1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 84 Metascore
    • 90 Critic Score
    Rare has certainly recaptured its former glory itself here, and in producing one of the most misunderstood games of the year, it has also produced on one of the finest in its history, and certainly one of the most intriguing on 360.
    • 88 Metascore
    • 90 Critic Score
    Even though genuinely new content doesn't exactly abound, Sigma remains such a solid, expansive, challenging, and well-paced thrill ride that you truly won't care.
    • 87 Metascore
    • 90 Critic Score
    The big new addition is Tokyo. Fortunately, the developers have made the city available by default right on the menu screen, so for those of you worried that you might have to play through the original three cities to get to the new stuff, worry not.
    • 91 Metascore
    • 90 Critic Score
    Everything about MKDS comes together into a surprisingly compelling package, a portable racing game on par with anything ever to appear on a console.
    • 84 Metascore
    • 90 Critic Score
    Exceptionally satisfying handheld tennis action. It bottles the lightning of the bigger versions while losing nothing in the transition.
    • 92 Metascore
    • 90 Critic Score
    Downloadable content gives the 360 version a potential ace in the hole, but the first wave released comes as a mixed blessing.
    • 88 Metascore
    • 90 Critic Score
    The game looks more beautiful than ever, with structures that feel weighty and solid and little visual touches throughout. The flash-bangs look fantastic.
    • 87 Metascore
    • 90 Critic Score
    Our other issue with the game is that the city where the game takes place, despite having hundreds-if-not-thousands of people, feels very empty.
    • 87 Metascore
    • 90 Critic Score
    Like a vine bursting with ripe fruit, TOAU may be in need of some balancing, in addition to some major feature tweaking (Besieged), but for all intents and purposes, it's like an injection of the lifeblood that once made this MMO so addictive in the first place.
    • 88 Metascore
    • 90 Critic Score
    This is exactly how a sequel should be done, and if there's anything wrong with it, it's only that it makes you wonder how Sucker Punch can possibly make as big a leap with the next game as they did with Sly 2.
    • 91 Metascore
    • 90 Critic Score
    As close to artery clearing, frantic action movie warfare as we've yet come.
    • 83 Metascore
    • 90 Critic Score
    Like a vine bursting with ripe fruit, TOAU may be in need of some balancing, in addition to some major feature tweaking (Besieged), but for all intents and purposes, it's like an injection of the lifeblood that once made this MMO so addictive in the first place.
    • 86 Metascore
    • 90 Critic Score
    Built around utterly convincing physics and animation systems and a unique control scheme that's equal parts challenge and reward, it manages to be realistic without being discouraging and feels completely different from not only the competition, but from anything else out there.
    • 86 Metascore
    • 90 Critic Score
    It atones for its faults with understated strategic depth, an astounding sense of reward (both literal and whimsical), and an inspired difficulty curve that sticks with you to the end. Along with a beat you'll take to your grave.
    • 82 Metascore
    • 90 Critic Score
    This is the best arcade racer on the market today. It's the best one in years.
    • 89 Metascore
    • 90 Critic Score
    When a game is able to make grown adults throw their shoulders into turns or wave their controller in the air as if it's actually going to help avoid that oncoming tour bus (sorry, it won't), then you know somebody's doing something right.
    • 90 Metascore
    • 90 Critic Score
    A goldmine of tactical riches. The gameplay is fast (once you've dribbled past the Teen Beat dialogue) and the game looks sharp.
    • 78 Metascore
    • 90 Critic Score
    It's the closest thing to karaoke perfection I've seen yet.
    • 80 Metascore
    • 90 Critic Score
    It's certainly very enjoyable, it's incredibly slick, and packed with features, but it still loses out a little to Konami's game on that difficult-to-quantify quality; feel.
    • 88 Metascore
    • 90 Critic Score
    What makes Brothers in Arms such a compelling combat simulator is its ability to completely suck you into its hell, kick your heart rate into overdrive, and make you feel like you're not fighting to save the world, but fighting just to save your own ass.
    • 92 Metascore
    • 90 Critic Score
    Almost a perfect strategy game. It has strategic scope and splendor nearly matching that of "Civilization" and a tactical game unlike anything else on the market.
    • 82 Metascore
    • 90 Critic Score
    It's a great example of a movie tie-in that is easy to play, it's a successful combination of a first-person adventure and a third-person beat-'em-up, and at times it even feels like a dungeon crawler. But at its core, it's an extremely good (and extremely simple) survival horror game.
    • 86 Metascore
    • 90 Critic Score
    It's a shame Rockstar chose not to fix obvious flaws that have been called out repeatedly, but the weight of the total experience more than counterbalances this disappointment, making PSP owners, however briefly, the envy of those in the portable war.
    • 85 Metascore
    • 90 Critic Score
    Minor camera issues aside, Return of the King is a refreshing example of competent licensing melded with the hack'n'slashery we all know and love.
    • 83 Metascore
    • 90 Critic Score
    Thanks to the thoughtfully designed courses, tight control, and -- thank goodness -- a battery backup and autosave feature, Racing Gears Advance is a pleasure to play from start to finish line.
    • 82 Metascore
    • 90 Critic Score
    A superb and strikingly polished game.
    • 89 Metascore
    • 90 Critic Score
    Difficulty and the occasional glitch not withstanding, it's a phenomenal game with more modding and expansion potential than we've seen in years.
    • 79 Metascore
    • 90 Critic Score
    Comprehensive and complete, this is the rare retro collection worth the price of entry, and it's one that should grace the shelf of every fighting library out there. It's also a great reminder of what Capcom was once best at, and what they could conjure once again if only they'd put their minds to it.
    • 88 Metascore
    • 90 Critic Score
    It's an amazing technical feat that Nomura's team have pulled off here, and an impressive first foray into the alien world of movie making. Coming from a team that's used to making CG cinemas less than five minutes long, Advent Children is a surprisingly auspicious debut. Here's hoping they do it again.
    • 75 Metascore
    • 90 Critic Score
    As ever, there are some issues with the combat system -- but this doesn't outweigh the overall quality, or the fact that you are getting one hell of a lot of game for a penny shy of 20 bucks.

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