1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 74 Metascore
    • 67 Critic Score
    I think Kinectimals, as cute as it is and how it's occasionally really neat when it comes to voice commands and certain motion interactions, is ultimately a shallow and repetitive game. But I keep it around for moments such as seeing my daughter toss a fedora at a panther cub, and hearing her laugh and joyously point out how silly it is that a cat is now wearing a hat.
    • 74 Metascore
    • 75 Critic Score
    If you're new to the quirky, rolling action, Katamari Forever is the best game in the series yet. Even long-time fans, who've already played through all these stages, should enjoy the chance to relive their favorite levels in a beautiful high-def setting. But Namco has yet to fix the niggling camera and control problems, keeping this game from being quite as good as it could be.
    • 74 Metascore
    • 67 Critic Score
    Clash of Ninja Revolution 3 is a step up from Clash of Ninja Revolution 2, but nagging problems keep the game from reaching its full potential.
    • 74 Metascore
    • 65 Critic Score
    And while it's no recurring nightmare, it's hard to recommend this game in a world where World of WarCraft provides a better, more well-rounded experience.
    • 74 Metascore
    • 67 Critic Score
    The game's still fun and unusual, and it's worth checking out if only to enjoy some of the more clever writing in gaming. But don't forget your patience -- you'll need lots.
    • 74 Metascore
    • 75 Critic Score
    Drone Tactics may look like Advance Wars with giant mechanical bugs and an absurd plot, but it's challenging and fun. Just watch out for those damn centipedes.
    • 74 Metascore
    • 50 Critic Score
    It's huge, nicely-reproduced and sells for a great price. But the genuine classics part? Well, not so much. To be frank, there are two types of games in Treasures 2: decrepit hits, and obscure leftovers.
    • 74 Metascore
    • 50 Critic Score
    It could have been made somewhat better by more accessible, easily relatable songs, but with an otherwise lacking career mode, everything about Warriors of Rock reeks of regurgitated design decisions and a desire to simply make as much money as possible without really trying to add anything new.
    • 74 Metascore
    • 70 Critic Score
    While as nice as it is to see a classic arcade-style game get its due, what the world really needed wasn't a regurgitation of Power Stone 1 and 2; it needed Power Stone 3, brought up to spec with advancements in game design and all the things players have become accustomed to in other games.
    • 74 Metascore
    • 80 Critic Score
    It's a shame Ultimate Spider-Man isn't a bit longer and that the web-swinging isn't quite as fun anymore, but this is the most polished Spider-Man game yet and something no fan of the series should be without.
    • 74 Metascore
    • 75 Critic Score
    Despite all the fixes, the game, much like that umpteenth alien abduction story on TLC, wears thin. Sure, the improved story buoys the "take me to your leader" trappings, but your tasks still tap into the cloning machine a few times too many -- one can handle only so many escort missions and cross-map fetch quests.
    • 74 Metascore
    • 83 Critic Score
    The strides it makes with co-op however -- along with its point accumulation system as well as some very tense and unique multiplayer modes -- makes this a great game to play with a giant bucket of buttered popcorn, a large Coca-cola, and some friends. This is your video game summer blockbuster.
    • 74 Metascore
    • 100 Critic Score
    Sonic Chronicles' light action elements provide plenty of fun puzzle-solving and exploration opportunities without cramping the fairly traditional RPG style.
    • 74 Metascore
    • 75 Critic Score
    Even though I think they ultimately contributed to the Army of Two's inconsistent tone, which moves from "flippant" to "serious business about how messed up people can get," the morality moments are what I'll remember most about The 40th Day. Not the solid cooperative play, nor the snazzy graphics where buildings fall apart, nor even the little flaws that still annoy me at times; but whether or not I chose to look the other way when that one guy closes the door in that one place.
    • 74 Metascore
    • 80 Critic Score
    You'll find enough options and maps to keep you happy, the best part definitely being the eight-player support with one cart. Slightly less cool is the four-player support via Nintendo's Wi-Fi connection, though it's tough to complain.
    • 74 Metascore
    • 75 Critic Score
    Though Fireteam Bravo 3 may not take many steps forward, it sure as hell doesn't take any steps back. (Which, after the promising but horrifically flawed experiment of Tactical Strike, is something of a relief.) It delivers that familiar SOCOM experience, and you know what? As dated as that's getting, it's still plenty entertaining.
    • 74 Metascore
    • 75 Critic Score
    GTPSP is not a bad game by any means; it's a great fit for the PSP and offers a genuine Gran Turismo racing experience on the go, but it's constantly hindered by its boggling lack of structure. More than anything, GTPSP lacks a sense of direction.
    • 74 Metascore
    • 91 Critic Score
    Zeno Clash remains the same gorgeous, grotesque, unique experience it was on PC, and a game well worth its $15 price tag on Live. If you've already played the thing on PC, well, you could probably skip this edition, but anyone new to this strange new world is in for a treat.
    • 74 Metascore
    • 75 Critic Score
    It's too bad, then, that Custom Robo Arena's RPG elements are so mundane, a connect-the-dots of "talk to this character, trigger this event."
    • 74 Metascore
    • 65 Critic Score
    While there's lots for baseball junkies to manage in their hunt for Steinbrenner-like control, errors littered around the game weaken the experience. But if you're more concerned with how a player hits against a right-handed pitcher over 5'10" at dusk with a full moon, this one's for you.
    • 74 Metascore
    • 60 Critic Score
    ArmA is a game best left to guys who know how to disassemble a .223 rifle.
    • 74 Metascore
    • 85 Critic Score
    How many games are there that take place in a recently Westernized Japan and involve exposing ill-meaning demons, all laid under a campy detective theme? If there are more than Devil Summoner, they're likely not done quite this well.
    • 74 Metascore
    • 67 Critic Score
    While I have some issues with the difficulty, which is maddening at times, Comic Jumper is a genuinely fun game.
    • 74 Metascore
    • 58 Critic Score
    The repetitive grinding stretches a cool combat concept thin, and harshly takes away any feeling of accomplishment. It's a shame that the harsh penalties feel so unbalanced, transforming Sakura from a visually charming adventure into a repetitive and often unfair endurance run.
    • 74 Metascore
    • 58 Critic Score
    Gameplay concepts this imaginative deserve more thorough exploration than the handful of basic, regurgitated puzzles that populate de Blob 2. Instead, we're stuck with a mediocre platformer that's too easy for adults and too repetitive for most anyone, kids in particular.
    • 74 Metascore
    • 80 Critic Score
    There are tweaks and features to look forward to in future versions, but one simple fact tells you all you need to know about this one: once you play Madden on 360, you won't be interested in playing it on anything else.
    • 74 Metascore
    • 70 Critic Score
    Overall, it's pretty much what you'd expect in an expansion: more stuff. And even if that stuff isn't well thought-out, there's enough of it here that High Treason is well worth your time and money.
    • 74 Metascore
    • 58 Critic Score
    Little maintenance problems tend to go wrong (i.e., the A.I. issues), and Pro Evo for the current generation of powerful systems obviously needs some new paint. It seems that the development team did just enough to get by.
    • 74 Metascore
    • 80 Critic Score
    Despite the load time issue, an occasional problem with being able to see certain cars and roadside objects that blend into the dark backgrounds, and a slightly reduced sense of speed overall, there's very little to criticize here.
    • 74 Metascore
    • 75 Critic Score
    When the strength of the game lies solely on the shoulders of an inconsistent narrative in a limited yet gorgeous environment, I can't help but feel robbed of an experience that should be greater than the sum of its parts.

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