User Score
5.8

Mixed or average reviews- based on 20 Ratings

User score distribution:
  1. Positive: 9 out of 20
  2. Negative: 7 out of 20
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  1. Mar 18, 2018
    6
    This game has so much potential. Yet, it is wasted away by the the tacked on content and features.

    To start off with, the handling, feels fairly simple at first. But then after a few hours of riding. I noticed there were more than a few times where I would simply fall off the bike for no clear reason. It seems like it can't make it's mind up about whether it wants to be a sim or an
    This game has so much potential. Yet, it is wasted away by the the tacked on content and features.

    To start off with, the handling, feels fairly simple at first. But then after a few hours of riding. I noticed there were more than a few times where I would simply fall off the bike for no clear reason. It seems like it can't make it's mind up about whether it wants to be a sim or an arcade game.

    The audio is where this game really shines though. The detail is very much appreciated as your motorbike roars through each gear, with the exhaust backfiring as you move up and down the gears. It's a real treat for the ears.

    The graphics are fairly standard for any racing game. Nothing to shout home about here.

    Lastly, the game modes on offer are fairly lackluster. The career mode is pretty lifeless, just offering you race after race with no real sense of progression. It's also not very friendly towards players who this might be their very first motorbike game. The fact that you have to finish first in order to gain ANY money is a bit harsh. At least give the player some money for finishing 2nd or 3rd.

    My conclusion is, if you're really desperate to get this game. I would recommend holding off until it has been patched or it is on sale for a considerably lower price.
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  2. Feb 9, 2020
    6
    Got this as part of the xblive freebie, and it's been awhile since I've tried a motorcycle "sim". I've tried a number of them in the past going way back to WSB series in the 90s, and they've always failed to deliver. Unfortunately, this game hasn't changed my opinion of the genre.

    The graphics are great, and I can actually get a buzz out out of the experience when you're full throttle
    Got this as part of the xblive freebie, and it's been awhile since I've tried a motorcycle "sim". I've tried a number of them in the past going way back to WSB series in the 90s, and they've always failed to deliver. Unfortunately, this game hasn't changed my opinion of the genre.

    The graphics are great, and I can actually get a buzz out out of the experience when you're full throttle zooming through the countryside. This IS a first for any motorcycle game, so kudos there.

    The controls however, on a standard gamepad, is too touchy to really enjoy. The best way I can explain this is using motorcycle terms - that is, the "trail" of the joystick (distance between the center point and the outer edge of the joystick) is way too short on a stubby analog thumbpad to fine-tune small movements on the bike. To be fair to the game however, this is true for any motorcycle game, and can be somewhat overcome with a longer joystick where you can have better control over minute portions of movements.

    But on the flipside, even with a joystick, that the game would replicate anywhere near the real physics of riding is... not true for me... and yes, like a lot of others who claim this on the reviews here, I do happen to ride and race. This is because onlike car sims where you can actually somewhat replicate all the necessary inputs for controling a car (steering wheel, shift lever and clutch pedal), it's practically impossible to do this on a motorbike sim (at least with current technology that I know of). I think Kevin Schwantz said it best when he stated that just sliding your butt around an inch or two on the seat can greatly impact the controlling abilities of the bike - in other words, you also use your body in controling a motorycle. The game does try this a touch for negating wheelies and such, but to say that it accurately reflects reality would be a big stretch. Programs like GT Academy has proven that someone can successfully transition from car sims to real auto racing, but I can't imagine the same for motorcycle racing -- at least not on a consumer-level equipment (and even commercial, if there are any) any time soon.

