User Score
2.9

Generally unfavorable reviews- based on 1358 Ratings

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  1. Aug 7, 2023
    5
    Had I reviewed this game immediately after finishing the main campaign I probably would have given it a higher rating. However, we all know that the end of the campaign is where these types of games should just be beginning.

    To keep it brief I'm just gonna list out things I thought about while playing: -Cooldowns are way too long I'd much rather all my abilities be weaker but I could
    Had I reviewed this game immediately after finishing the main campaign I probably would have given it a higher rating. However, we all know that the end of the campaign is where these types of games should just be beginning.

    To keep it brief I'm just gonna list out things I thought about while playing:

    -Cooldowns are way too long I'd much rather all my abilities be weaker but I could use them more often.

    -More abilities should interact with each other in interesting ways. Best example I can think of is druid bear charging into a crowd and using pulverize in a big group.

    -I wish at any given moment there was like 4 times the amount of enemies on screen

    -Enemies leveling up with you not only makes the game feel super repetitive, but also makes leveling up seem incredibly useless

    -Hard crowd control happens way too often and lasts way too long. There are no clear visible debuff icons telling you what you're afflicted with and for how long.

    -Hardcore characters dying when a disconnect from the server occurs is dumb as hell. Who cares if people abuse it? It's a PvE game. Also when you put a random **** you enemy in the game like the butcher then give people no escape from it. Making a hardcore character seems like a test of patience and luck rather than skill.

    -Modifiers being tied to legendary gear is cool, but when the amount of modifiers to your abilities in the skill tree is so low it makes it frustrating to grind out what you need just for your build to work. Abilities and skill tree in general needs a rework.

    -Servers are ****ed

    All that being said, I had fun with the game. But the second I hit the end game and realized how tedious it would be, how many problems were adding up, and how truly little endgame there was, I just decided it'd be better to move on. Hopefully some of this stuff gets fixed and they give me a reason to come back.
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  2. Jul 24, 2023
    5
    bu diablo falan bizi bozar biz en iyisi gidip minecraft-stardew falan oynayalım
  3. Aug 26, 2023
    6
    This game is a mixed bag for me. I'm highly suspicious of the stellar metascore, when I think this game is outclassed by other RPGs.

    The Good: - Graphics, mood and decent sounds/voice acting - Zero technical issues on XBox X from my playing - Large, open-world structure you can explore and lots of easily signposted stuff to do - Busy combat with spells and effects going off - Split
    This game is a mixed bag for me. I'm highly suspicious of the stellar metascore, when I think this game is outclassed by other RPGs.

    The Good:
    - Graphics, mood and decent sounds/voice acting
    - Zero technical issues on XBox X from my playing
    - Large, open-world structure you can explore and lots of easily signposted stuff to do
    - Busy combat with spells and effects going off
    - Split screen coop is loads of fun

    Not so Good
    - Dungeons, cellars and areas feel repetitive
    - Vast numbers of sub-quests are utterly meaningless, with dialogue you don't want to read or hear
    - World scales to character, so progression doesn't mean much except new powers to play with
    - Combat is pretty spammy and repetitive, with no real skill curve
    - Boss fights are repetitive and unmemorable

