Steam crashes to the desktop soon after I click start. The retail box, running on Vista and branded Games for Windows, craps out three-fourths of the time I try to join an online game. No joke.
    • 53 Metascore
    • 58 Critic Score
    Wanton destruction is still a lot of fun -- I just hope that future installments innovate instead of sticking squarely to the foundations set by the original game. And please, next time around, give us multiplayer that feels like more than an afterthought.
    • 83 Metascore
    • 85 Critic Score
    N+
    If it weren't held back by a few severely annoying technical issues, it might be the best Arcade title yet.
    • 57 Metascore
    • 65 Critic Score
    Yes, this is a low-budget game, but at least they spent their time and money working on the most important aspect: the nuts-and-bolts gameplay. There are 30 tracks and 20 characters buried within, and when you get tired of blowing past the computer, there's a four-player mode with just as many options.
    • 72 Metascore
    • 65 Critic Score
    I can't recommend the weak single-player mode, but the multiplayer left me surprisingly satisfied.
    • 76 Metascore
    • 65 Critic Score
    I can't recommend the weak single-player mode, but the multiplayer left me surprisingly satisfied.
    • 65 Metascore
    • 55 Critic Score
    Even when considered as an action-driven arcade game though, the awkwardness of controlling the namesake swords takes too much away from the overall enjoyment.
    • 78 Metascore
    • 85 Critic Score
    The localization team at Capcom should be commended for writing dialogue that is genuinely funny. Basically, if you're a fan of the earlier Phoenix Wright games, you will laugh...a lot. Couple the comedy with Justice's engrossing story and you have a case that would be criminal not to take.
    • 60 Metascore
    • 50 Critic Score
    As I played through Dynasty Warriors 6, the series' first entry for this console generation, one thought kept permeating my head: "This is exactly the same game I played in college."
    • 59 Metascore
    • 50 Critic Score
    As I played through Dynasty Warriors 6, the series' first entry for this console generation, one thought kept permeating my head: "This is exactly the same game I played in college."
    • 60 Metascore
    • 55 Critic Score
    It's got a solid, enjoyable core experience, but Hudson isn't able to deliver enough quality content for the context.

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