    So where does this leave me? For motorcycle games, I'll stick to unrealistic, arcadey games MotoRacer, Trials series, etc.
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  3. Mar 13, 2018
    6
    So near, yet so far. That's my initial impressions of a week with TT - Ride on the edge. As a massive motorcycle and TT fan, i have been really looking forward to finally playing this game. However, the initial excitement has rapidly turned into disappointment. There are some amazing aspects of the game and equally, there are some massively obvious omissions.
    First let's look at the good
    So near, yet so far. That's my initial impressions of a week with TT - Ride on the edge. As a massive motorcycle and TT fan, i have been really looking forward to finally playing this game. However, the initial excitement has rapidly turned into disappointment. There are some amazing aspects of the game and equally, there are some massively obvious omissions.
    First let's look at the good bits:-
    The 37 mile Snaefell course is replicated in all it's incredible glory. Everything is there. Every bend, every bump, every piece of road furniture and flying along the track at speed is an incredible experience. The sense of speed (especially in first person views) is second to none. It really does give the player an idea of the lunacy that is the IOM TT and the skill and bravery of the riders who take it on.
    Framerate and rendering is acceptable although sometimes at certains parts of the track at certain times of the day it can get very dark and difficult to see where you are going (probably like the real thing i guess)
    The Bikes and riders are rendered well and add to the realism.
    The sounds. Bikes sound realistic and the wind noise as the bike gains speed is reflective of riding a motorcycle for real.
    from here on it starts to get a bit more negative though
    Although there are several other tracks (9), they are fictional and not that inspiring. The game could have been amazing if other popular road racing circuits had been included. North West 200, Ulster GP, Macau for example. As it is, you find yourself ignoring the other tracks in favour of the Snaefell circuit.
    Number of classes - Superbike and supersport. That's it. no lightweights, no sidecars (coming in a future update apparently), No Superstock, No Zero TT (electric bikes, this would have been really different) This really limits the games longevity
    Number of bikes - No yamahas, No Suzukis!! None...At all!! What would have been great would have been to add some classic TT machinery (along with riders) Hislop on the RC30, Joey Dunlop on various machines, Foggy, David Jeffries, Hailwood, Agostini etc. Which also brings me on to riders...
    Some notable omissions - Guy Martin, Dan Kneen, Josh Brookes and of course a very long list of possible riders from History. How can you have a TT game without Joey? Why go to the trouble of recreating the course and then only utiiise it for a few current riders and bikes? for me this is a big miss and could have really driven the games appeal.
    Career mode - This feels like an afterthought. Simply buy a bike, race around the 9 tracks plus parts of the Snaefell track. win money, buy new bike, repeat. No sponsorship (that i've found), no performance parts, nothing to make career mode more interesting. It would have been great to start as an amateur running their bike from the back of a van and using any winnings to upgrade parts on their bike until faster and better bikes could be bought but there is nothing like this. The bike you buy is the bike you race.
    Lack of any performance enhancing facility. Either by way of adding performance parts or by way of tuning ride and handling characteristics. Even a simple interface to alter braking and turning would help.
    No structured tutorial or race school. You're shown left, right, stop and go and then thrust into the game
    But the most frustrating aspect - Handling and gameplay
    With very little in way of tutorials, you are thrust into trying to race around some pretty unforgiving tracks.
    Trying to control a motorcycle with a joypad is difficult but other games (Ride 2 I'm looking at you) make it feel much more rewarding and realistic whilst being a little more forgiving.
    I accept that riding the TT at speed is never going to be easy, ad that's part of the point but i dont accept that the way the bikes handle is representative of real life and this really lessens the enjoyment of the game. The worst handling gremlin is the bikes tendency to oversteer uncontrollably if you do not straighten up after a turn in time. The bike simply seems to stop responding to steering input and ploughs uncontrollably into the side of the track. Sometimes it feels like the bike does this in spite of the input from the user. It is incredibly frustrating to feel like you have had control taken from you rather than as a result of your own error.
    This seems to be a common complaint amongst other users, so it's not just me ;)
    I'm sure will put off the more casual gamers from persevering with it.
    No rewind! Crash and your race is done, it's very difficult to catch up.
    AI is very poor
    Overall - The snaefell circuit is rightly the star of the show but beyond this the game feels empty and not finished. There is so much more that could have been added to really make this a classic. in the short term the bike handling really needs to be sorted out though.
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Metascore
68

Mixed or average reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 11
  2. Negative: 1 out of 11
  1. Jun 6, 2018
    85
    Realistic and exhilarating, TT Isle of Man lets you experience the rush of speed and danger without the risk of falling off the ramp. We can't guarantee your gamepad is safe, though.
  2. Official Xbox Magazine UK
    May 26, 2018
    70
    Rough around the edges but with a very shiny centre, and the toughest race on Xbox. [June 2018, p.88]
  3. Apr 30, 2018
    70
    This game is well and truly for the purists, because being anything less will be a struggle.