    This game and Elden Ring are separated by a couple of percent near the top of the rankings, but Elden Ring is a masterpiece. This is aesthetically pleasing but ultimately a tedious dopamine farm you'll want to move on from.
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  4. Sep 5, 2023
    7
    Sadly weighed down by poor seasonal content. Whilst the gameplay itself feels great, and build variety is decent (if not at the level of path of exile), actual game content after the main campaign is poor.
  5. Sep 5, 2023
    6
    Diablo 4 came out in pretty good shape at launch. I wasn’t expecting a perfect game by any means, but it was definitely fun. Then came the 1.1.0 patch and it was downhill from there. I know they regret it and are trying to make improvements, but it’s too little, too late at this point. The game gets VERY repetitive, especially once your around level 70+. Nightmare dungeon after nightmareDiablo 4 came out in pretty good shape at launch. I wasn’t expecting a perfect game by any means, but it was definitely fun. Then came the 1.1.0 patch and it was downhill from there. I know they regret it and are trying to make improvements, but it’s too little, too late at this point. The game gets VERY repetitive, especially once your around level 70+. Nightmare dungeon after nightmare dungeon with little to no great rewards or loot. Season 1 is/was garbage. Hopefully season 2 gets a major improvement because Blizzard needs it. Hell, Diablo fans need it. POE 2 are grinning cheek to cheek right now. Blizzard has just about a year to finish this game. And I do mean FINISH. If not, POE 2 is going to leave them in the dirt. Expand
  6. Sep 6, 2023
    6
    I’ve finished playing pretty much everything now and can safely say that this is a mediocre game. The main quest is great with some decent boss fights but it’s short and way too easy. End game, as everyone has noted, is a big, boring grind - my seasonal character is sitting at level 98 and I can’t be bothered toiling out the last two. The shared world elements feel like an afterthought andI’ve finished playing pretty much everything now and can safely say that this is a mediocre game. The main quest is great with some decent boss fights but it’s short and way too easy. End game, as everyone has noted, is a big, boring grind - my seasonal character is sitting at level 98 and I can’t be bothered toiling out the last two. The shared world elements feel like an afterthought and I really only enjoyed playing two out of the five classes. There’s simply not enough variation.

    Now, a lot of people have thrown a tantrum and scored this game way lower than what’s reasonable. I get it, they got their feelings hurt and want to hurt back. But this is not a zero game. It has it’s good moments, there’s just not enough of them.

    In a word: uninspired. Buy it on discount.
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  7. Jul 21, 2023
    7
    Unless you start listening to your community, your plan to milk this thing for years to come is going to die really quickly and you will be kicking rocks.

    Edit: They actually listened... I can respect that.
  8. Jun 17, 2023
    5
    After 80 hours, and after starting a second character, the motivation is gone, and I need new content and more flexible character building.

    TL;DR I liked Diablo 3 and Path of Exile more. # Gameplay Hitfeedback is not that satisfying. Ability variety is less than in previously mentioned games. Levelling was exciting in Diablo 3, each level gave you something new to try. In Diablo 4,
    After 80 hours, and after starting a second character, the motivation is gone, and I need new content and more flexible character building.

    TL;DR I liked Diablo 3 and Path of Exile more.

    # Gameplay
    Hitfeedback is not that satisfying. Ability variety is less than in previously mentioned games.
    Levelling was exciting in Diablo 3, each level gave you something new to try. In Diablo 4, you unlock a section where you can try 4-5 Skills, where only one skill may be fun to use. Then you have to grind too long with levelling multiple levels, to unlock the next skill set to try new skills. The more you level, the longer it takes to unlock the next set.
    You can't observe how your Experience bar goes up, it will be covered by an annoying status information. In Diablo 3, it was exciting to see that bar going up, depending on the amount of kills, and difficulty.
    For looting, it is missing a feature from Diablo 3, which would indicate whether the loot would increase a stat or not. Now, you have to loot, go to menu, navigate to the item, then decide what to do with it.
    Bosses are very bullet spongy, and become monotonous quickly, you will see when doing dungeons. I reduced the difficulty and renounced Experience boost, just to get over with this a bit faster. Sometimes it becomes a pure endurance minigame, seeing the health bar of the boss going down so slowly, while repeating the same pattern.
    Bosses have too easy mechanics. Path of Exile bosses are designed better.
    Elites of different races share combat patterns, and also behave very predictable after having fought a few of them. If I see one more jump-smash attack of an elite, I will scream.
    When you have found your favourite skill set from the skill tree, that’s it. There is not much change for the skills on how they behave. The only thing that changes with those endgame boards, are a few more attribute points here, a few more % damage there. Not like in Path of Exile, where you can significantly modify the behaviour of skills, also in the endgame.
    I also started a second character, and it's still the same feeling, just with other skills. In Path of Exile, you can have all those skills with just one character.
    One ultimate skill from the bow class (arrow rain), is a standard skill in Path of Exile.
    It’s laborious to change the world level. In Diablo 3 you could switch fluently between world levels, right from the pause/character menu.
    On level 51, I was still waiting for the feeling which Diablo 3 and Path of Exile gave me.
    It becomes extremely monotonous, when doing map completion, riding from A to B, just to experience the same again and again. Enemies become monotonous. Sometimes, the enemy just walks around you, sticking on you.
    After unlocking the third, and last interesting endgame board, and unlocking the legendary nodes on all three, I thought “so.. that’s it”?
    My next goal should be unlocking world level 4. But that means I have to grind until lv 70 with the same monotonous gameplay. No thanks.
    I miss the sandboxiness of Path of Exile, where I can increase the attack speed almost on my wish, and I miss the combat feeling of both Path of Exile and Diablo 3.

