- Publisher: Activision
- Release Date: May 16, 2006
- Also On: PlayStation 2
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The three main characters are very detailed and authentic to their film counterparts. Wolverine is bigger than the others; Ice Man retains that young look, while Nightcrawler looks as weird as usual. The animation is solid, as well.
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Officially this game is fun and plays very well on the Xbox platform, with sterling graphics and sound, and challenging gameplay. The game is linear but tells a good story and has a great look and feel.
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Some of his levels are filled with ridiculous amounts of enemies, and even though the levels appear to have multiple stages or sections, there isn't a checkpoint in sight. I love a challenge, but I hate mindless repetition.
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Official Xbox MagazineStill, you've got to be a real fanboy to want to mash your way through all two dozen or so of its missions. [July 2006, p.84]
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Definitely a fun game. It is short, as all franchise games tend to be, and it does suffer from substantially frustrating issues, but that doesn't kill the experience.
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X-Men: The Official Game isn't a terrible game, but it's not any good, either. It managed to dip down below mediocre and into the realm of "Why bother?" It's short, uninteresting, and probably won't keep your attention based solely on the fighting, either. It's an odd mishmash that just doesn't work out the way it was supposed to.
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It's flawed, sure, but it doesn't stop the game from being fun, and it's certainly above the typical standards of movie-licence games nowadays. The game challenges your finger-mashing skills, not your puzzle-solving ability, though, so as long as you don't expect a deep, involving cranium workout, you won't be at all disappointed.
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It just never really sustained my interest after the first three to four hours, especially after running into Pyro and dying over and over.
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Sadly, the lack of a discernable plot, limited character selection, some bugs(enemies walking through barriers, jumping off the screen only to appear on the other side), and boring basic level play lead this game down a bad road.
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Everything considered, the gameplay, the graphics, the dialog, the music, make X-Men: The Official Game an officially average game.
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When it comes down to it, X-Men: The Official Game is exactly what you'd expect out of a game based on a movie... extra story for fans, flashy graphics and good voice acting, but shallow gameplay and a short playthrough time.
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As I played through it, there were times when I was just plain bored out of my noggin'. The Wolverine missions are so darn banal.
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Nice graphics and smooth gameplay are no substitute for imagination.
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The combat and stage design are substandard in every way, enemy AI is ordinary coin-op fare, and the presentation elements are nowhere near the level we've come to expect from Marvel or Activision.
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The killing part is fun when you find the special X-Men powers amusing, but that river runs dry approximately an hour into the game, which is actually a decent ratio when compared to the total playtime of about six hours.
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X-Men: The Official Game is officially a disaster.
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It's not that it's entirely broken, mind you, but X-Men's missions are entirely generic and devoid of captivating content, and there are enough annoying little glitches and other obnoxious things prevalent throughout to give the game that thrown-together feel.
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The broad strokes of story in the Official Game aren't without their intrigue, but the overwhelming pedestrian nature of the combat and uninspired treatment of the villains crush both the dramatic potential of the story and the gameplay possibilities of the characters' unique abilities.
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One of the chief problems with X-Men lies in its mission structure. Branching paths are often a good thing, but when they are as disconnected to point where any semblance of an underlying plot is compromised at these are here, any benefit of such a feature is wasted.
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Only controlling three characters, no multiplayer of any kind, and reverting to basically a 3rd-person "beat 'em up" is not the way to take this franchise.
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You could probably leech out a weekend's worth of so-so gaming, and at 30 bucks, you'll still have plenty of cash to check out the upcoming film. It's bound to be more exciting than this.
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AceGamezIt's sad to say, but after playing this I spent a good few hours playing "Wolverine's Revenge" and having more fun in the process - and that game is over three years old!
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Nightcrawler and his teleportation attacks are a definite highlight, but the majority of the game is a mundane romp from Point A to Point B, with a number of unintelligent enemies blocking the way.
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While the gameplay does have its high points (again, mostly surrounding Nightcrawler), it's also quite often littered with monotony thanks to seemingly nonexistent enemy A.I., confusion (poor level design), and frustration (glitches, a sometimes lack of checkpoints, and uneven challenges).
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The disappointment comes from the fact that it simply feels average. I left the game feeling like I wanted more, whether it was better visuals, more diverse game play, or simply a fresh helping of innovation.
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Thanks to some horribly generic gameplay and uninspired combat, it ends up continuing the disappointing trend of movie license video games.
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The cut-scenes, however, deserve special mention. They are performed not with CGI movies or even with the in-game engine, but with absurdly primitive flash movies that use cardboard cut-outs of the characters.
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Game InformerUnless you despise the X-Men movies and simply want more ammo that can be used to insult your friends, I strongly advise that you avoid this game like you would a French kissing toad. [July 2006, p.104]
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Like many games of this style, there is some vague, half-guilty pleasure in the mechanical repetitiveness of the game's combat. But ultimately, X-Men is in the time-honored tradition of licensed games -- rushed, derivative, and well worth avoiding.
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Perhaps the worst offense of all would have to be Wolverine. Not only has Z-Axis managed to take everyone's favorite adamantium-infused Canadian wildman and turn him into possibly the most boring hero ever, they've pinned a sizable majority of the action upon playing as him. Boring, you say? Yes.
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Combat is dull and repetitive, mostly requiring players to repeat the same button combination over and over again.
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As it is, X-Men: The Official Game is "officially" a horse's turd of an experience that's approximately as painful as Wolverine's claws inadvertently sliding out while he's wiping his arse.
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Electronic Gaming MonthlyThe play-style variety may be decent--and you get to upgrade abilities--but each character's level sets grow horribly repetitive and pointless, with stingy checkpoint placement compounding the frustration [July 2006, p.91]
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Play MagazineX-Men: The Official Game is pretty awful. [July 2006, p.71]
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Edge MagazineHad The Official Game provided a consistent overall challenge, it would have been bearable, if unexciting. But it hasn't, and it isn't. [July 2006, p.88]
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games(TM)When accurately describing videogames, we tend to use the word 'dross' rarely, but this particular X-Men title has forced the word from us in a spectacular fashion. [July 2006, p.130]
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The idea of giving the player three fairly unique characters to play as is good one, but the game design verges on plain stupid at times.
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Almost everything about this movie cash-in is cheap and incompetent, from the short, forgettable levels to the poor control system to the hand-crampingly repetitive action.
Awards & Rankings
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71
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51
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#51 Most Discussed Xbox Game of 2006
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User score distribution:
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Positive: 6 out of 8
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Mixed: 1 out of 8
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Negative: 1 out of 8
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Feb 15, 2011
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ElijahMay 25, 2006
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BarryH.May 17, 2006Game graphics and storyboard is acceptable. The lengh of the game is short. Overall, This game is satisfactory.