User Score
9.0

Universal acclaim- based on 1759 Ratings

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  1. Mar 22, 2019
    10
    Sekiro: Shadows Die Twice is a stylish stealth/action adventure that, emphasizes precision and skill based combat. It doesn’t require full on stealth while still allowing it, and includes break-neck melee combat against threats of massive proportions with a heightened excitement of a new IP. It’s sincerely imaginative and supports a focused experience that down sizes some of FromSekiro: Shadows Die Twice is a stylish stealth/action adventure that, emphasizes precision and skill based combat. It doesn’t require full on stealth while still allowing it, and includes break-neck melee combat against threats of massive proportions with a heightened excitement of a new IP. It’s sincerely imaginative and supports a focused experience that down sizes some of From Software’s previous senses without losing its new feel and mystery. Sekiro is an amazing new twist on a familiar set of ideas that can stand on its own alongside its predecessors. From the moment I began the game I knew I was in for a AAA giant game that was definitely in the running for Game Of The Year. Sekiro is a truly new expression of the designs philosophy that FromSoftware has spent years refining. Mega-Fans will rejoice in every second of tense combat, rich environments, challenging and puzzle based boss battling, and stealth-killing enemies to glory. This is a boss-battle focused game with a target lock-on and is pretty much ninja gaming perfection. If you’re into 50-60 hours of intense story telling and over the top balanced gaming, then you have found it. If you haven’t bought this game yet. Why? It’s going to be GOTY, and the year is still young... Expand
  2. May 3, 2020
    9
    Perfect if not for the lack of a difficulty setting. Not everyone likes being repetitively punished by their video games. But otherwise it’s a work of art. If you are looking for a hard game then buy this one.
  3. Apr 14, 2019
    9
    This review contains spoilers, click expand to view. Took me a bit longer to learn the mechanics and deflect system, longest learning curve i have ever taken in a fromSoft title, in my opinion still not as amazing as bloodborne but still a very impressive game. Beautiful graphics and amazing combat once you learn to master it, hope for dlc in future. 2 complaints are frame rate stutters on the xbox one s, and sometimes the camera messing up, and in my struggles with guardian ape i got stuck in the wall a few times. None the less amaing game. 9/10 Expand
  4. Apr 26, 2019
    9
    First and foremost, this is not a game for everyone. This is a game that, more so than other FromSoftware titles, requires you to learn. There are multiple approaches to everything but assuming that the tactics of old will work here will frustrate you.

    With that said Sekiro is a visual wonder. The environments, mobs, player character and NPCs are amazing works of art. The sense of
    First and foremost, this is not a game for everyone. This is a game that, more so than other FromSoftware titles, requires you to learn. There are multiple approaches to everything but assuming that the tactics of old will work here will frustrate you.

    With that said Sekiro is a visual wonder. The environments, mobs, player character and NPCs are amazing works of art.

    The sense of exploration is very palpable and strongly rewarded.

    The story is much more straight forward with huge amounts of depth hidden in subtle ways. This is a different way of story telling for this developer and I believe that it is still very effective, with plenty to research and get out of nuances, yet everyone who plays will understand the surface of the story which has not been true for other games with the exception of the exceptional VR game Derracine.

    Sound is very well done - great music appropriately fit to the games moment to moment action. The Japanese voice acting is impeccable but the English voice over work is, frankly, awful. If you can handle reading subtitles I would strongly suggest it. The English voice work is so bad as to be totally breaking of any immersion you may have in the game. Sound effects and source to reception is very well done.

    Combat gameplay is unique and very well implemented. It requires the player to develop some baseline skills and once you have it down it becomes thrilling and rewarding to enter combat. Stealth is enjoyable but a bit wonky in places, yet there is no requirement to use stealth, but the game becomes much more difficult if you don't use it. Stealth can change the game significantly as charging head first into areas usually ends up with your death in short order.

    Sekiro is an unforgiving game. There is a certain baseline of skill acquisition that is expected of the player. If you don't enjoy precision requiring games and prefer button mashing, this will not be the game for you. If you love what FromSoft does, then this is a game you absolutely should play.
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  5. Apr 25, 2019
    9
    Sekiro: Shadows die twice is an amazing game from FromSoftware. Anyone familiar with “soulsbourne” games will know exactly what to expect, brutality difficult combat, cryptic story, unique art design which isn’t technically groundbreaking, but still looks fantastic, and obscure mechanics.
    So what’s different? One of the biggest differences is that there isn’t much in the way of
    Sekiro: Shadows die twice is an amazing game from FromSoftware. Anyone familiar with “soulsbourne” games will know exactly what to expect, brutality difficult combat, cryptic story, unique art design which isn’t technically groundbreaking, but still looks fantastic, and obscure mechanics.
    So what’s different? One of the biggest differences is that there isn’t much in the way of customization, no weapon types, only a katana, but you will have access to additional sub weapons known as prosthetics that range from projectiles to a defensive umbrella! All prosthetics have a purpose, although at first some of them might seem ineffective but you’ll soon discover their potential, usually by eavesdropping and reading scrolls for information.

