148Apps' Scores

  • Games
For 6,346 reviews, this publication has graded:
  • 39% higher than the average critic
  • 37% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Clash Royale
Lowest review score: 20 Gangstar New Orleans: Online Open World Game
Score distribution:
6347 game reviews
    • tbd Metascore
    • 70 Critic Score
    Empty. is a light puzzle experience that gives a little but asks for practically nothing in return.
    • tbd Metascore
    • 80 Critic Score
    Barring a few small problems, the digital edition of Root is a faithful and fun interpretation of the board game. Its inventiveness and strategic depth are sure to win over any strategy die-hards who want to test their skills against online opponents.
    • tbd Metascore
    • 80 Critic Score
    It wasn't exactly easy to get through the mobile version of The Unfinished Swan, but ultimately I'm glad I did. It's a weird little game with a ton of heart and personality, both in terms of its narrative and overall design. The mobile version is not the ideal way to play, but it’s serviceable enough and I certainly recommend that folks find a way to play this game if they haven't yet.
    • tbd Metascore
    • 60 Critic Score
    With its attractive business model and sharp visuals, it's hard to resist giving Deck 'Em! a try. That's the most exciting thing about it, though. Once you open it and start playing, it's all downhill from there. This isn't to say it's an outright bad game. It's just an experience that needs a bit more to prop it up as a full experience.
    • tbd Metascore
    • 60 Critic Score
    My Exercise definitely feels more like a "game" than KIDS does in a lot of ways, but I almost wish it didn't. Having unlocks and hidden easter eggs set me up to expect a deeper world inside My Exercise, but there's not a whole lot to be found.
    • tbd Metascore
    • 100 Critic Score
    Meteorfall: Krumit's Tale is simply an exquisite package. It is a well considered and significant evolution of Meteorfall: Journey and then some. The preponderance of modes, loads of personality, and tons of convenience features add so much to what is already a fantastic game at its core. This is a must-buy.
    • tbd Metascore
    • 60 Critic Score
    I'm fascinated and impressed with how Ord. can convey so much information with so little, but this accomplishment is part of what hampers its appeal. Reading and re-reading one-word phrases while making choices--some of which seem totally random--can make Ord. feel like a guessing game that grows old as you stop encountering novel situations.
    • tbd Metascore
    • 70 Critic Score
    As much as I like Brawlhalla, I find it tremendously unsatisfying to play using a touch screen. This limits its appeal significantly, as it's only worth playing if you are ok with routinely whipping out a controller to do so. There are some other quirks to the game itself, for sure, but Brawlhalla is otherwise a surprisingly fun and focused platform fighter that is uncompromised in its mobile form.
    • tbd Metascore
    • 70 Critic Score
    In a lot of ways, PUSS! feels like a game made by an artificial intelligence that has been studying a raw feed of internet ephemera and cats. Sometimes it's rad, but at others it can feel pretty random and shallow. A bit more commitment to shaping and structuring PUSS! intentionally could really help it realize more of its potential, and make it more like the artistic showpiece and satisfying avoidance game it is trying to be.
    • tbd Metascore
    • 80 Critic Score
    Bird Alone isn't your typical game experience, and this makes it a bit of an acquired taste. It's also what makes it special, though. Chatting with a bird on and off over time is remarkably endearing thanks to some clever writing. Although you might not spend a whole lot of time "playing" it, Bird Alone is still well worth your time.
    • tbd Metascore
    • 80 Critic Score
    Now that it is fully playable, the mobile version of Danganronpa is a strangely satisfying narrative mystery.
    • 80 Metascore
    • 60 Critic Score
    Even if you think Gwent is more than an over-engineered mini-game, the mobile version of Thronebreaker leaves some things to be desired.
    • tbd Metascore
    • 80 Critic Score
    Action-heavy, reflex-dependent games that feel good on mobile are hard to come by, which is all the more reason to celebrate One Finger Death Punch II. Silver Dollar Games makes it look easy. Although this mobile version isn't quite up to par with the others, One Finger Death Punch II is still a satisfyingly brutal experience well worth checking out.
    • tbd Metascore
    • 70 Critic Score
    Despite enjoying quite a bit of the game, I felt a sense of dissatisfaction and frustration in the endings I reached. Maybe you'll get a better ending than I did, but maybe you won't. That's the double-edged sword that Night in the Unpleasant House hangs its hat on, and unsurprisingly the end result is an experience that feels both impressively ambitious and frustrating.
