- Publisher: Sierra Entertainment
- Release Date: Oct 29, 2003
- Also On: PlayStation 2
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The most important thing is that SWAT: Global Strike Team is just a damn fun game to play. I must say that I am a little disappointed about not being able to play online but the extra downloadable content through Xbox Live does help ease the pain.
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I had fun playing SWAT: Global Strike Force and though it may not look as hot as some other games out there, its worth your time if you prefer strategy over straight action.
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The presentation and setting aren't always quite up to par, but that's forgivable when the game's underlying action is so solid.
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TotalGames.netDespite the straightforward levels, there's a lot of work to be done and when you're finished with the single-player side of the game there's plenty of multiplayer goodness to follow.
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The game is literally begging for a random scenario generator. Truth be told, creating one shouldn't be too hard either.
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While not the most polished title on the market, theres plenty between the voice-recognition and the various tactics available to make SWAT: Global Strike Team a worthwhile endeavor.
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Official Xbox MagazineThe AI isn't so good. The perps never move or run away - they just stand and fight to the death or give up. [Dec 2003, p.124]
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Game InformerGraphically, it's uglier than a backwoods beauty pageant... On the default difficulty setting, the missions offer little challenge and quickly grow boring. The plot doesn't help any either. [Nov 2003, p.166]
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netjakA solid and entertaining game in its own right. The relatively short single-player game and lack of Xbox Live! support, however, make it hard to recommend the game as anything more than an extended rental.
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The headset is a gimmick, you and your team aren't always on the same page, and the whole thing plays like just another forgettable first-person shooter.
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Unfortunately, SWAT: Global Strike Team doesnt quite capture the true essence of the tactical squad-based action genre in ways other games before it does.
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The campaign missions do get a little repetitive.
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Its almost a shame to see such a unique graphics engine go into a game with such a generic feel.
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Just plain average. Its not a terrible game; just that this has been done so much better in many other games.
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The balance of teammate and enemy AI and mission structure just doesn't synch up well enough to keep me interested.
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Edge MagazineThere are neat touches: you've got infinite ammo, brilliantly, and inhaling gas leaves you with a temporary cough that ruins your aim but it needs a few more tactics to make it more than the sum of its admittedly solid parts. [Christmas 2003, p.116]
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Despite the crushing averageness that SWAT displays in the visuals and the by the numbers level design, it's a strange experience to reflect on how much we enjoyed it.
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Looks great and sounds OK. With its decent tutorial and reliable squad mates, it'll help those new to squad-based tactical games feel at home. It's also a pretty linear experience, but has enough environmental variety to justify the price of admission.
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Play MagazineThe most interesting shakeup to the action is the emphasis being placed on incapacitating thugs instead of always going in with guns set on blood-thirsty kill, but this idea works much better in theory, growing old fast and never playing out like you might expect. [Dec 2003, p.82]
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Xbox Nation MagazineCriminals hide in the same places every time, so players can memorize the trouble spots and restart if necessary. [Dec/Jan 2004, p.89]
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Electronic Gaming MonthlyShawn's right about the wonky enemy A.I., and SWAT's crude, blocky graphics feel seriously dated. Some exciting teamwork potential exists (especially in co-op missions), but sloppy execution bogs it down. [Dec 2003, p.192]
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Thoroughly mediocre.
User score distribution:
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Positive: 3 out of 7
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Mixed: 2 out of 7
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Negative: 2 out of 7
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BaronS.Jan 21, 2004
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SteveE.Jan 6, 2004O.k. so rainbow six beats this game to a pulp but this game is easier to play and get into and is a great game for beginners in the genre.
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IeuanR.Dec 11, 2003Best game in the world.