- Publisher: Encore Software, Inc.
- Release Date: Feb 24, 2002
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The game is fun, but only after you master the steep learning curve. The game is tough to learn because all of its controls buttons, triggers and thumbsticks must be used for practically any race.
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PlayboyScores points for an original theme coupled with fresh play mechanics. It then promptly loses them to poor execution.
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The incredible multi-player makes this great to play with friends, but the controls make the single player more of a chore than actual enjoyment.
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The game suffers from too many negatives (controls, graphics, audio) to make it really worth purchasing.
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You actually have to use EVERY button on the controller, pretty much all at the same time, or at least be able to access them quickly. The Xbox controller is large and the buttons are small, the game action moves fast. You do the math.
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Official Xbox MagazineThe graphics tend to give it the look of a first-generation Dreamcast game, rather than a second-generation Xbox title which may turn off those accustomed to the visual bells and whistles of, say, "Wreckless." [Apr 2002, p.84]
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Actually competing in a deadly chariot race is an intriguing concept for a game, but Circus Maximus doesn't manage to make the experience all that exciting.
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Game InformerAlthough it looks nice, this game has a number of problems; the fact that chariots are really slow and tip over very easily is the most glaring. [Apr 2002, p.83]
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You'll find yourself confounded by overly tricky controls, repetitive tracks and a single-player mode that lacks any real meat.
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While the courses are fairly long, there are not enough racers to make it eventful or as interesting as it could have been, providing periods where things are just plain dull.
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The biggest problem is that despite the large number of tracks, the racing starts to feel the same after a while. The races are exercises in cutting off your opponents, grabbing the turbo power-ups at the right time, and learning to take curves properly.
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Taking into account all of the positive aspects of the game, namely the intricate but responsive control scheme, the competitive computer opponents, and the fun courses, the shortcomings can be chalked up to a developer's first attempt at offering something different.
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Xbox Nation MagazineThe tracks are fun(ish), the graphics are good(ish), and the controls are responsive(ish), but the outrageous "only in a videogame" components are curiously missing. [Spring 2002, p.93]
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Whilst some of the levels have a good degree of detail unfortunately for most of them they lack inspiration and are actually quite dull.
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Unfortunately, they have opted for color over realism. This is not a good thing, as it gives the game a cartoony look and can make it difficult to tell the difference between a dirt road and, say, that mud embankment up ahead.
Awards & Rankings
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97
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82
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#82 Most Discussed Xbox Game of 2002
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53
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#53 Most Shared Xbox Game of 2002
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User score distribution:
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Positive: 3 out of 6
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Mixed: 1 out of 6
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Negative: 2 out of 6
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Aug 22, 2020Please remake this game. It could be soo great. I would invest so much in it.
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Apr 4, 2017
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Oct 4, 2015