Metascore
77

Generally favorable reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 13
  2. Negative: 0 out of 13
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  1. Oct 12, 2015
    86
    InXile Entertainment took an excellent old style role-playing game and made it better.
  2. Dec 3, 2015
    85
    InXile's classical RPG translates beautifully to console, and should be picked up by RPG fans – even those neck deep in that other big post-apocalyptic title.
  3. Oct 19, 2015
    85
    Cleanly mapped to a console controller, Wasteland 2 is a must-have for any RPG fan.
  4. Oct 13, 2015
    85
    While echoes of the original release pacing problems remain, the Director's Cut does much to add variety to the experience with new features such as perks, quirks, and precision aiming.
  5. Dec 16, 2015
    80
    When looking at Wasteland 2 from the outside, it doesn't look like anything special. However, once you get stuck in and persevere through the initial confusion of combat and little direction you are given, there is a gem to be found here.
  6. Oct 30, 2015
    80
    A rough gem that is not only a great game in its own right but also acts as the perfect hype generator for Fallout 4.
  7. Oct 28, 2015
    80
    Wasteland 2 Director's Cut is in every way superior to the original version. It look's better and adds more content.
  8. 80
    Wasteland 2: Directors Cut brings the series to consoles for the first time with the definitive version that proves classic style gameplay still has some life in this rapidly evolving genre.
  9. Nov 5, 2015
    78
    Wasteland 2: Director's Cut isn't an easy game, but if you're willing to deal with its complexity, difficulty and slow learning curve you'll discover a deep and satisfying old school RPG with great characters evolution and a huge longevity.
  10. Oct 13, 2015
    78
    An old school game with old school flaws but a huge amount of complexity for those who want to look beyond the initial moments.
  11. Oct 27, 2015
    70
    If you have even a slight interest in post-apocalyptic games, we don't think you'll be disappointed here.
  12. Jan 8, 2016
    60
    Those feeling truly nostalgic for Wasteland or Fallout 1 or 2 might enjoy themselves here, and those heavily invested in RPGs will assuredly find some features redeeming, but for the general population of gamers Wasteland 2 is an old game with old mechanics attempting to disguise itself as something new. It’s just as bland as the desert future that it foretells.
  13. 60
    Proof that big thinking PC-based RPGs can totally work on pads, and how not to implement the weighty interfaces that come alongside them - but trudge through this and there's much to love.
User Score
6.9

Mixed or average reviews- based on 76 Ratings

User score distribution:
  1. Positive: 45 out of 76
  2. Negative: 18 out of 76
  1. Oct 13, 2015
    9
    I have played Wasteland 2 on the PC and on the ONE, and it makes the console transition nicely. Some things are simplified with the new skillI have played Wasteland 2 on the PC and on the ONE, and it makes the console transition nicely. Some things are simplified with the new skill and combat wheels. No longer do you need to choose a skill with a one character at a time, now the most qualified of your squad will tackle what needs to be done, be it lock picking or trap defusing. You no longer need to select items like the shovel to dig, now whoever holds it will just be sent to dig.

    There is a bit of a learning curve going from PC control to a console controller, however after a few minutes you will get the hang of it. Nothing is left out, anything you could do on the PC short of mods is available on the ONE version. They have added voice work where there was none, and it is sometimes jarring as the voices sound different, Angela Deth is a good example of this. Environments have added details and even areas to explore that contain new loot to find.

    As of this writing there is a lip sync issue with the live action cut scenes, but if that's why you're playing, you're not here for the right reasons.

    The game runs smoothly, is well put together and I personally prefer it over its PC origins. It feels right with controller support.