    • tbd Metascore
    • 70 Critic Score
    I'm glad The Innsmouth Case doesn't just use Lovecraft to blindly celebrate his occult aesthetic, but at the same time the game feels like it stops just short of any biting criticism or satire. That, plus the repetitive nature of the game, can bog down the experience, but there are enough shining moments of comedy here that I enjoyed the experience in Innsmouth, at least the first few times.
    • 84 Metascore
    • 90 Critic Score
    Crying Suns puts more than a simple twist on a tried-and-true formula. It combines multi-faceted systems with a unique narrative structure in ways that breathe new life and mystery into something that initially appears derivative. Despite a few UI quirks, Crying Suns is a refreshing sci-fi roguelite experience, and the mobile port features the modern conveniences (like save syncing) you'd want for on-the-go play.
    • 72 Metascore
    • 80 Critic Score
    Death Come True is easily the best conventional FMV game I've played. It shows enough restraint and attention to detail that every scene (even the ones you sit through more than once) enhances the story. While its overall revelations aren't entirely original, it's refreshing to play a game like this that isn't constantly derailing or undermining its own narrative.
    • 83 Metascore
    • 80 Critic Score
    Slay the Spire is such a good game that even a poor port can't put me off of it. I'm not sure I've played a card game that allows for so much improvisation while still feeling challenging and rewarding. Hopefully, it will become a better experience over time with some key updates, but--even in its current form--I plan to happily put many, many more hours into it.
    • 82 Metascore
    • 80 Critic Score
    After spending dozens of hours with it, it’s safe to say that KartRider Rush+ is the best kart racer on mobile.
    • 88 Metascore
    • 90 Critic Score
    If Found... is one of those games that you really have to experience for yourself. Although your interactions with it aren't particularly complicated, there's a power in the simple act of swiping that makes every moment feel significant. Make sure you find time to play If Found... This game is special.
    • tbd Metascore
    • 100 Critic Score
    Juicy Realm is an incredibly varied and satisfying run-based shooter that controls well using touch and controllers. There's never a dull moment when playing, and you always have new things to look forward to when starting a new game. Don't pass this game up. It's one of the finest mobile shooters I've played in a long time.
    • tbd Metascore
    • 90 Critic Score
    Levelhead doesn't reach the same highs as Super Mario Maker, but that's ok. It reaches different highs. This mobile version is probably not the ideal package (unless you regularly have a controller in tow), but that doesn't change the fact that Levelhead is an amazing creation and curation platform with its own, unique mechanics and a great feel to match.
    • tbd Metascore
    • 70 Critic Score
    It's not exactly fun when a game forces you to depend on loading and re-loading frequent save files to make progress, but this is core to Rebel Cops's design, and at least they make it relatively easy to do. For some reason, this was enough to allow the game to really hook me, though I can't say I was all too glad to find myself sinking as much time into Rebel Cops as I did.
    • tbd Metascore
    • 80 Critic Score
    Door Kickers: Action Squad feels like a game that should feel tighter and offer controller support, but that's only because the game isn't great at letting you know what it is. If you spend more time with it, it reveals that it's a slower-paced game than it initally seems, and learning to shift your mindset to this more tactical mode is key to enjoying it. This mobile version probably isn't the ideal way to play Action Squad, but there's still plenty enjoyment to be had here nonetheless.
    • tbd Metascore
    • 80 Critic Score
    Reventure is a clever game that plays with the conventions of traditional video games in fun and surprising ways.
    • tbd Metascore
    • 80 Critic Score
    Sagrada’s competitive dice-drafting gameplay is excellent in digital form, though it’s multiplayer mode could still use some work.
    • tbd Metascore
    • 80 Critic Score
    Despite some minor technical and navigation issues, Orwell is a thrilling narrative adventure about the dangers of surveillance.
    • 64 Metascore
    • 70 Critic Score
    If you’re going to play a free-to-play multiplayer game, it might as well be a fair one. Shadowgun War Games is one of the few mobile titiles that match this criteria. It also happens to be reasonably fun and easy to control. War Games may lack a bit of content and originality, but that is ok by comparison. Those are things that seem likely to improve and evolve over time. Until then, the core that’s here is solid.
    • tbd Metascore
    • 80 Critic Score
    This adventure has a lot of ups and downs, but is ultimately worth experiencing for its charming character work.
    • tbd Metascore
    • 60 Critic Score
    Despite its pay-to-win tendencies, Pico Tanks can still be a reasonably fun multiplayer game. The nuances of its tank combat and customization options demonstrate there is room for a different kind of tank game out there. I just wish this one wasn’t monetized to tip the balance of matches in favor of whoever spends the most money on it.

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