148Apps' Scores

  • Games
For 6,346 reviews, this publication has graded:
  • 39% higher than the average critic
  • 37% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Clash Royale
Lowest review score: 20 Gangstar New Orleans: Online Open World Game
Score distribution:
6347 game reviews
    • 53 Metascore
    • 40 Critic Score
    Aside from some nice art, there’s not a whole lot to enjoy about Very Little Nightmares. From top to bottom, the game feels poorly conceived. It doesn’t work as a horror tone-piece, a puzzle game, or a mobile experience, which is a pretty big problem if you’re trying to make a horror-themed puzzle game on mobile.
    • tbd Metascore
    • 90 Critic Score
    This digital deck-builder is a great title for genre veterans and curious newcomers alike.
    • tbd Metascore
    • 100 Critic Score
    The Gardens Between is a beautiful puzzle adventure that you need to experience.
    • 89 Metascore
    • 80 Critic Score
    Astrologaster’s premise makes it interesting, but its writing and voice acting make it truly special.
    • tbd Metascore
    • 70 Critic Score
    This multiplayer golf game is an uneven mix of high highs and low lows.
    • tbd Metascore
    • 100 Critic Score
    Ordia is a truly special platformer that knows exactly what it’s supposed to be.
    • tbd Metascore
    • 60 Critic Score
    Whispers of a Machine stumbles on just about all fronts. It has a lot of systems that commingle in a confusing way, a story that feels both unconfident and hackneyed, and–to top it all off–the mobile port leaves quite a bit to be desired. All around, this is a pretty disappointing outing, especially considering Clifftop Games has already proven they can make great adventure games on mobile.
    • tbd Metascore
    • 70 Critic Score
    This gacha games plays more like an idle game, while ditching some of the worst parts of its contemporaries in the process.
    • 80 Metascore
    • 70 Critic Score
    Rolando: Royal Edition is a faithful and loving remaster of a dearly beloved ten-year-old game, for better or for worse.
    • tbd Metascore
    • 100 Critic Score
    Photographs is a picture perfect mobile game you absolutely can’t miss.
    • tbd Metascore
    • 100 Critic Score
    The latest Rush Rally game has an impressive amount of modes and control options, making it the most approachable racer on mobile.
    • tbd Metascore
    • 90 Critic Score
    This War of Mine: Stories benefits from presenting a smaller, more focused story about the casualties of war.
    • tbd Metascore
    • 70 Critic Score
    Game of Gods is a fun and unique spin on the Clash Royale formula, provided you can put up with or pay to opt out of its ads.
    • tbd Metascore
    • 60 Critic Score
    Scorcher is a runner with somewhat interesting mechanics, but only its visuals make it a standout game.
    • tbd Metascore
    • 50 Critic Score
    JackQuest is a brief adventure that runs out of ideas shortly after it begins. There are a few interesting platforming sections in the game’s small map, but other than that, it feels pretty lifeless. Even among the pool of mostly disappointing Metroidvanias on mobile, JackQuest rates pretty low.
    • tbd Metascore
    • 70 Critic Score
    What this tactics game might lack in production values, it makes up for with its fast-and-loose approach to design.
    • tbd Metascore
    • 60 Critic Score
    This FMV game certainly has a quirky charm to it, but its narrative unravels to the point that it can’t deliver a satisfying conclusion.
    • 84 Metascore
    • 80 Critic Score
    There’s a fair amount of stuff to fight through in Immortal Rogue before it gets enjoyable, but it’s all worth it. Despite a few rough edges, the action offered here is worth investing time in, as it grants some very interesting and satisfying rewards that transform it from rote brawler into a varied action roguelite with huge replay value.
    • 70 Metascore
    • 60 Critic Score
    This platformer has neat ideas, but doesn’t execute on them in the best ways.
    • tbd Metascore
    • 80 Critic Score
    Evolution’s is a great board game, and this digital version is a solid (though not ideal) way to play it.
    • 70 Metascore
    • 70 Critic Score
    Knights of the Card Table has a few irksome features, but is otherwise a solid dungeon-crawling card game.
    • 90 Metascore
    • 90 Critic Score
    Star Traders: Frontiers's ambitious variety and depth of systems allows you to have a unique experience each and every time you play it.
    • tbd Metascore
    • 70 Critic Score
    Tacticool has a pretty lame tone to it, and its free-to-play design is kind of messed up, but the game itself still manages to be surprisingly fun. Without paying, you can have a good amount of fun here with the game’s tactical gameplay. That said, if you plan to put any serious amount of time into Tacticool at all, be prepared to spend money if you want to stay competitive.
    • tbd Metascore
    • 100 Critic Score
    BackFire’s difficulty curve might make you hate it at times, but its design is fair enough that you’re always jumping back in to see if you can best it. What helps is that the game has an ingenious upgrade system that always lets you make progress, even if you’re just banging your head against a level repeatedly. Oh, and I almost forgot the best part: all of this feels completely intuitive and easy-to-control on a touch screen. Do yourself a favor and get BackFire. It’s one of the best arena shooters available on the App Store.
    • 68 Metascore
    • 70 Critic Score
    Alien: Blackout looks great, but doesn’t quite capture the feeling of being stalked by a Xenomorph.
    • tbd Metascore
    • 60 Critic Score
    Almost all physics games reach a point where they feel too chaotic to be fun, and Hang Line is no exception. The game’s early levels show a lot of cool promise, but that falls away quickly to reveal levels full of unpredictable and annoying hazards that feel like they’re there to try and suck money out of you.
    • tbd Metascore
    • 40 Critic Score
    Tap! Captain Star is a foul combination. It’s equal parts mind-numbing clicker and super-aggressive ad machine. I can’t think of a single good reason for anyone to play it.
    • 72 Metascore
    • 80 Critic Score
    Supercell is very good at making their derivative games look good and original, but they need to start doing more than that.
    • tbd Metascore
    • 80 Critic Score
    If having a mobile version of Gone Home is the only thing that will get you to play this game, grab it. Otherwise, you might want to play it elsewhere.
    • tbd Metascore
    • 80 Critic Score
    Rebel Inc. is fascinating and fun, but if you find a strategy in the game that works, it works just about everywhere. This doesn’t bode well for a game that doesn’t really have enough story or other content to it to switch things up dramatically, but somehow I still find the game fun. It’s just oddly satisfying to walk through the steps of returning a region to stability, even if the way you go about it is largely the same every time you do it.

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