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User score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2

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  1. Jun 7, 2018
    7
    The platforming genre isn’t as big and as profound as it used to be, but don’t get me wrong the genre still has a big following and there are still some gems coming out it’s just that this specific genre has taken a backseat to battle royales and shooters etc. As I said before there are still some gems out there and whilst Super Hyperactive Ninja isn’t the best platformer available to youThe platforming genre isn’t as big and as profound as it used to be, but don’t get me wrong the genre still has a big following and there are still some gems coming out it’s just that this specific genre has taken a backseat to battle royales and shooters etc. As I said before there are still some gems out there and whilst Super Hyperactive Ninja isn’t the best platformer available to you it’s still a pretty decent addition to the genre. Obviously the most important aspect of a platformer is its platforming elements, and thankfully this game gets these elements spot on. Everything feels tight and fluid at all times and this without a doubt means the game stays fun for longer. In my opinion Super Hyperactive Ninja has got the perfect balance of being fair and challenging at the same time, but I will admit that I can see the difficulty curve to be off-putting for some because you will die a huge amount of times. Fortunately for me I didn’t think the difficulty was a problem, and this definitely allowed me to enjoy the content that was on offer. Speaking about the content there is a generous amount for you to sink your teeth into and the best thing is that the content that’s on offer has a decent amount of variety, especially when it came to the level design. I would’ve liked the enemies you face to have had a little more in terms of variety though, but in the end this is only a small gripe. Platformers dont often have good and interesting story’s and unfortunately this game also suffers with the same problem. I wouldn’t say that the story is bad I just think it needed a little more and in my opinion they needed to make it more exciting so that some of the story would stand out. Thankfully though the gameplay does stand out and the story doesn’t do much in the way of dwindling the fun factor the game has, so once again this is another shortcoming that you’re easily able to look past. Another aspect that helps you to look past the game’s shortcomings is the presentation side of things. I absolutely loved the presentation side of the game and I think they’ve done a very good job with both the visuals and sound design and when they both combine together they end up making you enjoy the game more and also give the game some charm and uniqueness. At the end of the day fans of platformers will no doubt enjoy what Super Hyperactive Ninja has to offer and that’s mainly because they’ve got the important mechanics spot on. It may not be perfect in all areas and it may be too difficult for some, but in the end it provided me with more enjoyment than frustration and that’s exactly what a platformer should do. Expand
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No score yet - based on 3 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 3
  2. Negative: 1 out of 3
  1. Jun 22, 2018
    70
    Super Hyperactive Ninja is a game that will fit in well with those who enjoy a good speedrunning adventure or simply want to find the next challenging platformer.
  2. Jun 15, 2018
    70
    Some levels get frustrating thanks to some poorly placed enemies and obstacles that make clearing them more difficult than they should be, and this issue is only exacerbated by the game's caffeine-infused hyperactive mode, which leaves your character almost entirely out of control. It's meant to be an added challenge, but it goes just a bit too far and becomes quite unwieldy. Other than those moments, however, it's a fun if not exceptional platformer that genre fans should appreciate.
  3. May 29, 2018
    19
    Super Hyperactive Ninja may have been a decent game if its stodgy controls, poor collision detection and its shower of cheap deaths didn’t dramatically hold the game back. There’s nothing wrong with a game that wants to seriously challenge its players, but when that challenge comes solely from its poor development and baffling design choices, it’s far too hard to overlook, or more importantly, enjoy.