1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 80 Metascore
    • 67 Critic Score
    Aficionados need not hesitate -- The Broken Bond presents the Naruto franchise in a largely engaging manner, with plenty to see and do in the campaign and via Xbox Live. It's a less definite prospect for newcomers, though, as the fan service and familiar scenarios go a long way toward masking the frustrations and limitations found within.
    • 93 Metascore
    • 100 Critic Score
    As great as the campaign is, the game will see its longest legs from multiplayer. And from the multitude of competitive match types to the addictive and strategic co-op Horde mode, what felt like a hugely entertaining afterthought in the original Gears now easily stands shoulder-to-shoulder with the campaign.
    • 68 Metascore
    • 42 Critic Score
    People who like deliberately campy, cheesy premises (like a Tarantino film) might find some subversive pleasure in this unique-yet-half-baked effort, but those looking for a little more depth would do well to pass this one by.
    • 64 Metascore
    • 67 Critic Score
    While the controls are frequently irksome, Exit DS is a challenging, rewarding, cleverly designed game for any puzzle fan.
    • 58 Metascore
    • 50 Critic Score
    Sadly, aside from the malaise-inducing offline modes, most of Vigilante 8: Arcade's issues are technical in nature. Framerate drops, floaty steering and physics, a shaky camera, and environmental clipping are all things you'd expect to be addressed by release (some are likely leftover from the earlier releases), and with just five total arenas available until the premium DLC comes out, it's hard to believe that gamers will stick around long enough to make Vigilante 8: Arcade an essential Live Arcade purchase.
    • 57 Metascore
    • 50 Critic Score
    Truth is, this is a game for kids -- kids with good medical insurance who can afford wrist braces. And the simplistic gameplay style, merchandising-tie-in storyline, and low difficulty level all play to that audience. Nothing wrong with that. Nothing right with it, either, though.
    • 77 Metascore
    • 50 Critic Score
    The voice command system in EndWar is terrific, and hopefully, future games will take advantage of a similar control scheme. It just isn't enough by itself to raise the game beyond "mediocre RTS." It's definitely worth checking out to see voice command done right, but overall, it lacks the depth and substance to bring anyone over from superior PC alternatives.
    • 76 Metascore
    • 50 Critic Score
    The voice command system in EndWar is terrific, and hopefully, future games will take advantage of a similar control scheme. It just isn't enough by itself to raise the game beyond "mediocre RTS." It's definitely worth checking out to see voice command done right, but overall, it lacks the depth and substance to bring anyone over from superior PC alternatives.
    • 47 Metascore
    • 25 Critic Score
    By the time I'd defeated my 10th werewolf, I was already tired of needing to cut or shoot its head off so it didn't regenerate. By the time I defeated my 200th, I just wanted to turn the game off.
    • 50 Metascore
    • 25 Critic Score
    By the time I'd defeated my 10th werewolf, I was already tired of needing to cut or shoot its head off so it didn't regenerate. By the time I defeated my 200th, I just wanted to turn the game off.
    • 75 Metascore
    • 67 Critic Score
    As an adventure game, UNS' pacing feels slow and forced, with the best parts (the bosses) at the end of a chapter. As a fighting game, UNS defies conventions by using an atypical third-person approach, but its execution feels a bit loose and sloppy. The beautiful visuals may attract a new audience outside of the Naruto brand -- but not many devout followers.
    • 86 Metascore
    • 91 Critic Score
    This is so innovative and so polished a game that if you pass it up, the real moron is you.
    • 65 Metascore
    • 58 Critic Score
    GoldenEye's heyday is long gone, and Solace relies too much on nostalgia and imitation to be anything close to the next shooter milestone.
    • 87 Metascore
    • 83 Critic Score
    If you're really picky, you can quibble about certain aspects -- not as many cool visual effects as you'd hope for in a modern shooter (depth-of-field, motion blur, etc.) or occasional slowdown (mostly when respawning after an active firefight), to name two. But, overall, Resistance 2 is an extremely well-assembled FPS, with an improved campaign, fun competitive multiplayer, and a damn neat take on co-op. I wouldn't go as far as to say this is the definitive PS3 game, but it's certainly one of the best PS3 exclusives I've played.
