User Score
6.0

Mixed or average reviews- based on 25 Ratings

User score distribution:
  1. Positive: 8 out of 25
  2. Negative: 6 out of 25

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  1. Aug 17, 2020
    5
    Le Superhot nouveau est arrivé avec tout un tas de niveaux inédits mais surtout de grosses améliorations comme des compétences (des "hacks"...) qui rendent la jouabilité si particulière de ce FPS au ralenti plus tactique que jamais... L'adrénaline coule à flots alors qu'on expérimente ces nouvelles façons de tuer les ennemis, plus nombreux, plus retors et qui bénéficient de "bonus" euxLe Superhot nouveau est arrivé avec tout un tas de niveaux inédits mais surtout de grosses améliorations comme des compétences (des "hacks"...) qui rendent la jouabilité si particulière de ce FPS au ralenti plus tactique que jamais... L'adrénaline coule à flots alors qu'on expérimente ces nouvelles façons de tuer les ennemis, plus nombreux, plus retors et qui bénéficient de "bonus" eux aussi !

    Inutile de tourner autour du pot, c'est encore plus précis et plus diabolique qu'avant mais également beaucoup plus long... Si on pouvait trouver le Superhot précédent trop court, il n'en restait pas moins très satisfaisant par sa densité... or ici, le développeur a étalé, étiré au maximum tout ce qu'il pouvait, ce qui entraîne des redites et des répétitions jusqu'à connaître chaque niveau par coeur un peu trop vite.

    Par ailleurs, on est ici dans des "séries" et si on meurt au cours de l'une d'entre elles, on en recommence une autre générée aléatoirement, ce qui vers la fin du jeu devient carrément lourdingue ! en outre, de mauvais choix ont été faits comme (vers la fin encore ou du moins je le suppose) une sorte de "boss" qu'on ne peut pas tuer et on se demande ce que tout-à-coup cette grosse merde vient faire là ?!...

    Il paraît -enfin- que la toute fin ou plutôt la "méta-fin" est une plaisanterie de mauvais goût de programmeurs surmenés ! De toute manière, la répétition décidément trop répétitive de Mind control Delete a raison de l'addiction potentielle du jeu et de ses nouvelles mécaniques : il aurait fallu s'arrêter à temps mais le développeur n'a pas su le faire, quel dommage !

    Il a un peu gâché son propre jeu ou s'est pris à son propre jeu, emporté par de mauvais choix et une prétention un peu trop prétentieuse... Je ne conseillerai donc pas vraiment MCD mais le Superhot original bien plus équilibré en définitive... et bien meilleur à l'heure du bilan.
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  2. Dec 16, 2021
    7
    More of the same... and I love this game for it!
    It's original, challenging, fast paced, creepy and addicting.

    Only two reasons why it didn't score higher: lenght and lack of innovation.

    It's too similar to the original and it just seems endless, which might seem cool at first, but it bored me a little.

    Despite that, this game is great!
  3. Jan 6, 2021
    6
    This is a fun experience. It's superhot with roguelike elements built in. You have to make it through a number of levels with only a certain amount of lives but you gain abilities every few levels to help you out. It's well done and I do like most of the elements added. but some are just annoying and not really enjoyable to navigate.
    I also cannot emphasize enough how dumb the ending of
    This is a fun experience. It's superhot with roguelike elements built in. You have to make it through a number of levels with only a certain amount of lives but you gain abilities every few levels to help you out. It's well done and I do like most of the elements added. but some are just annoying and not really enjoyable to navigate.
    I also cannot emphasize enough how dumb the ending of this game is. If you beat the game and want to replay it. you HAVE to wait 2.5 hours. It is unavoidable without deleting your save data. Worse, when the game first game out, you had to wait 8 hours. I'm not sure what moron thought this was a good idea or provocative but all it does is make most people uninstall the game and never play it again.
    Still, if you like superhot, the core game is pretty fun. Monotonous and repetitive after a bit. But fun.
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  4. Apr 5, 2021
    7
    Superhot: Mind Control Delete has an incredible concept but does not add enough to it. In case you did not know, Superhot: Mind Control Delete, is a first-person shooter in which time only moves when you move. The game begins with very few abilities such as picking up, shooting, throwing, and disarming weapons but picks up rather fast by giving you power-ups called hacks. Examples of hacksSuperhot: Mind Control Delete has an incredible concept but does not add enough to it. In case you did not know, Superhot: Mind Control Delete, is a first-person shooter in which time only moves when you move. The game begins with very few abilities such as picking up, shooting, throwing, and disarming weapons but picks up rather fast by giving you power-ups called hacks. Examples of hacks include extra life, more ammo per weapon, starting each level with a katana, or a dash ability. Unfortunately, you only get to pick a hack to equip out of two options and will most likely never get the one you want. The game also lacks in map, weapon, and enemy variety, this makes the game very repetitive. The only things that separate each level from one another are playing the maps in a different order, starting in a different spot, different positions of enemies, and the occasional hack. I have conducted some ideas in which I believe this game could improve.

    #1: Forge
    In Halo 3, there was a game mode that you could design levels for you and everyone else to play. I feel that the simplicity of Superhot: Mind Control Delete's style could make a forge mode easy to understand and share with friends. This way gameplay is always new.

    #2: Music
    On the map, disco, incredible music begins to play getting you hyped for the level. The song slows down when you stop moving and picks up in speed when you do. This Doom-like soundtrack can really help this game.

    #3: Pacing
    There is a serious problem with the game's pacing, It supposed to be a fast past and heart-racing shooter but the load times are incredibly annoying. I'm not saying get rid of load times, that would be incredibly difficult, but while it is loading replace the glitching screen with something else. For example, when you finish a level you get to see it played out and normal speed, if you see this happen during the loading screen and then press A to continue, B to replay the level, X to edit the clip, or Y to share it would give you something to do during the loading times and keep the edreniline.
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  5. Jun 25, 2023
    5
    Uma sequência ok, não mudou nada de significativo na gameplay, mas o jogo parece desnecessariamente longo, eu fiquei enjoado de jogar em vários momentos, simplesmente não vale a energia de continuar jogando
  6. Jan 3, 2021
    7
    Niezle rozszerzenie podstawki. Zaskakująco wciągają kolejne wyzwania. Dobra gra na wolną chwilę.
Metascore
82

Generally favorable reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 12
  2. Negative: 0 out of 12
  1. Aug 12, 2020
    80
    Even with its new roguelike progression structure, you almost always get that ‘one more time’ feeling, wanting to progress just one more node before you turn it off. Combat is exciting and intense, especially once you have a string of good hacks installed. Even though it’s incredibly repetitive at its core, it doesn’t ever feel as if it wears on you. If you enjoyed the original fluid combat of SUPERHOT, you’re going to really be excited for what MIND CONTROL DELETE adds to the mix. While it feels more like a great expansion than a fully-fledged sequel, SUPERHOT: MIND CONTROL DELETE really is super hot.
  2. Aug 3, 2020
    88
    By introducing a ton of exciting elements to the innovative formula, Superhot: Mind Control Delete elevates beyond the original title.
  3. Jul 24, 2020
    80
    Superhot Mind Control Delete caters to and knowingly toys with the player’s thirst for something similar but different from what they already know and love.