    The story is more streamlined, simple and not as cryptic as other “soulsbourne” games, but this not a bad thing, the emphasis in this game is combat! And it’s so satisfying once you get used to it, and the boss fights are some of the most epic I’ve ever experienced in a game. And if you can persevere without the aid of the internet then you’ll likely experience the most rewarding victories a game can offer!

    I personally score this game a 9 out of 10, reason being is I wasn’t particularly keen on the dying mechanic, in “soulsbourne” games the player has one chance to reclaim their “souls” or EXP after death, if you die while trying to backtrack to your corpse you’ll lose all EXP. In Sekiro, you’ll have 1 life per run, that is if you die you can immediately resurrect, however if you die a second time you’ll likely lose a large amount of EXP and money, there is a 30% that you won’t but this percentage does lower the more you die, also NPC will get sick, closing potentially side quests, this penalty can be remedied with an item though. The problem, I found at least, is that this system encourages too much grinding, mini bosses and bosses will certainly kill you, many times, and I found myself on many occasions in areas where there were mini bosses or clearly a boss, and in most cases it is foolish to tackle a boss while possessing a large amount of EXP and money so the most logical thing to do is to spend EXP and money before taking on bosses, but, you might not always have enough EXP to buy skills so it’s best to go and grind until you have enough EXP to buy something. The 30% chance of not losing anything upon death means nothing when considering the amount of times you will die tackling bosses.
    Apart from that complaint this game is near flawless! Difficult though, so if you don’t particularly like hard games then Sekiro might not be for you, but if you enjoy a challenge then I totally recommend this game!
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  6. Dec 6, 2019
    9
    The only bad thing I would improve in this game is the enemy AI, they act like the Skyrim guards.
  7. Sep 8, 2019
    10
    The gameplay is smart and kind of refreshing. It'd be a mistake to compare this game to Dark Souls as only the explorations and the idols sculptures are similar. The game instead is pretty similar to the old Tenchu from PS1 as it relies heavily on stealth mechanics. I just love this game and to be honest, I'm not sure if it's harder or easier than Dark Souls as it just seems different.The gameplay is smart and kind of refreshing. It'd be a mistake to compare this game to Dark Souls as only the explorations and the idols sculptures are similar. The game instead is pretty similar to the old Tenchu from PS1 as it relies heavily on stealth mechanics. I just love this game and to be honest, I'm not sure if it's harder or easier than Dark Souls as it just seems different. Don't be afraid and try this one Expand
  8. Oct 21, 2019
    8
    B_DS без M, но с примочками, как конец эпохи?

    Эра недослэшеров, именуемая souls-like, достигла своего апогея ещё при Bloodborn. Отголосками этого, тёмного, душевного времени в Sekiro Shadow Die Twice стали отвратный интерфейс и безпринципный пробор в графике. Во всём остальном день Сурка, как это было с пятью проектами до, (приятная адвенча не в счёт) игру не затронул. Игроки наконец
    B_DS без M, но с примочками, как конец эпохи?