    # World
    Main story & atmosphere, good. Impressively good (italian) voice acting.
    Shared world stuff just distracts, feels cheap like a Lost Ark clone.
    When I was lv 45, the loot in the main story was for lv 35, even if mission level was scaled to my level.
    World boss, almost no hit feedback, and also just a bullet sponge with repetitive and predictable behaviour.
    Riding from A to B is a pure minimap minigame, typical open-world problem.
    Secondary missions have very much spoken dialogues, also with many optional dialogues. I find, the game designer(s) should have put more resources into the gameplay. I only did secondary missions, for map completion, for unlocking endgame points. I skipped all secondary mission dialogues, and did not do one more secondary mission, after unlocking all map rewards. The stories of secondary missions were standard secondary stuff.

    # Technology
    Xbox live gold subscription for Singleplayer play, is unbelievable.
    Tips on loading screens go away too quickly.
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  9. Jun 11, 2023
    7
    For me personally, the level scaling and campaign which had so much boring walking/traveling from zone to zone is what has made me stop playing it. I would still rate it close to 6.5 or 7 though as objectively it is a good game. Just certain decisions don't mesh with me.
  10. Jun 22, 2023
    6
    Been a Diablo fan since the first, but this entry to the series was just such a boring grind.
  11. Jun 7, 2023
    5
    I had very high hopes for this game, it didn't meet them. The most fundamental problem is that the game is just not fun to play, it all feels like a chore and you never make any progress. Majority of the game is you walking very slowly from A -> B. The story is full of characters you meet a few minutes then are expected to have a emotional respone to when they heroically die a few momentsI had very high hopes for this game, it didn't meet them. The most fundamental problem is that the game is just not fun to play, it all feels like a chore and you never make any progress. Majority of the game is you walking very slowly from A -> B. The story is full of characters you meet a few minutes then are expected to have a emotional respone to when they heroically die a few moments later.

    Liliths personality start promising, a demonic, scary but by the end has become a disney character.

    The affixes on items are pointless,
    2% damage or crowd controlled enemies
    2% damage to vurnable enemies
    2% damage to near enemies
    ... List goes on with MANY more exactly the same.

    The cinematics and music (you have to tweak your audio settings, turn down SFX to ~50% if you wanna hear the music while playing) in this game are fantastic.

    All in all the game is not fun, most of the time you are just slowly walking without killing any monster, very sloppy and bland story, game lakes itemization, very good cinematics and music.
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  12. Jun 11, 2023
    7
    I'll give this game an 7.
    Why? Because it is a massive game, that has so much more to reveal. Sure, it starts out slow. As does every game with new dynamics. Yes, it's still point, click, and button mashing.
    D3 launch day was a bloody stool. I had no expectation of any such problem-free miracle on D4 launch day either. Anyone who did is being stupid. I logged on and waited
    I'll give this game an 7.
    Why? Because it is a massive game, that has so much more to reveal. Sure, it starts out slow. As does every game with new dynamics. Yes, it's still point, click, and button mashing.

    D3 launch day was a bloody stool. I had no expectation of any such problem-free miracle on D4 launch day either. Anyone who did is being stupid. I logged on and waited patiently.
    The world is HUGE! D3 was really limited and somewhat straight line.
    The graphics are top notch! Much more 'realistic' than cartoony D3.

    However, it is VERY repetitive.... like EVERY GAME IN THIS GENRE.