    If you are starved for a real single player experience and love how RPGs used to be, pick this up. Not only is this still a great homage to Wasteland, Interplay and the genesis of Fallout's universe, it makes for a wonderful stopgap as we all wait for Fallout 4. 9/10
    Full Review »
  2. Feb 3, 2016
    4
    I am so tired of games for this general having such small font size in menus. WE ARE NOT PLAYING THESE ON A COMPUTER SCREEN!!!!. DivinityI am so tired of games for this general having such small font size in menus. WE ARE NOT PLAYING THESE ON A COMPUTER SCREEN!!!!. Divinity Original Sin, Wasteland 2, Witcher 3, Dragon Age Inquisition just to name a few. Graphics aren't everything. I am giving them all low scores because they aren't playable without getting a headache. Font size of 3 on a 50" TV is inexcusable Full Review »
  3. Jul 15, 2016
    2
    I refused to let this turkey beat me. This game attempted to revive the turn-based RPG story-heavy days. Instead, it failed to meet even theI refused to let this turkey beat me. This game attempted to revive the turn-based RPG story-heavy days. Instead, it failed to meet even the most basic of player expectations. The graphics were mediocre and the combat was rudimentary, which in no way explains why it froze every hour or so, whether loading between areas, walking through open areas, or in the middle of combat. The player customization is frustratingly minimal, from the ugly slate of avatar pictures (not post-apocalypse-ugly, but poor-artistic-talent-ugly), the meaningless attributes and their disconnect from in-game effects, and the skill trees that in no way reflect the game play curve. Do I build up my Combat Initiative or Combat Speed or Skill Point pool or...? Look, none of that matters. With a high Initiative you limit fight lengths by shooting first, but a balanced party will win every fight regardless of who goes first, as health and bullets are plentiful. Combat Speed has very little effect on how often you attack, as most enemies are slow and you will very rarely be outnumbered. Skill Trees do not matter for much of the game, and investing anything over 4 intelligence points only provides a false sense of competence. In the early game, there are opportunities to use skills, with 60-80% success rates that seem to fail far more often than that. For a completionist, you will be reloading about every 20 minutes as your characters with 10 intelligence critically fail on a 91% challenge, repeatedly. Meanwhile, there's almost always a way to walk around or blast your way through a task, to include just walking away as the reward is almost never worth your time. And that's the ultimate coffin nail in this poor overall effort, it just isn't that fun... but more on that later. In the late game, with 50 character levels to grind through, you'll have skill points to burn. Strength? Maybe 3-4 points for health. Charisma? Nope, the 3 persuasion skills (yes, 3) have nothing to do with charisma. Sure, have one PC with 5-6 Charisma points for the Leadership skill boost to the party's Hit %, but that's one PC only. So what DO you need? Action Points. Then just pick a weapon, ANY weapon, and you'll kill everything. Brawl alone can reach 100% critical rate, dealing out hundreds of points of damage. What about the quirks? Only useful if you want to further challenge your patience. Then there's the inventory, which will quickly boil down to everybody carrying their bullet types, some meds, maybe some explosives, and one mule carrying the plot items. Everything else is Junk, useless items that in no way can be reconfigured into something helpful. The combat system starts with an auto-targeting feature that often doesn't work, especially if you have a non-party companion travelling with you. It targets them, not for an assist skill, but to be attacked by your party... why is that even POSSIBLE!? And don't expect assist skills to work either. First, you have to bring up a skill wheel, then select the skill, then toggle among NPCs or Objects or PCs, then use the skill. Sounds simple, until you consider human nature. If I'm standing next to an injured PC, I bring up the wheel and toggle to that PC, then select the desired skill... and then the toggle jumps off that PC to some other default PC. I missed a step, I expected the skill assignment button and PC toggle to be independent of each other as they are in fact completely different buttons. But no, you MUST go step by step. Then there's exploring. If you're standing between 2 different objects or NPCs, expect the targeting toggle to jump about however the game deems appropriate, regardless of what thing you're attempting to interact with. The quest system? Just remember what you have to do (hunting or gathering), because the quest log won't help much and flagging a quest does nothing on the map. Then there's the story, the core of any RPG. It unfolds largely through radio monologues and the occasional cut scene of no better quality than your average Sega Genesis. Oh, the live action sequence at the beginning? Yeah, that was it. Hope you enjoyed all 3 minutes. But, what about that cool scorpion tank on the start up screen? Yeah, expect nothing like that in 99.99% of the game play, from the combat to NPC interactions. But the story's good, right? There's more story in 2 hours of Fallout or Borderlands, than in 15 hours of this game. The NPCs have no depth, which only further serves to paint a static, lifeless environment. The mini bosses and inept end boss, with the motivation and charisma of sawdust, exist in every post-apocalyptic game ever made. There's just nothing original or appealing about grinding through this buggy lip-service to better games. I give it a 2 out of 10, because it did achieve some form of functionality... sometimes. Full Review »