1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 74 Metascore
    • 80 Critic Score
    Shikamaru's godly strengths aren't enough to throw off the game's equilibrium. Coupled with the lush visuals, the deep fighting engine, and the inspiring character designs, Naruto: Clash of Ninja 2 is definitely worthy of landing in your game collection.
    • 74 Metascore
    • 75 Critic Score
    While the game has its fair share of annoying problems and suffers from being a bit too straightforward, it offers a solid off-road experience; motocross fans will be hard pressed to find a title better than this one.
    • 74 Metascore
    • 70 Critic Score
    Come for the intricate and frequently difficult single-player mode; stay for the entertainingly goofy minigames guaranteed to hook your most obstinate nongaming loved ones.
    • 74 Metascore
    • 75 Critic Score
    While multiplayer does have its flaws, it's got a lot more strengths than weaknesses, and, like the single-player, offers a highly entertaining way to kill some time while waiting for your girlfriend to get back from Jenny Craig.
    • 74 Metascore
    • 58 Critic Score
    Resonance of Fate features some pretty substantial (and fussy) systems made for endless fiddling and tinkering -- which is why it's a shame that the learning curve is so ludicrously steep.
    • 74 Metascore
    • 75 Critic Score
    Lovers of Formula One will get a huge kick out of the way it wallows in the culture of the sport...That said though, its biggest flaw is that, rather than providing you with an experience that makes you feel like a Formula One driver, it instead seems to require that you practically need the skills of one to truly succeed.
    • 74 Metascore
    • 50 Critic Score
    It's huge, nicely-reproduced and sells for a great price. But the genuine classics part? Well, not so much. To be frank, there are two types of games in Treasures 2: decrepit hits, and obscure leftovers.
    • 74 Metascore
    • 70 Critic Score
    For every artistic triumph the game unveils, it also bundles an equal number of peculiar design choices that make for a largely confusing whole.
    • 74 Metascore
    • 58 Critic Score
    Sky Crawlers was better than I was expecting, but still left me unfulfilled in a couple of places. The main culprits are the largely unexciting missions, which don't pick up in scale or drama until the final few, when the fighting and the set pieces around it start to actually feel stressful.
    • 74 Metascore
    • 75 Critic Score
    For twenty bucks (and the cost of a link cable, if you don't have yours anymore), it's hard to find a more addictive puzzler [than "Puzzle League."] It's light on the superficial extras, but the basic can't-stop gameplay is completely intact, which is what really counts.
    • 74 Metascore
    • 65 Critic Score
    The main game isn't terribly long, and the missions, though sometimes creative, are often frustrating because there's usually only one way to complete them, making them feel needlessly restrictive--something that stings a little more in a sandbox game such as this.
    • 74 Metascore
    • 80 Critic Score
    Rarely do you ever find a dungeon-crawling action game as well thought-out as this one; a game that is feature-rich, playable, beautiful, is downright addictive, and does the Dungeon Siege lineage justice.
    • 74 Metascore
    • 80 Critic Score
    With no cost for the game itself and a subscription cost about the price of a single gallon of gas, Dungeon Runners has a pretty nice cost-reward ratio going for it. There's no reason not to at least give it a crack.
    • 74 Metascore
    • 70 Critic Score
    To be completely honest, you've seen just about everything Genji has to offer before. It doesn't add anything new to the category, but much like "God of War," what it does manage to do is gather together all of the hackneyed, passe & twaddle of the action genre and package it together in a fashion that is remarkably enjoyable.
    • 74 Metascore
    • 67 Critic Score
    But ultimately, even though a lot of things about MUA2 aggravate me, the moment-to-moment gameplay of superheroes beating the crap out of robots/mutants/soldiers with fists, mystical hammers, repulsor rays, giant tongues, and what-have-you feels solid and enjoyable.
    • 74 Metascore
    • 80 Critic Score
    Rugby 08's greatest asset is the simplicity of the controls. Rugby's a fast-moving sport, with lots of things to do, but almost every action feels intuitive.
    • 74 Metascore
    • 70 Critic Score
    The most glaring omission can be found in the musical department as the original tunes you know and love are nowhere to be found.
    • 74 Metascore
    • 90 Critic Score
    Quirky, satisfying, and highly original.
    • 74 Metascore
    • 75 Critic Score
    The online play -- particularly co-op -- gives HAWX significant replayability. Everything from the picture-perfect planes to the stunning real world environments looks great, even after multiple passes.
    • 74 Metascore
    • 60 Critic Score
    For those who want a title like this on the PSP, there's a game to love hidden down deep in here. You just have to dig through a bunch of technical obstacles to get to it.
    • 74 Metascore
    • 70 Critic Score
    The lighthearted, quirky nature of the Worms franchise remains wholly intact, only delivered in a new setting that may take some adjusting to, but will still not fail to appeal.
    • 74 Metascore
    • 75 Critic Score
    It refines previous ideas but lacks that big "wow" factor we've seen in the past. It's thoroughly, thoroughly competent and shouldn't be overlooked, but it really is "Need for Speed Again."
    • 74 Metascore
    • 75 Critic Score
    This game's stunning details should keep you engaged all summer long, and the potential tendon injury from hitting is enticing. But the absence of rumble and the general lack of defensive and pitching innovation keep this from making the All-Star team.
    • 74 Metascore
    • 80 Critic Score
    It is, in the end, what you make of it -- and if you can look beyond its humble visuals and the occasionally janky controls, that's a fine thing indeed.
    • 74 Metascore
    • 80 Critic Score
    Tourist Trophy is highly customizable, and provides a chillingly realistic riding experience. While it may lack a few obvious features, this is still a strong start for the first real extension of the Gran Turismo franchise, and one that can only get better with time.
    • 74 Metascore
    • 80 Critic Score
    Though it's improving each year, SmackDown vs. Raw could really use some friendly (or TNA's case, not-so-friendly) competition.
    • 74 Metascore
    • 85 Critic Score
    It's the best Ridge Racer yet... If all you're looking for is a fast, fun, and highly replayable racer, you're getting a solid, full-featured package in Ridge Racer 6. But if you're looking for slightly more meat on the bone, "Project Gotham Racing 3" is a bit more filling.
    • 74 Metascore
    • 65 Critic Score
    It's a short quest, but while it lasts it's a genuine challenge that promises to kick you in the pants and make you like it.
    • 74 Metascore
    • 50 Critic Score
    I was tired of Manhunt long before it was over. I was tired of its violence, certainly, but I was also tired of its AI quirks, tired of its repetitive level design, and tired of the growing impression that I was just the main character in a geek show.
    • 74 Metascore
    • 70 Critic Score
    Majesco and Taito keep the classic Bust-A-Move gameplay intact while offering a few addictive new modes.

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