- Publisher: Activision
- Release Date: May 16, 2006
- Also On: PlayStation 2
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The cut-scenes, however, deserve special mention. They are performed not with CGI movies or even with the in-game engine, but with absurdly primitive flash movies that use cardboard cut-outs of the characters.
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Game InformerUnless you despise the X-Men movies and simply want more ammo that can be used to insult your friends, I strongly advise that you avoid this game like you would a French kissing toad. [July 2006, p.104]
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Like many games of this style, there is some vague, half-guilty pleasure in the mechanical repetitiveness of the game's combat. But ultimately, X-Men is in the time-honored tradition of licensed games -- rushed, derivative, and well worth avoiding.
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Perhaps the worst offense of all would have to be Wolverine. Not only has Z-Axis managed to take everyone's favorite adamantium-infused Canadian wildman and turn him into possibly the most boring hero ever, they've pinned a sizable majority of the action upon playing as him. Boring, you say? Yes.
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Combat is dull and repetitive, mostly requiring players to repeat the same button combination over and over again.
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As it is, X-Men: The Official Game is "officially" a horse's turd of an experience that's approximately as painful as Wolverine's claws inadvertently sliding out while he's wiping his arse.
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Electronic Gaming MonthlyThe play-style variety may be decent--and you get to upgrade abilities--but each character's level sets grow horribly repetitive and pointless, with stingy checkpoint placement compounding the frustration [July 2006, p.91]
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Play MagazineX-Men: The Official Game is pretty awful. [July 2006, p.71]
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Edge MagazineHad The Official Game provided a consistent overall challenge, it would have been bearable, if unexciting. But it hasn't, and it isn't. [July 2006, p.88]
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games(TM)When accurately describing videogames, we tend to use the word 'dross' rarely, but this particular X-Men title has forced the word from us in a spectacular fashion. [July 2006, p.130]
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The idea of giving the player three fairly unique characters to play as is good one, but the game design verges on plain stupid at times.
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Almost everything about this movie cash-in is cheap and incompetent, from the short, forgettable levels to the poor control system to the hand-crampingly repetitive action.
Awards & Rankings
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71
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51
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#51 Most Discussed Xbox Game of 2006
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User score distribution:
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Positive: 6 out of 8
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Mixed: 1 out of 8
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Negative: 1 out of 8
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Feb 15, 2011
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ElijahMay 25, 2006
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BarryH.May 17, 2006Game graphics and storyboard is acceptable. The lengh of the game is short. Overall, This game is satisfactory.