- Publisher: Encore Software, Inc.
- Release Date: Feb 24, 2002
Summary:
As the FIRST and ONLY game to combine the classic themes of chariot racing and gladiator fighting, Circus Maximus: Chariot Wars brings the raw excitement of survival racing to the majestic coliseums and arenas of the Roman Empire. There is no other game like it!
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| Rating: | T |
|---|---|
| Developer: | Kodiak Interactive |
| Genre(s): | Driving, Demolition Derby |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Blood Suggestive Themes Violence |
| Sound: | Dolby Digital 5.1 |
| Offline Modes: | Competitive |
| Resolution: | 480p |
| Compatibility: | Plays on Xbox 360 |
| Cast | Credit |
|---|---|
| Karen Muro | Sound Design |
| Don Wells | Programmer |
| Shaun Tullis | Studio Art Director |
| Randy Platt | Programmer |
| Paul Mombourquette | Animator |
| Fraser Sunderland | Animator |
| Jim Young | Programmer |
| Lee Phung | Texture Artist |
| Nathan Sumsion | Designer |
| Chris Sehy | Programmer |
| Pierre Fortin | Graphic Artist |
| Chris Braymen | Audio Programmer |
| Tom Hudson | Art Director |
| John Bacon | Programmer |
| Solomon Blaz | Audio Programmer |
| Cesar Dacol | Character Modeler |
| George Dechiara | Technical Artist |
| Bryon Hapgood | Programmer |
| Kelly Kofoed | Environmental Modeler |
| Rogerio Mendes | Technical Artist |
| Chris Natsumme | Designer |
| Mary Scriven | Texture Artist |
| Tony Simerman | Producer |
| Dwaine Skinner | Programmer |
| Kevin Snider | Texture Artist |
| Tom Ta | Technical Artist |
| Brandon Voeller | Texture Artist |
| John Woznack | Technical Lead |
| Luke Ye | Environmental Modeler |
Designer/Producer/Programmer credits provided by GameFAQs.
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