    One big negative is that you cannot choose your level of play. I really liked that I could increase my difficulty in D3. I also liked that I could decrease when my underpowered character just couldn't go any further.
    ------------------ I really don't like that the monsters level as soon as I do. ----------------------

    D3 lasted 10 years. We may not see that with D4, but I imagine that future improvements, they will make the game even better.
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  13. Jun 10, 2023
    5
    played through the game, the story was nice, i am almost at lvl 60, which is no small feat. took me around 55 hours or so. however, after grinding and trying to get the best build and best legendary stats, which have been the same from the point where i got my first few legendaries, just with a slight higher stat and at that moment i realized ... damn, this game is no fun, there is noplayed through the game, the story was nice, i am almost at lvl 60, which is no small feat. took me around 55 hours or so. however, after grinding and trying to get the best build and best legendary stats, which have been the same from the point where i got my first few legendaries, just with a slight higher stat and at that moment i realized ... damn, this game is no fun, there is no replayability.
    this game gets killed by the SCALING OF THE MONSTERS.
    here are some Pros and Cons.

    Pro:
    - big open world
    - some nice additions to that openworld like the lilith altars , a lot of sidequests, some of them are pretty good story wise
    - mainstory is pretty nice

    Cons:
    - BIGGEST MINUS IS THAT EVERYTHING SCALES TO YOUR LEVEL/POWER SO IT MAKES ABSOLUTELY NO SENSE TO GET STRONGER, CUZ THEY WILL BEAT YOU THE SAME WAY THEY DID BEFORE YOU GOT YOUR AWESOME LEGENDARY WHICH IS LIKE 20 LVLS ABOVE THE OLD ONE
    - Absolutely not rewarding endgame
    - Legendaries suck , you can get the same legendary stats on any kind of item, so its just the icon/looks which is different
    - there are actually only a few legendary stats which are useable cuz most classes have like one good build which is recommended or actually does some damage
    - skills are super boring, and by boring i mean super boring, imagine throwing bonespears as a necromancer because its your strongest hitting skill and spamming the basic bone attack skill 10 times because your bonespear takes like 20-30% of your ressources
    - the attack animations are bad, the game looks actually ugly too, for a next gen game it failed. look at Lost Ark , they managed everything and that game is like 5 years old
    - they could have build some LFG function into it, but there isnt any
    - The Death of two big names... one killed by a furniture, the other one got skewered from the back.. never seen a more stupid deathscene like this in any game before
    - it took me like 30 hours or so or probably more to unlock the damn horse, thats probably their way of dragging the story... you can imagine how annoying that is right?
    - every 20 mins, half of your inventory will be filled with gems... the game is full of backtracking elements which will also make your life in sanctuario harder, harder than lilith could do

    i regret paying so much money for this, looks like critics review are also not reliable enough anymore. only pay/play if you want to experience the gameplay and want to experiment a little bit. because after like lvl 50 all you will do is either 100% the whole map AC style or just grind the same stuff for the 10000th time till you quit and i can tell you that grinding Diablo 4 is no fun, Diablo 3 was atleast enjoyable , flying through the dungeons, also having more challenging dungeons available at any time. they had enough time and also enough money to make tis a big game. i hated them back on diablo 3 release for their bad server management, now i will hate them for effing up a game gameplay wise, which is impossible to fix. never going to buy another diablo game again, maybe if its on sale for 5 bucks
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  14. Jun 7, 2023
    6
    Quick summary of were I'm coming from. I've played D1, D2 & D3 and have over 300 hours in each.

    The diablo style is perfect in D4, it suits it perfectly. That is about the only perfect thing about the game. Everything is else is not bad, but mid. I'm a level 48 Rogue and I'm still not hooked on the game. I'm grinding it just because of my love for the series, more so than because I like
    Quick summary of were I'm coming from. I've played D1, D2 & D3 and have over 300 hours in each.

    The diablo style is perfect in D4, it suits it perfectly. That is about the only perfect thing about the game. Everything is else is not bad, but mid. I'm a level 48 Rogue and I'm still not hooked on the game. I'm grinding it just because of my love for the series, more so than because I like the game.

