1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 61 Metascore
    • 50 Critic Score
    In short, it's your typical platformer -- with all the good and bad connotations that term holds...It's just not very engaging.
    • 61 Metascore
    • 40 Critic Score
    The extremely limited multiplayer system, the frustrating and ill-conceived "follow the blue dots" gameplay, and the hackneyed control scheme make playing through From Russia With Love like going toe-to-toe with a giant blond boxer as your country's fate is on the line -- stressful, with a likelihood of receiving brain damage.
    • 61 Metascore
    • 58 Critic Score
    For its six-hour playthrough (you can extend that by unlocking alternate characters, but they're so unmemorable and non-gameplay changing, that they provide no incentive to play through again), Wanted: Weapons of Fate is at best a competent, fire-and-forget movie game -- not much more nor less.
    • 61 Metascore
    • 75 Critic Score
    If you like frenetically blowing stuff up with old-school flair, you'll dig Aqua -- if you're looking for a gaming experience that stays with you long after the disc leaves the drive, you're gonna need to spend more than 800 Microsoft points.
    • 61 Metascore
    • 60 Critic Score
    The repetition waters down the game until you're left with the ridiculously overdone story -- which, admittedly, is all the die-hard fans really want and probably good enough for the financial bottom line. So to say "fans will love it" is not a lazy end to a review -- in this case, it's the plain truth.
    • 61 Metascore
    • 65 Critic Score
    Sorrows nails the controls, making the repetitive hack-n-slash action enjoyable in a Dynasty Warriors kinda way, and multiplayer is mostly successful. Unfortunately, the graphics fail to impress, the story isn't anything memorable, banging buttons is as effective as making use of the combos, and what should have been an epic quest can be completed by a novice gamer in around eight hours, with not much reason for replay.
    • 61 Metascore
    • 50 Critic Score
    Pteredon manages to nail a few things fairly well, but it's not enough to light up the entire game, and all you're left with in the end is awesome female Vietnamese voice acting.
    • 61 Metascore
    • 60 Critic Score
    Oftentimes the game will thrust you into difficult, unexpected situations with little warning; try-and-die when you only have a few attempts before starting the fairly lengthy levels all over again, is frustrating.
    • 61 Metascore
    • 50 Critic Score
    For a game with so many features, its greatest accomplishment may be using them to be so mundane. Even for fans of the stealth genre anxious for something new, this piece of Spy Fiction makes only an amusing diversion at best.
    • 61 Metascore
    • 58 Critic Score
    Should veteran Dead Risers bother with this admirable, but limited port of the original? Not really. But should newcomers to the series give it a spin? Given the scarcity of genuine, old-school arcade content on the Wii (soon to be remedied by MadWorld), I'd say yes.
    • 61 Metascore
    • 58 Critic Score
    A title that isn't all that great and doesn't make a hell of lot of sense.
    • 61 Metascore
    • 30 Critic Score
    The amount of recycling involved in the level design here is abominable -- some areas repeat the same pair of linked rooms as many as three times in rapid succession, and the problem gets distinctly worse as the game progresses into its later levels.
    • 61 Metascore
    • 58 Critic Score
    If nothing else, Transformers: Revenge of the Fallen is an apt representation of what you'd expect from a Transformers movie: a disposable, explosion-laden piece of mindless entertainment featuring robots beating the crap out of each other.
    • 61 Metascore
    • 42 Critic Score
    It's a disappointment that a franchise so (ostensibly) devoted to endless creativity could produce a game so limited in its meaningfully creative options. In the end, Spore Hero never becomes anything more than a lighthearted but uninspired platformer -- and a waste of the brand's creative potential.
    • 61 Metascore
    • 55 Critic Score
    The minimal presentation, weak interface and comparatively paltry selection of titles hardly seems worthy of a golden anniversary.
    • 61 Metascore
    • 80 Critic Score
    The story progression, variety of missions and locations, appropriate alternate costumes and great controls make it easy to buy into this world.
    • 61 Metascore
    • 42 Critic Score
    Again, those with a mind for puzzles and pestilence may be able to stick with Theresia, but discerning adventure fans -- who at least like their games to move faster than a snail's pace -- can skip it with little shame.
    • 61 Metascore
    • 25 Critic Score
    A game that tries so hard to prove that the series is progressing, but ignores fixing the issues that have plagued it for years: poor defense, sloppy animations, and catering to the home run mar any greatness this game was hoping to achieve.
    • 61 Metascore
    • 40 Critic Score
    What's more annoying than anything else, though, are the bizarre messages that pop up during multiplayer battles. You don't really need the server to remind you the maximum number of allowed players have joined a battle every time someone drops out and then refills the quota.
    • 61 Metascore
    • 75 Critic Score
    It shows off what the hardware is capable of, it's free (technically), and most importantly, it's actually a lot of fun. Unfortunately, it also highlights some of Kinect's weaknesses, namely the lag and occasional calibration issues.
    • 61 Metascore
    • 58 Critic Score
    Avatar's not a bad-looking or playing game -- it's just very average. You may have the whole planet to explore, but your primary objectives boil down to "go to a point, push a button and or kill some guys, then go back to the start." The framework's in place -- a wide array of weapons, big enemies to take down -- but Avatar just doesn't put them in an interesting setting.
    • 61 Metascore
    • 60 Critic Score
    So it's not going to win any awards. And the lack of multiplayer plus the linear gameplay means minimal replay value. But Infernal is just clever enough to warrant a mild recommendation to shooter fans looking for a fix. Just don't expect any miracles.
    • 61 Metascore
    • 33 Critic Score
    Worse than simply being tedious, though, is how jaw-grindingly frustrating Zombie Apocalypse becomes.
    • 61 Metascore
    • 75 Critic Score
    An enjoyable Star Wars experience that any fan can appreciate on the go. Not only will you get the same story found on the console versions, but you'll also get it packaged with some creative combat and fun minigames.
    • 61 Metascore
    • 40 Critic Score
    An unintuitive mess. Never mind the fact that gamers are instinctively prepared to press a button to accelerate, but charging your boost by braking is an impractical affair that can also get you into trouble when you're stuck at the bottom of a hill and need a boost to get up.
    • 61 Metascore
    • 83 Critic Score
    Yeah, it's not for everybody (Gran Turismo fans may find themselves frustrated), but Baja gives you something a little off the beaten track -- and that's more than most racing games can say.
    • 61 Metascore
    • 80 Critic Score
    It's not an entirely new idea, but it executes it well and definitely crawls its way into your waking consciousness after a few too many rounds (surely you've had lucid "Tetris" dreams?).
    • 61 Metascore
    • 65 Critic Score
    Evolution's problem is that each of the characters is distinct, but there aren't nearly enough of them for the game to stand on that concept alone. It's not gimmicky nor is it comprehensive, instead going for some kind of arbitrary blend of the two.
    • 61 Metascore
    • 83 Critic Score
    Arkanoid is, at best, mindless -- as is any variation of Breakout -- but that also makes it one of the better time-wasters out there.
    • 61 Metascore
    • 16 Critic Score
    Worst of all, Ninja Destiny doesn't offer infrastructure play for online battles. All of this, combined with the hollow mechanics and lackluster design, makes it hard for even the most hardcore Naruto fan to appreciate Naruto: Ninja Destiny.

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