User Score
7.3

Mixed or average reviews- based on 175 Ratings

User score distribution:
  1. Negative: 33 out of 175
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  1. Jun 5, 2019
    4
    This review contains spoilers, click expand to view. **A Brief, Complex, and Honest Review**--

    Like so many games before it Vampyr had the potential to be an amazing, but fell very short of that mark.

    From a visual standpoint the game doesn't look as good as it should. Everything looks good when you're moving and fighting. There's light, and texture, and shadows, and color, and water, and reflections, etc., but when you stop moving and look at the characters and buildings, they just don't hold up. Close up examination of character faces looks like they are from 2013, and when you look at certain buildings up close they have a shaded cell look.

    The combat is incredibly annoying. I found myself constantly be swarmed and overpowered by mobs of enemies about 1/3 of the way through the game and onward. Using the free camera during combat is terrible because you can't see where all the enemies are, and it isn't any better when you engage the target lock on mechanic, it's still just as bad about not being able to see the enemies behind you and dodge their attack.
    I found the leveling system to be very unbalanced. Since the game gives you a good vs evil balance gameplay mechanic (like other games), leveling should be just as easy whether you choose to play aggressive or passive, but this is not the case. I tried to play a passive game and didn't kill any of the secondary characters for fear of missing out on a side mission, or collectible, or necessary dialogue, etc., but I found that I was constantly wayyy underleveled compared to my enemies. I was doing all of the side missions, main story missions, fighting all the enemies I came across, I was leveling my weapons and powers up. But almost anywhere I went after the first 1/4 of the game, every enemy and boss was consistently 4 or 5 levels higher than me. Almost every game that does this type of "play however you want but be aware of consequences" style rewards you for playing passively just as equally as if you played aggressively. Sadly from my experience this was not the case for Vampyr.
    Also, there is no fast traveling which has to be one of the most annoying things ever. I was constantly having to run from corner to corner of this damn game because there is absolutely no form of fast travel or quicker transportation than walking from one end to the other while fighting 30 enemies on the way. Despite the fact that I've unlocked like 15 safe rooms all over the map. Smh.

    Finally, the story was just bleh. It wasn't bad per se, but it was just average at best. No real character development that led to meaningful connections with any of the characters. Really bad writing of the "twist" moments, like when you find out your sister is now a vampire and you have to fight her. That was just such a terrible sequence. Again, not terrible but definitely not good either.

