Metascore
68

Mixed or average reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 11
  2. Negative: 1 out of 11
Buy Now
Buy on
  1. Official Xbox Magazine UK
    May 26, 2018
    70
    Rough around the edges but with a very shiny centre, and the toughest race on Xbox. [June 2018, p.88]
  2. Apr 30, 2018
    70
    This game is well and truly for the purists, because being anything less will be a struggle.
  3. Mar 12, 2018
    70
    TT Isle of Man: Ride on the Edge is a delightful recreation of the event itself yet it exists in a genre populated by games that far exceed it. It’s all the more unfortunate since the core of the game could easily support a more robust and interesting package.
  4. Mar 10, 2018
    69
    TT Isle of Man will no doubt impress those that can forgive its lack of content and bond with its hardcore mechanics. This is certainly one of Kylotonn’s better efforts, but it doesn’t come without fault, namely rendering and camera issues. With that to the side, this is a decent racing game, but it’s far from on par with the best.
  5. Mar 26, 2018
    60
    TT Isle of Man brings one of the world's most popular motorsport competitions into a game. Racing through the roads at full speed is an amazing feeling, but the game feels very sensitive and the lack of modes makes the game fall short.
  6. Mar 19, 2018
    60
    What we have is a game that is based on one core experience — an exceptionally good one — which comes at the cost of a solid gaming experience and ultimately feels like a title of missed opportunities.
  7. Mar 13, 2018
    60
    Unfortunately at this moment TT Isle of Man: Ride on the Edge is a game that is failing its players in the areas that it should really look to excel, and there are some desperate changes needed to bring this game up to the standard it deserves to reach.
User Score
5.8

Mixed or average reviews- based on 20 Ratings

User score distribution:
  1. Positive: 9 out of 20
  2. Negative: 7 out of 20
  1. Feb 29, 2020
    9
    Nothing else quite like it. By no means a luck-based arcade racer. I think fans of the mainline Forza games will enjoy once they get used toNothing else quite like it. By no means a luck-based arcade racer. I think fans of the mainline Forza games will enjoy once they get used to the mechanics. Takes time to get good, which is refreshing. Can't wait for the sequel! Full Review »
  2. Feb 9, 2020
    6
    Got this as part of the xblive freebie, and it's been awhile since I've tried a motorcycle "sim". I've tried a number of them in the pastGot this as part of the xblive freebie, and it's been awhile since I've tried a motorcycle "sim". I've tried a number of them in the past going way back to WSB series in the 90s, and they've always failed to deliver. Unfortunately, this game hasn't changed my opinion of the genre.

    The graphics are great, and I can actually get a buzz out out of the experience when you're full throttle zooming through the countryside. This IS a first for any motorcycle game, so kudos there.

    The controls however, on a standard gamepad, is too touchy to really enjoy. The best way I can explain this is using motorcycle terms - that is, the "trail" of the joystick (distance between the center point and the outer edge of the joystick) is way too short on a stubby analog thumbpad to fine-tune small movements on the bike. To be fair to the game however, this is true for any motorcycle game, and can be somewhat overcome with a longer joystick where you can have better control over minute portions of movements.

    But on the flipside, even with a joystick, that the game would replicate anywhere near the real physics of riding is... not true for me... and yes, like a lot of others who claim this on the reviews here, I do happen to ride and race. This is because onlike car sims where you can actually somewhat replicate all the necessary inputs for controling a car (steering wheel, shift lever and clutch pedal), it's practically impossible to do this on a motorbike sim (at least with current technology that I know of). I think Kevin Schwantz said it best when he stated that just sliding your butt around an inch or two on the seat can greatly impact the controlling abilities of the bike - in other words, you also use your body in controling a motorycle. The game does try this a touch for negating wheelies and such, but to say that it accurately reflects reality would be a big stretch. Programs like GT Academy has proven that someone can successfully transition from car sims to real auto racing, but I can't imagine the same for motorcycle racing -- at least not on a consumer-level equipment (and even commercial, if there are any) any time soon.

    So where does this leave me? For motorcycle games, I'll stick to unrealistic, arcadey games MotoRacer, Trials series, etc.
    Full Review »
  3. Jul 14, 2018
    4
    To start, I should say i had VERY high expectations of this game, having watched TeamVVVs video from when they demoed it last year, and wasTo start, I should say i had VERY high expectations of this game, having watched TeamVVVs video from when they demoed it last year, and was very excited after Milestones Ride2 had NorthWest200, Ulster GP, and Macau. However, this game is NOT that game, by any means.

    To start, im going to start with my positives. Graphics. The graphics are UNREAL, theyre SO good. I can recognize every iconic spot on the Mountain course instantly, and they nailed the feeling of speed perfectly, something that sometimes Ride 2 somewhat lacked. The bikes look amazing as well. Second positive is the sound. Its very hard to match what a 500cc two stroke v4 engine sounds like, but this is something that once again they managed, unlike Ride2.

    Well, thats about it for positives if I'm honest, and this is where the sour taste in my mouth is gonna take over.
    HANDLING. The handling is a JOKE. I have been playing the MotoGP and Ride series games for a while now, and Milestone has really gotten the feeling of how a motorcycle handles nailed down. But with TT it almost feels as if they took the handling physics from a CAR GAME for MOTORCYCLES. Besides leaning over, the bikes dont handle like bikes. They spin out without flipping, with multiple instances of me sliding down the track at a 90 degree angle to the direction I am moving, and only falling once I hit something. Thats PHYSICALLY IMPOSSIBLE for a motorcycle to do. Theres arcadey physics, and then theres this. Rider weight adjustment is non-existant, with many of my offs having happened because the game decides that i just happen to be going one direction with no way for me to change my fate.
    Another negative was the slight lack in content. While at first glance, it appears to be chock full of events and riders, there is no rider customization aside from 3 colors you chose at the beginning of Career mode, with no way to change it later down the line. The bikes and riders they have are very good, but again, lacking some of the most famous names in Road Racing. And there are only the SuperSport and Superbike categories(with sidecar as dlc), where as they should habe also included superstock, lightweights, and the ZeroTT electric bikes. And besides the Snaefell Mountain course, the fictional tracks are so lacklustre it turns the career mode into a grind.
    Finally, the price. For $72 for the base game, I would expect the game to be pretty damn good, but with all the flaws I have listed, it almost feels like an unfinished money pit. To put it in perspective, the latest MotoGP game is $50, and even though its basically last years game, i know that the game is going to be a 80% satisfaction rate right off the bat(for me personally) because its going to be well rounded off.

    In finale I would have to say that this would be a great game for those looking for a starter motorcycle racing game, or those just wanting to expand their IOMTT swag collection. However, if you are looking for a motorcycle sim, look towards the MotoGP and Ride series.
    Full Review »