    The skills just don't feel as devistating when they hit. The customization of your characters are so limited that you can't do a bad build. Each skill points adds like 20 - 50 extra damage, or reduces / increases by 0.2 - 3%.
    You don't feel like your some amazing hero smashing your way through thousands of monsters and more like another recruit sent into the grinder.
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  15. Sep 7, 2023
    5
    I liked it at first but the amount of bugs and fixes and things they are yet to provide to a game 10 years in the making doesn’t deserve more than 5 points.
  16. Jun 14, 2023
    5
    It's OK for casual gamers who play 20hrs and move on.
    If you are anywhere serious about ARPG this is not the game at least not yet.
    It has a good base but lacking in contents, complexity, longevity, endgame... nothing
  17. Jun 12, 2023
    5
    Game without Trading Option, which lowers its rating to 5. If there was trading, I would rate it between 8 and even 10, but killing trading is the worst thing AB could have done and it ruins half of the fun in the game
  18. Jun 11, 2023
    5
    Music, visual, story only good thing in this game. D3 much better and friendly to player. Char feel allways weak, worst leveling experience that i have. Sad that i buy this game. If season would be repeating leveling there 0% chance i will do that. If you still don't buy that game wait for discount or don't waste money at all
  19. Jun 11, 2023
    5
    The game is great up untill level 50 when it then feels too much of a chore due to the infinite scaling mechanics. With no offline mode it's also dissapointing to have connectivity issues and also to be forced in to participating in seasons.

    Replayability factor is low after level 50. Needs some serious QOL improvements Also doesn't have Matchmaking....
  20. Jul 2, 2023
    5
    The good:

    Graphics are decent, along with the music and overall sound design. Story is enjoyable for the most part (though personally I found myself siding with the enemy more than the 'good guys' due to occasional poor character development and writing). Combat generally feels good, though there are some negatives I'll get into there later. The mediocre: Stats and gearing are
    The good:

    Graphics are decent, along with the music and overall sound design. Story is enjoyable for the most part (though personally I found myself siding with the enemy more than the 'good guys' due to occasional poor character development and writing). Combat generally feels good, though there are some negatives I'll get into there later.

    The mediocre:

    Stats and gearing are bloated, but otherwise this is a Diablo game, grind for better gear so you can grind for better gear, ad nauseum. If you like this, the game will be right up your alley, as you are always on the hunt for an upgrade for your character and it feels great to find the items you've been after. If you don't, no amount of hype will change that this game is designed for you to spend hundreds or thousands or hours to perfect your character.

    The end-game before Season 1 can hardly be called an end-game. There are roughly 4 activities to partake in after finishing the story, and perhaps two of them are rewarding enough to bother with. I won't spoil what those activities are, but let's just say that all involve killing monsters or bosses and the rewards for some things are NOT worth your time, which leaves you with only two real things to bother doing with your time if you want to progress your character.

    The bad:

    The horse. What the actual heck.... One of the most poorly-designed modes of transport in any game within the past ten years. If you've ever ridden a skateboard on nice smooth concrete, and managed to run over a small pebble at speed, you will know exactly what it feels like to use this mount. It collides with everything, be it person, bush, or single pixel of the corner you were attempting to navigate around. It has no intelligent pathing, and will try to move to your cursor, even it means screeching to an instant halt on a corner that you cut too narrowly. Need to dismount quickly to pick up an item, or climb up one of the many cliffs placed in your way? Well, now you get to wait 10 seconds before you can use the horse again. I appreciate that we can move across the map more quickly with the horse, but boy does it feel absolutely terrible to use.

    The price. Blizzard expects you to pay a premium for this AAA title, but they are also treating it similarly to lower-priced or free games with paid seasonal content and battle-passes. I get it, profits are king, but it feels bad to pay full price for a game and then be expected to pump more money in every few months. You can't buy something from the shop for cash. Like many games, you are forced to buy in-game currency which 'conveniently' is purchased in amounts less than or greater than the 'cost' of digital goods in game. So, you are either forced to buy multiple smaller packages (at less discount) to buy your item, or you are forced to overspend on a larger package, where you will ultimately have left-over currency that can't be used to buy any items without spending additional money. Exploiting human psychology for profits is a sad look, and though I won't be purchasing anything from the in-game store, it still leaves a sour taste in my mouth.