    • 82 Metascore
    • 91 Critic Score
    The more you invest yourself, the more surprised you'll be at exactly what you can accomplish with this innovative, groundbreaking piece of software. Keyboard? DJ tool? Game? It's all of these things.
    • 65 Metascore
    • 67 Critic Score
    Shuffle Dungeon's strength lies in its level designs, which are cleverly crafted so as to force tough choices at the spur of the moment. The limited structure grows a bit long in the tooth once you've been playing for a while...but even so, it never stops pushing you to make those snap decisions.
    • 61 Metascore
    • 42 Critic Score
    Again, those with a mind for puzzles and pestilence may be able to stick with Theresia, but discerning adventure fans -- who at least like their games to move faster than a snail's pace -- can skip it with little shame.
    • 75 Metascore
    • 83 Critic Score
    But with a few refinements and over seven hours of new gameplay (far more if you choose to tackle the game's unlockable and aptly named Insane Mode difficulty), its $5 price drop from the original won't leave you feeling like an orange on the business end of...well...an old friend.
    • 82 Metascore
    • 91 Critic Score
    Red Alert 3 seems to have been designed entirely by Internet geeks, as hilarious Easter eggs abound. I won't ruin them for you, but I will say that at the end of one campaign, you'll witness the greatest, most unexpected cameo in videogame history.
    • 93 Metascore
    • 100 Critic Score
    Faults be damned, though; this is the kind of hugely ambitious game that doesn't come around very often, and when it does, you'd be a fool not to play it and enjoy the hell out of it and look forward to the day (next-next-gen?) when the fidelity of open-world RPGs takes another big step closer to the uncanny valley's far side.
    • 90 Metascore
    • 100 Critic Score
    This is the kind of hugely ambitious game that doesn't come around very often, and when it does, you'd be a fool not to play it and enjoy the hell out of it and look forward to the day (next-next-gen?) when the fidelity of open-world RPGs takes another big step closer to the uncanny valley's far side.
    • 91 Metascore
    • 100 Critic Score
    Faults be damned, though; this is the kind of hugely ambitious game that doesn't come around very often, and when it does, you'd be a fool not to play it and enjoy the hell out of it and look forward to the day (next-next-gen?) when the fidelity of open-world RPGs takes another big step closer to the uncanny valley's far side.
    • 76 Metascore
    • 58 Critic Score
    I just wish it had more material. To compete in a genre with games that offer so much more for so much less, SingStar needs to bulk up. It's possible, however, that Rock Band killed the karaoke star.
    • 82 Metascore
    • 91 Critic Score
    As it stands, Pacific Rim edges out "Pure" as the most enjoyable off-road racer on the market.
    • 58 Metascore
    • 33 Critic Score
    The more leisurely Wii version is designed to the hardware's constraints, condensed into small, manageable lands, but the DS version's spread thin. Traversing the kingdom on foot causes hours of aimless wandering, and with the surprising lack of direction, I quickly became dismayed that I'd never rebuild the Sims' land.
    • 76 Metascore
    • 42 Critic Score
    Kingdom shelves any cleverness, attaching training wheels to your creativity for the first two-thirds of the game. It's not until the last few islands that you're given an invitation to be creative.
    • 80 Metascore
    • 83 Critic Score
    If you can get past the saccharine coating of the Ninjatown world, you'll find a surprisingly good tower defense-style filling hidden inside the hard candy shell.
    • 67 Metascore
    • 42 Critic Score
    The lack of a versus mode is a gross oversight that makes versus battles an uncomfortable chore (the winner can't switch characters without resetting the entire game -- just like in the arcades!).
    • 61 Metascore
    • 42 Critic Score
    The lack of a versus mode is a gross oversight that makes versus battles an uncomfortable chore (the winner can't switch characters without resetting the entire game -- just like in the arcades!).
    • 68 Metascore
    • 67 Critic Score
    An uneven effort, MotoGP '08 is a decent game that should please most newbies and occasional riders but proves that Milestone has a ways to go before it fully grasps the handlebars.

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