1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 83 Metascore
    • 90 Critic Score
    Flat out, this is an amazing shooter. You can fight through over 50 levels, upgrade your weapons, take control of enemies, recruit enemies to help you fight, drive different types of tanks, and a lot more -- think "Ratchet & Clank" fused with "Halo."
    • 79 Metascore
    • 90 Critic Score
    EA did their homework and pulled together a solid basketball game this year. There isn't much to complain about in NBA Live 2005. And with the addition of the Slam Dunk Contest, the replay value is huge.
    • 84 Metascore
    • 90 Critic Score
    At $20, this just may be the finest piece of "budgetware" ever produced, with every bit as much to offer strategywise as RTS games three times its cost. Like the greatest board games, its entry curve is small, its interface elementary, and its potential for strategic depth enormous.
    • 96 Metascore
    • 90 Critic Score
    Frankly, it seems like much of the game's technological potential is being squandered on a 3D game whose actual road to progress is every bit as two-dimensional as an 8-bit platformer.
    • 81 Metascore
    • 90 Critic Score
    A superb and strikingly polished game.
    • 80 Metascore
    • 90 Critic Score
    As a package, it's an incredibly complete product of flabbergasting quality; more than any other game, GRAW puts the player in the nerve-snapping tension of pauses between engagements. It thrusts you into the terror of modern, quicksilver-fluid combat.
    • 89 Metascore
    • 90 Critic Score
    Few games of this nature began their life so smoothly, as even the massive influx of players on launch date and beyond did little to disrupt the enjoyment of the game.
    • 82 Metascore
    • 90 Critic Score
    The most enjoyable aspect of this game is actually playing basketball. As such, the in-game animations are jaw-droppingly entertaining!
    • 81 Metascore
    • 90 Critic Score
    A lackluster story, unlikable characters, frustrating level designs, lack of more mid-mission checkpoints, all stick out like sore thumbs in an otherwise superfluous package. And we, like lovers scorned, are only bitter because we care.
    • 86 Metascore
    • 90 Critic Score
    My only real complaints are that some single-player missions feel a little too simple and the game engine occasionally stutters even when you're not playing online.
    • 87 Metascore
    • 90 Critic Score
    It's a huge world of wonderful puzzles to solve, with creative approaches to even the most mundane solutions; it's also a big game, and it goes on far longer than even the story would imply (though some people may never beat the last couple stages without assistance).
    • 83 Metascore
    • 90 Critic Score
    The game is fun for those looking for a quick diversion, and it's realistic enough to keep sim players happy.
    • 89 Metascore
    • 90 Critic Score
    The PS2 version has the most ideal control scheme, offering the best palette of buttons and shoulder buttons to perform ballhandling tricks with. On the flipside, the PS2 version also suffers from the most irritating load times.
    • 85 Metascore
    • 90 Critic Score
    For all its subtleties, C&C3 might as well be subtitled "speed trumps tactics," something that's especially obvious if you've seen the videos of C&C3's BattleCast feature.
    • 76 Metascore
    • 90 Critic Score
    It's the Tetris factor -- the minimalist design and the addictive, score-chasing nature keep you mesmerized for what can stretch to hours at a time. It's when you reach hour no. three of a marathon session -- having entered a Zen-like state as you attempt to send your high score into seven-digit territory -- that you realize the simple truth at work here: In a world of interactive stories and photo-realism, Geometry Wars is just a really fun game.
    • 85 Metascore
    • 90 Critic Score
    It's not the best-looking of the football titles out there, but it's the most fun to play and compete with. Maybe next year they'll nail the visual category as well, but as long as the game keeps playing as well as it does, there's no reason to really trip over it.
    • 86 Metascore
    • 90 Critic Score
    The fidelity to the source material is such that you can literally navigate the world using those maps printed in your dog-eared paperback copy of "The Fellowship of the Ring."
    • 92 Metascore
    • 90 Critic Score
    Actually feeling like a rock star -- for most people under 40, the next best thing to a superhero or a T-Rex -- is transcendently entertaining. Guitar Hero is still the way to go for lone wolves, but if you have the space, the manpower, and the means, Rock Band unquestionably, unequivocally rocks.
    • 86 Metascore
    • 90 Critic Score
    The Wii version has online play as well.
    • 85 Metascore
    • 90 Critic Score
    It's still "just" a fighting game, albeit an incredibly polished and finessed fighting game, but it won't open your eyes to things you've never seen before. It will bring the fighting game community together, however, thanks to its online functionality, and that's a good thing.
    • 83 Metascore
    • 90 Critic Score
    A consequence of this darker approach is that that game loses part of what made The Sands of Time unique. Instead of a charming and almost silly character like we saw previously, the Prince here is more one-dimensional.
    • 89 Metascore
    • 90 Critic Score
    The comfortable 360 controller is actually better for this game than the trusty old mouse and keyboard. Movement with the analog sticks is natural, intuitively transitioning from walk to run without having to hold down a special key.
    • 88 Metascore
    • 90 Critic Score
    The humor will make you laugh, not smile: the writers tend not to go for the obvious joke, and the uniformly spot-on voice acting -- not just for Raz or his immediate supporting cast, but for virtually every character in the game, which number in the hundreds -- gives each out-of-left-field payoff the impact it deserves.
    • 90 Metascore
    • 90 Critic Score
    WE8 just feels real. The tempo and feel of the game show a deep understanding of soccer. The A.I. is spot-on, especially that of your own teammates, who continually move around and make runs for your benefit. Control is smooth and rock solid.
    • 90 Metascore
    • 90 Critic Score
    Against a mountain of expectations, GRAW has delivered such a complete experience that it isn't just a great 360 game, but something special you'll remember for a long time to come.
    • 84 Metascore
    • 90 Critic Score
    But at heart, it's simply Tetris, on the go, with online multiplayer and a highly polished presentation. And that makes it a must-have for anyone with a DS.
    • 84 Metascore
    • 90 Critic Score
    The most realistic basketball game on the market. It's an accurate representation of the sport and captures a lot of the intangibles extremely well. It's got enough gameplay available to keep both the arcade and simulation contingents happy.
    • 83 Metascore
    • 90 Critic Score
    Not quite as good as The Sands of Time. Elements like the combat and bosses are inarguably better, but lack of evolution in the Prince and the action-oriented slant are not as good as the basic platforming mechanics that were the star of the show in last year's game.
    • 86 Metascore
    • 90 Critic Score
    It's not a pure action game, it's not really an RPG...and it's not even an action-RPG. It's a successful blend of all these elements, proof that Nintendo does have some good ideas for the DS.
    • 86 Metascore
    • 90 Critic Score
    Pandemic's packed the game full of well-coded smoke and explosion effects, and seeing a bomb sortie work its way across an enemy compound is almost a thing of majesty. Bring a tear to your eye, it will. It's this unwavering feeling of exhilaration that separates Mercenaries from the other "free-roaming" ripoffs and lets the game stand on its own merits.

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