    As I stated at the beginning, this game had a lot of potential. You can see under the surface of averageness how amazing and phenomenal it could have been, but just wasn't. The handful of positives that the game has are far outweighed by the multitude of negative/annoying mechanics it has. Sadly, just another average title that could have been so much more.
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  2. Jun 4, 2019
    4
    This game is a mixed bag. I like the setting and some of the storytelling, but there are so many bad design decisions that the overall experience is undeniably bad. I'm not very surprised that even the most basic achievements are rated "rare", meaning that a low percentage of users achieved them: it means that most players abandon the game after a while.
    Graphics are meh, and yet they
    This game is a mixed bag. I like the setting and some of the storytelling, but there are so many bad design decisions that the overall experience is undeniably bad. I'm not very surprised that even the most basic achievements are rated "rare", meaning that a low percentage of users achieved them: it means that most players abandon the game after a while.
    Graphics are meh, and yet they manage to stutter rather often. On an XBox One X.
    Most characters are not very interesting and certain dialogues feel badly written, even though you'll spend so much time talking to people. At a certain point, romance appears out of the blue, with the blandest love declaration ever. Almost embarrassing.
    During dialogues, you often need to guess the "right" answer or miss an important hint on the character you are talking to, that would open up more dialogue options. This is not bad per se, it means that your choices matter and also go back to pen and paper RPGs, where you don't usually get 100% completion. Having fun does not mean getting every choice right, so I'm ok with this, but on the other hand, sometimes the choices presented to you are misleading, compared to what the character is actually going to say. All in all, getting the right answer is mostly guesswork, and this is irritating. Much more so when a wrong answer results in the irreversible destruction of a whole district. Oh, and sometimes you get character hints by chatting with other characters. Make sure you ask EVERYONE about where to find Mr. X, even after you learn the information, because one character on the map has one special hint about him.
    The map is not huge but is labyrinthine, so that to go from point A to point B you'll often need to take huge detours. Also, gates placed at key positions and locked or open according to the current quest, force you to take even more detours. Since there is a lot of backtracking, this becomes infuriating after a while.
    People get sick in the map, and progressively get worse if left unattended. Killed an NPC to evolve? Build up a huge reserve of medicine and go around the whole district to heal everyone again. Level 1 medicine requires a lowish amount of resources, but creating medicine for level 3 diseases implies slaying hundreds of ghouls or fanatics. Grind, grind, grind. At least NPCs don't get worse until you sleep in a bed.
    Combat? Your character is the weakest creature in the game, bar none. Even the weakest enemies can jump/slide huge distances with their attacks and are better armored and much less stagger-prone than you are. Killing a normal enemy takes up at least five times the damage it takes to kill you. Heavies, who are pretty common, unite a near-total resistance to staggers, a huge health poool, very long range devastating attacks and sometimes weapons of mass destruction, like flame throwers or chemical blowers, with infinite ammo. Enemy vampires have no limit on blood attacks, unlike you, and can spam their special moves with no need to recharge their blood pool.
    Your saving grace? A blinking, short-range evasion move, which is often not enough to avoid absurdly long range melee attacks. Also, you get often boxed in areas where the camera goes crazy. There is an obstacle that you cannot see and you die, because you can no longer escape the enemy.
    You do have some nice vampire attacks, which you need to mix and match. An enemy that is resistant to melee attacks may be vulnerable to blood damage (no weaknesses exist: at best you deal full damage, as opposed to reduced damage - guess what? You have no resistance to anything). So, can you take up your blood spear to the maximum level and use it as your main weapon? NO. The game does not allow you to level up an ability beyond a certain point, depending on your level, so you are stick with underwhelming attacks. Many games do so, but the overall impression is that, instead of being a super powerful vampire, you are King Wimp, wimpest of the wimps. At some point, a vampire you have created by mistake becomes a boss, with attacks that are incredibly powerful compared to yours and a nearly infinite hit point reserve. Shouldn't the progeny be weaker than the creator? The game is still better than ones that are too easy, but it is needlessly frustrating and boring, when even weak enemies require a huge number of hits to be taken down.
    TL;DR: grindy disease mechanics, unfair combat and super contrived city traversal make playing this game as much a chore as it is fun. Too bad because there is something nice, under all those errors.
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  3. Jun 11, 2018
    0
    Very dreadful gameing experience fo me. I dunno like how the characters in the story is v bad. They are boring and have no appeal whatsoever... They ugly and I cannot see why I would like to have fun with the girls when they ugly. I don't like how the streets are very ugly and there is no Atmosphere in game whatsover. I think when I put my VR Helmet on it smells funny and the graphics areVery dreadful gameing experience fo me. I dunno like how the characters in the story is v bad. They are boring and have no appeal whatsoever... They ugly and I cannot see why I would like to have fun with the girls when they ugly. I don't like how the streets are very ugly and there is no Atmosphere in game whatsover. I think when I put my VR Helmet on it smells funny and the graphics are from 2001. This v bad for a AAA Game that cost 50 GBP. Not a fan and I LIKE vampyres so that says a lot. The combat is from Minecraft which also has better graohics than this thinG!! Expand
  4. Apr 2, 2019
    0
    Le studio français Dontnod (dont le surnom affectueux est don't know parce qu'ils ne savent pas) s'est surtout spécialisé dans les indés à deux balles, voire deux francs cinquante (en anciens francs bien sûr) selon le moment ou l'opportunisme ambiant avec notamment des espèces de jeux épisodiques pour ados émos.

    Quand ils se sont risqués sur des jeux plus ambitieux genre triple ou
    Le studio français Dontnod (dont le surnom affectueux est don't know parce qu'ils ne savent pas) s'est surtout spécialisé dans les indés à deux balles, voire deux francs cinquante (en anciens francs bien sûr) selon le moment ou l'opportunisme ambiant avec notamment des espèces de jeux épisodiques pour ados émos.

    Quand ils se sont risqués sur des jeux plus ambitieux genre triple ou double A, ils se sont gauffrés méchamment... Et ce Vampyr (avec un Y) ne déroge pas à la triste "tradition". Tout y en effet mal fait, bâclé, soit par manque de moyens, soit par incapacité caractérisée. Ainsi l'histoire après une intro qui capterait presque l'attention, s'effiloche bien vite et le personnage principal (le héros ?) fait passer l'inspecteur Derrick pour un monstre de charisme.

    Les mécaniques de jeu mises en oeuvre sont repompées maladroitement sur tout ce qui se fait déjà ou ce qui s'est déjà fait et nous sont recrachées par un élève qui ne fait que régurgiter sa leçon sans l'avoir comprise... Les combats par exemple (avec cette jauge d'endurance bidon)sont aussi ennuyeux que foutraques avec une caméra qui fait n'importe quoi.

