- Publisher: LucasArts
- Release Date: May 4, 2005
- Also On: PlayStation 2
Buy Now
- Critic score
- Publication
- By date
-
There are plenty of problems (collision detection, button mashing gameplay, few openings in boss battles and when they're there you can only do 3 strikes) that far outweigh the good (the simple concept of the boss battles is pure Star Wars fandom heaven) for this game to stand up to better action games out there.
-
It's a shame that the rough edges weren't smoothed out, but I expected there to be far more problems than there are. The few issues here aren't game-killing.
-
You'll be hard pushed to find any replay value in the story mode.
-
Pelit (Finland)Entertaining but much too short. The camera angles are awful and the action itself is a little too hectic. Duels, however, are nicely done. [July 05]
-
The ultimate Jedi action experience? It just might be.
-
The addition of multiplayer gives it some lasting appeal, but the Force just isn't strong enough in this one to make it a must-have.
-
But the potential of a great movie-to-game translation is marred by sub-standard controls dictated by a lack of 3rd person perspective.
-
Only the most diehard fans will find anything in this game to last them more than a weekend rental.
-
Basic, uninspired, glitch-filled gameplay; extremely poor graphics; and noticeably absent film talent- all of the elements of a half-baked attempt to cash-in on the rush for Star Wars memorabilia are here.
-
Good as a tool for reliving the movie but not for experiencing it in the first place.
-
Play MagazineThe game's a tad short for my taste, although if you're looking for pure action, RoTS is the way to go. [July 2005, p.79]
-
A very short game. You're best off making it a weekend rental and saving the rest of your money to go see the actual movie, if you haven't already.
-
The lightsaber dueling is ultimately too repetitive and easily exploited to be very fun for long, and each of the 16 missions (and subsequent bonus missions) don't take more than 10 to 20 minutes apiece to complete.
-
The repetitive nature harms the game quite a bit.
-
Revenge of the Sith certainly isn't the disaster the Phantom Menace game is, but it lacks memorable moments, and has a few too many damning flaws to recommend a purchase.
-
Game InformerWithout question, the only suitable home for this game is in a molten river on Mustafar right next to Anakin's legs and arm. [July 2005, p.117]
-
TotalGames.netPerhaps the game wouldn't have been so mind-numbingly average if the developer had allowed the player a little freedom - perhaps by granting movement of the camera.
-
Electronic Gaming MonthlyToo many levels center on mindless droid hacking. [Aug 2005, p.110]
-
The basic idea of a lightsabre side-scrolling beat 'em up is a good one. But, the game is simply too short, too simple and overrun with camera problems to be any better than average.
-
Flawed gameplay that borders on monotonous is this game's menace. While the lightsaber fighting scheme is actually fairly deep, especially when you mix in grapple attacks, force tricks and counterattacks on top of counterattacks, I rarely used most of these goodies.
-
Worst of all is the repetitive and completely linear feel of every mission.
-
The lack of diversity in stages (no real space combat?!) hurts, and there's only so much to come back to. Not a total loser of a game, but the Force is not strong with this one.
-
Pelaaja (Finland)As a movie licence and a Star Wars game, Revenge of the Sith is not too bad. Still, it's a disappointment when compared to The Collective's previous output. The Collective has done what can be done in the relatively short development time and limited freedom offered by the licence. [June 2005, p.60]
Awards & Rankings
|
12
|
#12 Most Discussed Xbox Game of 2005
|
User score distribution:
-
Positive: 48 out of 66
-
Mixed: 10 out of 66
-
Negative: 8 out of 66
-
Feb 17, 2020I really enjoyed this game as a kid and still do. The lightsaber duels are fun as hell in versus mode!
-
Aug 26, 2019
-
Dec 16, 2011