Metascore
83

Generally favorable reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 18
  2. Negative: 0 out of 18
  1. May 29, 2016
    100
    Although the campaign only lasts about two hours, I found it to be the perfect length to establish what it does, to get me invested, and then have me on my way before ever wearing out its welcome.
  2. May 25, 2016
    90
    For anyone who grew up with a love of action movies, Superhot's value can be found in the concept alone. The game has managed to capture the choreographed combat of classic action movies and implement this into an interactive scenario. Superhot is among the best indie games available on the Xbox One, successfully executing a unique and innovative idea.
  3. May 18, 2016
    90
    The SUPERHOT Team managed to take what seems like a fairly simple mechanic and turn it into a game that is full of possibilities...The game is one of the most innovative shooters in years.
  4. May 12, 2016
    90
    Those who view the story as a prelude to the many hours that can be spent in the game’s Endless and Challenge modes however, completing speed runs, seeing how long they can last against a constant stream of enemies and beating levels only using swords for example, will find a game with as much longevity as it has originality.
  5. May 11, 2016
    90
    Superhot is a really enjoyable game, the disconnect between the gameplay and narrative only serve to intensify both.
  6. May 9, 2016
    90
    SUPERHOT doesn't fail our expectations, managing instead to do even better thanks to the text-based OS interface going along with the innovative time-controlling FPS mechanics. An incredibly tactical game, with a great artistic design and a surprising plot. A real must buy.
  7. May 2, 2016
    90
    A puzzle game dressed like a twisted, Cronenberg-inspired shooter, Superhot's methodical, slow-motion approach to the genre is as cerebral and deliberate as it is unhinged.
  8. May 2, 2016
    90
    Absolutely essential.
  9. Jul 13, 2016
    85
    It executes its unique and simple idea brilliantly, but yet it doesn’t do much more than that.
  10. Official Xbox Magazine UK
    Jun 20, 2016
    80
    Superhot is an effortlessly cool, highly original take on the fist-person shooter genre. [July 2016, p.79]
  11. Jun 6, 2016
    80
    Superhot‘s time manipulation is a fun mechanic that allows you to play a first person shooter in a way you couldn’t elsewhere. Despite a few shortcomings, the game does a superb job of mixing the first person shooter genre and puzzle games into entertaining experience.
  12. Jun 2, 2016
    80
    It seems a bit paradoxical that SUPERHOT simultaneously plays exactly like every other shooter you’ve ever played and nothing like them at all, and yet, this is the case. Its inspired use of time makes for something that is as much a strategy or puzzle game as it is a shooter. And even though, you’ll only bring a few hours of your life to a standstill to be entertainment by SUPERHOT, those are a few hours well spent.
  13. May 3, 2016
    80
    Superhot executes the ideas at its core without flaw, but doesn’t step very far outside of those bounds. If you’re looking for something to shake up your view of what can be done in a shooter, this is the game for you.
  14. May 11, 2016
    75
    An original puzzle game with a great use of the bullet time. Its main mode is short and it hasn't got many modes, but its approach gives fun from the beginning to the end.
  15. May 3, 2016
    70
    Once free of the arduous and obnoxious trappings of its main mode of play, Superhot is nothing short of a delight. At its core is a gameplay mechanic that deserves to be revisited, only next time we hope it's all held together significantly better.
  16. 70
    Superhot is a very unique take on the first-person shooter genre, and one that deserves attention. Although it's short and has some issues, it's a welcomed addition to the Xbox One's games library.
  17. May 2, 2016
    70
    All of the problems I encountered on Xbox One point to a slightly unoptimized experience. I would’ve tolerated the severe aliasing issues had the controls been tight but I struggled to line up shots at a distance all the time. I experienced none of this on PC.
  18. May 12, 2016
    65
    I wanted to love Superhot more than I did, but its simplistic design and lack of variety really hurt it, even with its short campaign length.
User Score
7.8

Generally favorable reviews- based on 118 Ratings

User score distribution:
  1. Positive: 87 out of 118
  2. Negative: 9 out of 118
  1. May 4, 2016
    10
    Brilliant. Most innovative shooter I've played in years! The experience is super concise. Nothing in the main story mode is unnessary orBrilliant. Most innovative shooter I've played in years! The experience is super concise. Nothing in the main story mode is unnessary or repetitive. Being able to replay the story mode with modifires made it almost a roguelike - you learn the patterns but your build keeps changing. Can't wait for content updates! Full Review »
  2. Jul 20, 2017
    7
    Superhot
    When I move You move
    Superhot is when puzzles meet first person shooters The concept is simple, time only moves when you move…
    Superhot
    When I move You move
    Superhot is when puzzles meet first person shooters
    The concept is simple, time only moves when you move…
    The game is split up into small level and takes around 2 hours to complete though there are stipulation challenges and an endless mode where you start in a random are and try to rack up as many kills as possible, unlocked once you beat the story…
    you can pick up items in the environment to throw at enemies to knock weapons out of their hands, grab their weapons, shoot and dodge bullets like the matrix master that you are…
    towards the end of the game youre even able to switch bodies…
    this seemingly over powered ability is balanced by the fact that it forces your targets weapon to break
    and once you’ve killed every enemies in a level the game shows a rundown of everything you just did with no pauses showing you just how cool what you just pulled off really was..
    The game sounds pretty easy but its not..
    Theres a great challenge in targeting the right enemies at the right time making sure youre not going to get shot from behind…
    and once you feel like you’ve got it all figured out the game switched it up on you adding harder weapons varieties to deal with
    And youre going to die a lot trying to figure out the puzzle that is superhot…
    Im not the biggest fan of this level feeling though..
    the world doesn’t feel connected and I feel the experience would’ve been way cooler if this were one continuous world with checkpoints instead…
    but that’s really my only issue with this game..
    the delivery of this game makes it feel pretty cheap and throwaway, when there some addictive frustrating and satisfying moments to be had here
    that asside
    SUPERHOT is the most innovative shooter I've played in years!
    That last bit was a joke…
    that you wont get.. until you play the game…
    I give Superhot a 7.5/10
    Full Review »
  3. Dec 29, 2016
    8
    Thought I was buying an interesting indie shooter with a cool gimmick that would keep me entertained for a few hours before slipping into theThought I was buying an interesting indie shooter with a cool gimmick that would keep me entertained for a few hours before slipping into the pile of games never to be played again.

    Instead I walked arse backwards into a sci-fi meta-thriller that ended up with me playing through the main story in one sitting and then doing it again a day later just for the fun of it.

    At this stage I imagine my friends are sick of hearing about this game because I've recommended it excessively to anyone who will listen to me long enough to get the word "superhot" out of my mouth.

    My one criticism of the game is that it feels like more could be done with such a unique concept. I was surprised by how much was done with it in the first place but after playing through it there are some things I felt it was missing even if it just amounted to more weapons in play in the game or a greater variation of environments. (I had one friend suggest the idea of diving from the roof of a skyscraper and eliminating targets on each floor on the way down as your hurtle past windows in slow motion with the end game being you attempting to wipe them all out and then transfer your consciousness to a waiting enemy on the ground below to avoid death).
    Full Review »