User Score
6.3

Mixed or average reviews- based on 7 Ratings

User score distribution:
  1. Positive: 3 out of 7
  2. Negative: 2 out of 7
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  1. BaronS.
    Jan 21, 2004
    7
    SWAT: Global Strike Team is a game which seems to have been terribly underrated by a lot of reviewers. To call the voice recognition (you can give vocal orders to your cohorts) a gimmick is somewhat unfair as it does help immerse one into the game. Anyway, is a light gun in a game such as House of the Dead a gimmick? It's much the same scenario; something to make a situation SWAT: Global Strike Team is a game which seems to have been terribly underrated by a lot of reviewers. To call the voice recognition (you can give vocal orders to your cohorts) a gimmick is somewhat unfair as it does help immerse one into the game. Anyway, is a light gun in a game such as House of the Dead a gimmick? It's much the same scenario; something to make a situation you're never going to get into somehow more convincing. It works well. Additionally, the way there are separate missions for co-op and single player is marvellous and entices the player to play through in both modes. Overall, SWAT is probably going to be one of those games which goes pretty much unnoticed but deserves a lot more credit than it will get. Expand
  2. SteveE.
    Jan 6, 2004
    7
    O.k. so rainbow six beats this game to a pulp but this game is easier to play and get into and is a great game for beginners in the genre.
  3. IeuanR.
    Dec 11, 2003
    10
    Best game in the world.
Metascore
69

Mixed or average reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 22
  2. Negative: 0 out of 22
  1. Edge Magazine
    60
    There are neat touches: you've got infinite ammo, brilliantly, and inhaling gas leaves you with a temporary cough that ruins your aim … but it needs a few more tactics to make it more than the sum of its admittedly solid parts. [Christmas 2003, p.116]
  2. Despite the crushing averageness that SWAT displays in the visuals and the by the numbers level design, it's a strange experience to reflect on how much we enjoyed it.
  3. Xbox Nation Magazine
    50
    Criminals hide in the same places every time, so players can memorize the trouble spots and restart if necessary. [Dec/Jan 2004, p.89]