    As it stands, the game is playable. Some may really enjoy it. Unfortunately, I'm in the low 80s on my main character now and I'm already bored to death. Perhaps Season 1 will bring some new life into the game, but as it stands now I can't give D4 much more than a 5/10. Boooooring.
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  21. Jul 19, 2023
    5
    game is a slow grind trying to get the right items with the right stat in the right stat range and skills. RNG on top of RNG. Unique items that are EXTREMLY rare and yet they just released a patch that slows the game down even further and nerfed one of if not the weakest class (SORC) even further to the point there is no reason to play it. Seasons seem cool but is very obvious the dev'sgame is a slow grind trying to get the right items with the right stat in the right stat range and skills. RNG on top of RNG. Unique items that are EXTREMLY rare and yet they just released a patch that slows the game down even further and nerfed one of if not the weakest class (SORC) even further to the point there is no reason to play it. Seasons seem cool but is very obvious the dev's don't want the game to be to fun they just want to keep you playing though a boring grind. Expand
  22. Aug 12, 2023
    6
    Terrible monetization on top of a fully priced game, the game itself is fun enough though
  23. Jun 24, 2023
    6
    Its alright, the story falls off so hard after the first act, but the gameplay is very fun
  24. Jul 8, 2023
    5
    This review contains spoilers, click expand to view. Just finished the game and it was amazing, waiting on season 1 in just a couple of days. Story line is awesome and game play as well. Definitely will recommend this game. Expand
  25. Jul 9, 2023
    5
    The game has very little and very repeatable content. The whole budget went into game looks and cinematics i guess. There is pretty much no endgame content. After a month of playing and reaching lvl 100 there is literally nothing to do and becomes boring chore. The game is also very unpolished. There are lots of game breaking bugs and according to devs they will not be fixed for months.The game has very little and very repeatable content. The whole budget went into game looks and cinematics i guess. There is pretty much no endgame content. After a month of playing and reaching lvl 100 there is literally nothing to do and becomes boring chore. The game is also very unpolished. There are lots of game breaking bugs and according to devs they will not be fixed for months. Classes are very unbalanced. Build options are very limited. The season 1 has very little new content and it seems to be very underwhelming. Probably will test season 1 and stop playing D4 after a week completely. Definitely not spending money on battle pass for this level of seasonal content. Very happy i didn't spend money for early access. Blizzard is done, probably it was their last game i bought. Expand
  26. Jun 9, 2023
    5
    Do not expect to be the main character in the game, you're the side character to some little marry sue who does all the cool stuff and knows everything some how making your wizard seem like a moron even more about death making your necromancer seem like incompetent but hey the gameplay is fun with a story in the less than not impressive category. I would rate the game a 0 if I did notDo not expect to be the main character in the game, you're the side character to some little marry sue who does all the cool stuff and knows everything some how making your wizard seem like a moron even more about death making your necromancer seem like incompetent but hey the gameplay is fun with a story in the less than not impressive category. I would rate the game a 0 if I did not enjoy the game play. To ignore the story to enjoy the game though? That is bad. This is a 0/0 game that shows they learned almost nothing from the things people did not like from 3. Expand
  27. Sep 7, 2023
    6
    Its better than Diablo III but still the magic of Diablo II is not there. It sometimes feels very slow and repetitive.
  28. Aug 19, 2023
    7
    A great game to play with friends. Visually this game looks great and feels great to play. The story is okay but had some great moments in the form of Blizzard's excellent CGI cut scenes. The game does suffer from rubber banding and disconnects as is common with online based games. The endgame is lacking since the game is still new and it is only season 1. The potential for the newerA great game to play with friends. Visually this game looks great and feels great to play. The story is okay but had some great moments in the form of Blizzard's excellent CGI cut scenes. The game does suffer from rubber banding and disconnects as is common with online based games. The endgame is lacking since the game is still new and it is only season 1. The potential for the newer seasons to elevate this game to new heights is there but only time will tell. Expand
  29. Jul 24, 2023
    7
    Updated score to reflect the current state of the game Diablo IV, the long-awaited installment in the beloved action role-playing game franchise, delivers a dark and immersive experience that captures the essence of the Diablo universe. With its rich lore, atmospheric world, and addictive gameplay, it is a worthy addition to the series. However, while the game excels in many aspects, itUpdated score to reflect the current state of the game Diablo IV, the long-awaited installment in the beloved action role-playing game franchise, delivers a dark and immersive experience that captures the essence of the Diablo universe. With its rich lore, atmospheric world, and addictive gameplay, it is a worthy addition to the series. However, while the game excels in many aspects, it occasionally suffers from moments of sluggishness and monotony.