    La mini-carte est absente et de façon générale, l'interface est à la fois laide et mal fichue... Vampyr se prend pour un jeu de rôle (?) mais ses dialogues (en anglais uniquement) sont lénifiants au possible... Graphiquement, c'est flou, assez vilain, sans inspiration et toujours pareil, très monotone et le jeu se permet de nombreux ralentissements y compris sur la X.

    On s'emmerde rapidement et comme c'est pas permis dans ce jeu foireux, plat et très fade : on incarne un vampire d'opérette dans une ville vide ni faite ni à faire, boulottée par des incapables qui ne savent pas !
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  5. Nov 15, 2019
    3
    This review contains spoilers, click expand to view. Probably one of the worst games I've ever played. In terms of level design, it is almost as if they tried to emulate the keyed passage and intertwining locations used in games like Resident Evil 2, but failed miserably. The entire map is a convoluted mess, having to go through different districts to get to an area you can plainly see in front of you, irritating at minimum. To top it off, you are such a powerful immortal, yet you cannot jump, or using the games replacement for jumping, teleport behind or on top of simple obstacles. The combat is nice, but can be clunky, the use of firearms is absolutely worthless (don't bother). The powers are unremarkable ('Claw'? Seriously?), the story is interesting but has a terrible climax. I don't know how to say it but it feels like playing Arkham Knight in a shoebox. Constantly fighting the controller. The leveling system is broken for difficulty levels, you will barely get an edge and the final boss is so annoying, I had to stop playing. She is almost 20 levels higher than you no matter what you do, and can kill you in two hits, yet it will take you upwards of 50 or so to kill her, nearly impossible to get blood off of her either to replenish your own. On top of that, its the only area in the game where if you did, your health products and ammunition do not replenish to as they were before you died. Which will completely turn most people away from continuing this boss fight. Not to mention, every single enemy feels so spongy, like The Division or other poorly made RPG's. The redeeming quality? The Atmosphere, although hampered by a crap level design, it does a great job representing 1918 London (or so I would imagine). Probably not the game designers fault, probably a publisher who made them push out an unrefined game, like EA does. Its worth a shot, but its not a game you will be invested in, wait for it to be on sale for $10-15 dollars or less. Expand
  6. Jul 16, 2019
    4
    Gra strasznie toporna, chodzi mi tutaj o sterowanie postacią. Fabuła nudna, do tego te długie rozmowy z każdą postacią po kilka razy. Przeciwnicy, którzy odradzają się mimo, że kilka chwil wcześniej ich zabiliśmy. Irytująco trudny finałowy Boss. Szczerze męczyłem się grając w ten tytuł.
  7. Nov 27, 2019
    4
    I am very disappointed with the game. I find it full of bugs and irrational limitations in exploration. The worst thing is total lack of save/load function. Whatever you do is done forever. Not possible to max out without conversation guide, which makes playing boring. Graphics is ok, but could be better. Sucking blood sucks, forces you to listen to victim's thoughts. Fight is notI am very disappointed with the game. I find it full of bugs and irrational limitations in exploration. The worst thing is total lack of save/load function. Whatever you do is done forever. Not possible to max out without conversation guide, which makes playing boring. Graphics is ok, but could be better. Sucking blood sucks, forces you to listen to victim's thoughts. Fight is not pleasant, not possible to hide or surprise attack. All enemies attack you instantly when you pick one of them, even if hidden behind wall or something. Second worst is exploration. You can use vampire skills only in places that allow that. You can run around building many times before you notice small mark of path inside. Recommended to masochists only. Expand
Metascore
70

Mixed or average reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 16
  2. Negative: 0 out of 16
  1. Official Xbox Magazine UK
    Jul 23, 2018
    70
    Atmospheric taste of life as a vamp, nicely balanced between action and investigation. [Aug 2018, p.88]
  2. Jul 6, 2018
    68
    Without a majority of the characters, the time between the major story beats would be particularly dull without anyone to talk to or side quests to complete. To take the evil path and embrace the vampire side of Jonathan, is to kill what life there is in Vampyr. Although it is important that there are consequences to your actions, some of which do have an immediate impact to the world, there isn’t enough to balance it out and make being evil fun or interesting.
  3. Jul 5, 2018
    60
    Vampyr is worth digging up out of its crypt and giving it a go. It will satisfy the fans of all things Vampire.