    Эра недослэшеров, именуемая souls-like, достигла своего апогея ещё при Bloodborn. Отголосками этого, тёмного, душевного времени в Sekiro Shadow Die Twice стали отвратный интерфейс и безпринципный пробор в графике. Во всём остальном день Сурка, как это было с пятью проектами до, (приятная адвенча не в счёт) игру не затронул. Игроки наконец получили полноценный слэшер, а самое главное стимул не умирать в нём, ведь механической смерти АВАТАРОВ больше нет, есть конкретный герой, что теряет авторитет с каждой ошибкой геймера, а это, по задумке, подразумевает аккуратное прохождение. Дают ли разработчики средства, для данного рода действий? С лихвой! Рентабельны ли такие заморочки или овчинка выделки не стоит? По обстоятельствам, но зачастую все плюхи не связанные с боёвкой, предназначены скорее, как отдушина для разнообразия, а не предельно необходимые навыки. Ну а драконьей жемчужиной здесь станет вразумительное повествование, что пришло на смену абстрактной мистификации и точечному лору.
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  9. Nov 3, 2019
    9
    After playing the amazing Dark Souls 3, I was waiting for this Sekiro more than another game in this year. And it hasn´t disappointed me.
    This game is the next step in From Software company, reinventing the sucessful mechanics of the previous titles, creating a more dinamic, faster and terribly difficult masterpiece.
    Talking about the difficulty, I disagree with the people who isn't
    After playing the amazing Dark Souls 3, I was waiting for this Sekiro more than another game in this year. And it hasn´t disappointed me.
    This game is the next step in From Software company, reinventing the sucessful mechanics of the previous titles, creating a more dinamic, faster and terribly difficult masterpiece.
    Talking about the difficulty, I disagree with the people who isn't able to beat the first or the second boss and claim in Twitter, Youtube or any social network that Sekiro must have an easy mode. This game requires you time and pacience to learn the movements of the enemies and improve your attacks if you want to beat all of them. But, the rewards of achieve it is indescribable and takes me to my childhood, when I spent lots of hours trying to win an exigent battle in any old game.
    GOTY 2019? May be, at least a serious candidate.
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  10. Jun 5, 2019
    8
    FromSoftware always tends to amaze people and this time they did it again! Sekiro: Shadows die twice is an amazing game! It has awesome soundtracks which fit right into the atmosphere, it has quite possibly the most realistic samurai swordplay in all of gaming! The boss fights are glorious they are tense, challenging and epic. Sekiro's story is not that great but its certainly not bad itsFromSoftware always tends to amaze people and this time they did it again! Sekiro: Shadows die twice is an amazing game! It has awesome soundtracks which fit right into the atmosphere, it has quite possibly the most realistic samurai swordplay in all of gaming! The boss fights are glorious they are tense, challenging and epic. Sekiro's story is not that great but its certainly not bad its pretty damn good!

    Verdict: In the end Sekiro is an amazing challenging game from the awesome Japanese devs FromSoftware. If your into challenging games with glorious gameplay, boss fights and an intriguing story than you should definitely buy sekiro!
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  11. May 3, 2019
    10
    This was my first entry into the Soulborne series as I am fascinated with samurai and ninja and have heard from friends such good things about the soulborne series but I never tried any of them due to opinions of other friends calling them "only for masochists". Boy, were they ever so wrong. This game gave me a completely different understanding to the phrase "Git GuD". I found myselfThis was my first entry into the Soulborne series as I am fascinated with samurai and ninja and have heard from friends such good things about the soulborne series but I never tried any of them due to opinions of other friends calling them "only for masochists". Boy, were they ever so wrong. This game gave me a completely different understanding to the phrase "Git GuD". I found myself grinding for an hour on one boss only to have it finally "click" in my head and earn a very satisfying shinobi execution. There was no denying. I earned this.

    This game thoroughly rewards players that stick with it and learn the controls with shinobi arts and prosthetic arts, flashy skills to use mid-combat. These DO NOT make the enemies easier to kill however. Your skill as a player is the only thing that tips the scales in combat. The story is also excellent. It "really makes you feel" like a samurai that is slowly turning into shinobi.

    In conclusion, think about Sekiro as art. Wolf is your paintbrush, the skills are your colors, and the enemies are your canvas.
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  12. Jun 3, 2019
    10
    Shinobi, Ninjas, Jutsus, japanische Tempelanlagen… geht’s noch besser?

    „Sekiro: Shadows Die Twice“ macht vieles richtig richtig gut. Das Game sieht klasse aus (ich spiele es auf der Xbox One X), hat ein schnelles und knackiges Gameplay, bockschwere Bosse – aber auch ein Belohnungssystem, was mich befriedigt. Doch nicht ganz so schnell… KÄMPFEN WIE EIN NINJA Unser einarmiger Held
    Shinobi, Ninjas, Jutsus, japanische Tempelanlagen… geht’s noch besser?

    „Sekiro: Shadows Die Twice“ macht vieles richtig richtig gut. Das Game sieht klasse aus (ich spiele es auf der Xbox One X), hat ein schnelles und knackiges Gameplay, bockschwere Bosse – aber auch ein Belohnungssystem, was mich befriedigt. Doch nicht ganz so schnell…

    KÄMPFEN WIE EIN NINJA

    Unser einarmiger Held startet nicht ganz so einarmig und verliert in einer Keilerei mit einem Samurai seinen Arm. Fortan ist es ihm jedoch möglich, Shinobi-Prothesen zu nutzen, die nützliche Gadgets mit sich bringen. Zu Beginn kann man Wurfsterne werfen, kleine Feuerwerke zünden oder eine Axt gegen feindliche Schilde schwingen. Es gibt eine ganze Reihe dieser Prothesen, die man im Laufe des Spiels findet. Für viele Bosse sind die richtigen Prothesen essenziell, um sie zu besiegen (geht auch ohne – ist aber ekelhaft schwer).