    One of the standout features of Diablo IV is its captivating and dark fantasy setting. The game's art direction and visual design are masterfully executed, painting a grim and hauntingly beautiful world. From eerie dungeons to sprawling outdoor landscapes, each area is meticulously crafted with attention to detail. The atmosphere is enhanced by atmospheric sound effects and a haunting musical score that immerses players in the haunting realms of Sanctuary.

    The gameplay mechanics in Diablo IV offer a satisfying blend of hack-and-slash combat, character progression, and loot acquisition. The diverse classes each offer a unique playstyle, encouraging experimentation and providing ample replay value. The visceral combat and the thrill of finding powerful loot create a sense of constant progression and reward.

    However, one area where Diablo IV falls short is pacing. The game occasionally suffers from slow moments and repetitive gameplay loops, which can lead to moments of boredom. While the initial exploration and questing are engaging, there are instances where the game's pace slows down, making it feel like a grind. It is in these moments that the game could benefit from injecting more dynamic events or a greater variety of quest types to keep the player engaged and excited.

    Despite the occasional lulls, Diablo IV's narrative is compelling and serves as a driving force throughout the adventure. The game's darker tone and mature storytelling present a captivating tale of ancient evils, personal vendettas, and the fight for salvation. Engaging cutscenes and well-written dialogue breathe life into the diverse cast of characters, making them feel like more than just quest-giving entities.

    Multiplayer and cooperative gameplay add another layer of excitement to Diablo IV. Teaming up with friends to tackle challenging dungeons or engaging in intense player-versus-player battles can be a thrilling experience. The cooperative play fosters a sense of camaraderie and adds longevity to the game beyond the single-player campaign.

    Diablo IV's graphics and performance are top-notch, with detailed character models, stunning spell effects, and smooth animations. The game's technical aspects contribute to the overall immersive experience, allowing players to fully appreciate the dark and foreboding world they inhabit.

    In conclusion, Diablo IV is a welcome addition to the beloved franchise, offering a dark and immersive adventure that captures the essence of the series. While occasional moments of sluggishness and monotony hinder the overall experience, the captivating setting, addictive gameplay mechanics, and engaging narrative make it a standout title. With some fine-tuning to address the pacing issues, Diablo IV has the potential to become a truly exceptional game that satisfies both long-time fans and newcomers to the Diablo universe.
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  30. Jul 9, 2023
    6
    Game is good itself but bad severs and lack of stash tabs/gem inventory and other little easy fixable things makes experience much worse
  31. Aug 7, 2023
    6
    A lot of dumb kids just bombing the rating without even playing the game.
    The game overall is ok. You can definitely spend there few weeks-month by playing campaign and then exploring some endgame stuff to do until it starts getting boring. I had fun playing this amount of time so gaming is good.
    Rating it as 6, because game also has issues that needs to be solved.
  32. Aug 15, 2023
    5
    It is a fine game. It really is. But the problem of making the stories flat and poor still exists. Blizzard still tried to expand the life of the game by creating more grinding jobs for players. That is the wrong way.
  33. Aug 16, 2023
    7
    Fun but slow maybe by seasons 2 or 3 game would rate higher. I'm guessing a few patches would make this game a 9 easy.
  34. Aug 17, 2023
    7
    Game is good but I feel the endgame is really boring compared to something like Path of Exile
  35. Sep 7, 2023
    5
    Good Story, Fun gameplay, borring endgame - overall i had 3 times more fun and enjoyment in Diablo 3 then this game.. Such a shame.
  36. Sep 9, 2023
    6
    With the release of Diablo 4, I found myself deeply immersed in its captivating world. The thrill of the loot cycle was palpable, and the intricate skill trees provided numerous possibilities for character customization. The game boasts intriguing exploration elements and the dungeons are nothing short of entertaining. I thoroughly enjoyed it for a good 40 to 50 hours.

