Rogue Trooper
Xbox- Publisher: Eidos Interactive
- Release Date: May 23, 2006
- Also On: PC, PlayStation 2
Summary:
On the war-torn, poisoned atmosphere of Nu Earth, Rogue Trooper is a genetic infantryman, one of an elite squad of biologically-engineered clone troops, created to overcome the planet's hostile atmosphere, unhindered in their fight against the enemy, the Nort Republic. After witnessing the betrayal and annihilation of his squad at the Quartz Zone Massacre, Rogue has gone AWOL, determined to hunt down the traitor who sent his brothers-in-arms to their deaths. Armed with the latest experimental weapons, Rogue's arsenal offers him a critical advantage over his opponents; encoded bio-chips containing the digitised personalities of his fallen comrades are stored in his gun, helmet and backpack, each offering their unique expertise and assistance, allowing Rogue to strategically outwit a sophisticated enemy. The game is a mix of intense 3rd person action and next generation stealth elements, with complex line-of-sight AI, multiple game paths, full tactical use of your bio-chip operated equipment and both single- and multiplayer online gameplay.
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| Rating: | T |
|---|---|
| Developer: | Rebellion |
| Genre(s): | Action, Shooter, Third-Person, Sci-Fi |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Blood Use of Alcohol Violence |
| Sound: | Dolby Digital 5.1 |
| License: | Comic |
| Offline Modes: | Competitive |
| Connectivity: | System Link |
| Special Controllers: | Headset |
| Number of Online Players: | 4 Players Online |
| Compatibility: | Plays on Xbox 360 |
| Cast | Credit |
|---|---|
| Mark Bradshaw | Animation |
| Andrew McDonald | Code Team |
| Jason Kingsley | Creative Director |
| Chris Kingsley | Technical Director |
| Tim Jones | Game Design |
| Morgan Parry | Code Lead |
| John Nightingale | Lead Animator |
| Nick Davis | Code Team |
| Steven Humphreys | Code Team |
| Richard Rice | Support Programming |
| Ben Flynn | Art Lead |
| David Kidd | Art |
| Alex Moore | Design Lead |
| Richard Whitelock | Art |
| Andy Weinkove | Support Programming |
| Mike Healey | Support Programming |
| Kim Randell | Support Programming |
| Dan Meeuws | Art |
| Chris Bull | Animation |
| Wayne Adams | Design |
| Kevin Nolan | Design |
| Tim Doubleday | Animation |
| Mike Rosser | Design |
| Andrew Haith | Design |
| Tom Bible | Audio |
| John McCann | Design |
| Kevin Floyer Lea | Head Of Programming |
| Michael Burnham | Game Design/Senior Producer |
| Scott Mackintosh | Assistant Producer |
| Richard Fine | Code Team |
| Richard May | Code Team |
| Alex Birtles | Art |
| Sam Grice | Art |
| Ben Murch | Art |
| Ivan Pedersen | Art |
| Adam Murphy | Animation |
| Diarmaid O'Connor | Animation |
| Andrew Crystall | Design |
| Gordon Rennie | Story/Script |
| Jordan Pedder | Audio |
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