    Had I based my
    With the release of Diablo 4, I found myself deeply immersed in its captivating world. The thrill of the loot cycle was palpable, and the intricate skill trees provided numerous possibilities for character customization. The game boasts intriguing exploration elements and the dungeons are nothing short of entertaining. I thoroughly enjoyed it for a good 40 to 50 hours.

    Had I based my review solely on that initial experience, Diablo 4 would effortlessly earn a 9 out of 10 from me. However, it's crucial to remember that this is a "game as a service," and needs to be evaluated in that light. Regrettably, once Blizzard assimilated player feedback, they severely nerfed many of the game mechanics I cherished. There's merit to the argument that these changes might balance the game, ensuring players don't effortlessly coast through without any genuine challenges. While I echo this sentiment, Blizzard's adjustments felt overly harsh. A more measured approach would've been appreciated.

    Now, addressing the seasonal content: it's currently lackluster, often feeling like a repetitive grind with the occasional new quest and gear thrown in. I'm a fan of the cosmetics in their battle pass; it's refreshing to have a plethora of aesthetic items up for grabs. Yet, the content should be sufficiently compelling to make players want to invest in a battle pass in the first place.

    This review reflects my impressions during season 1. I remain hopeful for brighter days ahead for Diablo 4.
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  37. Jul 23, 2023
    5
    I would give Diablo IV a 8.5/10 before the massive batnerf update ruined everything.
    -Seasonal mechanic is not strong enough to compensate the loss
    -Leveling is boring -Crowd Control from monsters is out of control -Massively unfair classes balance, some classes are extremely gear dependant and struggle during leveling, while others like Necro Bone Spear one shot everything without the
    I would give Diablo IV a 8.5/10 before the massive batnerf update ruined everything.
    -Seasonal mechanic is not strong enough to compensate the loss
    -Leveling is boring
    -Crowd Control from monsters is out of control
    -Massively unfair classes balance, some classes are extremely gear dependant and struggle during leveling, while others like Necro Bone Spear one shot everything without the need of good gear/aspects.
    -Reroll stats on gear is way too expensive
    -Mount is broken/feels bad
    -Massive lag everytime you switch area
    -No [WASD] to move, my right index is tired of spam clicks like a MOBA
    -Expect your favourite build to be nerfed every single update or hotfix
    -Lack of inventory
    -Lack of stash tabs
    -Lack of aspect inventory space
    -Some KEY aspects for some builds are not in the codex, making leveling/switching gear unfun
    -T100 nightmare dungeons difficulty is now nerfed to the T70 difficulty was, No End Game pushing anymore
    -No filter in stash or inventory
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Metascore
91

Universal acclaim - based on 19 Critic Reviews

Critic score distribution:
  1. Positive: 19 out of 19
  2. Mixed: 0 out of 19
  3. Negative: 0 out of 19
  1. Jul 9, 2023
    90
    Diablo IV is the perfect evolution of the series. The many new features make for a truly modern title, giving us an experience capable of keeping us glued to the controller for many hours, without neglecting the historical and most beloved features of the series. If we add to this a technical aspect of the highest quality, a very accessible multiplayer structure, and a huge end-game, we obtain a majestic title that stands as the best exponent of the action-RPG genre and is capable of bringing us plenty of emotions.
  2. Jul 6, 2023
    90
    Diablo IV is a social phenomenon and once again sets a new standard for the genre. It's a dark, spooky, action-packed experience. Combat is frantic, fluid and fun, while micro-management of resources and inventory feels better than ever before.
  3. Jun 22, 2023
    90
    Diablo IV is the culmination of everything Blizzard has set up before to make one ultimate experience. The world is stunning, drowned in a beautiful soundtrack that makes even the smallest moments feel epic. With a deep character system, satisfying combat and an endgame that feels like only the start of your adventure, it's hard not to recommend. Dig in, experiment with classes, fight some demons and loot some dungeons. You won’t regret it.