    Anders als in den Dark Souls Teilen, versucht man in „Sekiro: Shadows Die Twice“ die Haltung des Gegners soweit zu bearbeiten, dass man ihn mit Finisher-Moves richtig eins über die Rübe geben kann. Meine gute alte Taktik (in Dark Souls) es mit Riesenschild und Streitkolben erstmal ruhig angehen zu lassen, ist in „Sekiro: Shadows Die Twice“ völlig fehl am Platze bzw. nicht möglich. Angriff ist hier die beste Verteidigung und das Gameplay möchte perfektioniert werden. Wer die unterschiedlichen Kontermöglichkeiten drauf hat, braucht sich vor keinem Gegner mehr zu fürchten.

    Einen Punkt, den ich in „Sekiro: Shadows Die Twice“ jedoch schmerzlich vermisse, ist das Gearfarming bzw. die Ausrüstung an sich. In den Souls-Teilen fand ich genau das total genial, für jeden Gegnertypen eine andere Waffe nutzen zu können, oder aber meine Ausrüstung abändern zu können (schwere Rüstung – leichte Rüstung, usw.). Das gibt es schlicht in „Sekiro: Shadows Die Twice“ nicht. Auch ein Charakter-Level-System, wie in den Souls-Teilen, ist nicht vorhanden. Man sammelt sehr wohl eine Art “Erfahrungspunkte” und kann dann verschiedenste Fähigkeiten freischalten, aber man levelt nicht direkt den Charakter um stärker zu werden. Gameplay ist hier einfach alles! In den Dark-Souls-Teilen kann man sich wunderbar hinter gutem Equip verstecken, wohingegen der einarmige Wolf perfekte Konter- oder Parieraktionen benötigt.

    DAS FAZIT – GELUNGEN?
    Unabhängig der fehlenden Ausrüstung und der veränderten Charakterentwicklung ist „Sekiro: Shadows Die Twice“ ein überragendes Spiel. In Sachen Level- und Bossdesign (mittelalterliches Japan, berittene Samurai, Riesenschlangen usw.), Atmosphäre (düstere Stimmung und MEGA Soundtrack) und Gameplay (schnell, aggressiv und reaktionsgeladen) legt „From Software“ nochmal einen dicken Batzen zu und setzt neue Maßstäbe.

    Für Casual-Gamer, die ein Game á la „Assassins Creed“ erwarten, wird „Sekiro: Shadows Die Twice“ definitiv viel zu schwer sein. Man sollte sich bewusst sein, dass es eine hohe Frustationsgrenze braucht, um nicht den ein oder anderen Controller gegen die Wand zu schmettern. Doch wenn der Boss nach dem Xten-Mal dann doch down geht – das Gefühl ist einfach klasse!

    KAUFEN!!!
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  13. Jul 30, 2020
    8
    ______________________________________________
    Always using the same main weapon and mc can make it repetitive..
    but overall.. this one truly is a enjoyable TENCHU SOULS, my guys.
    ______________________________________________
  14. May 2, 2019
    9
    Jogo muito bom, mantendo a dificuldade e boss fights de costume, e muitos cenários para exploração, como qualquer Dark Souls ou até mesmo Bloodborne. O que peca é a história, que como de costume, não é o foco nesse estilo de jogo da From Software, mas mesmo assim é super divertido (pra quem é fâ desse gênero de jogo, e está ciente da dificuldade). Uma coisa que senti falta, foi aJogo muito bom, mantendo a dificuldade e boss fights de costume, e muitos cenários para exploração, como qualquer Dark Souls ou até mesmo Bloodborne. O que peca é a história, que como de costume, não é o foco nesse estilo de jogo da From Software, mas mesmo assim é super divertido (pra quem é fâ desse gênero de jogo, e está ciente da dificuldade). Uma coisa que senti falta, foi a envolvência das quests secundárias no game, achei meio fraco comparado ao Dark Souls e BloodBorne.

    Game design: 10/10
    Level design: 10/10
    Dificuldade: 9/10
    Gráficos: 10/10
    História: 8/10
    Personagens: 9/10
    Boss Fights: 10/10
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  15. Nov 12, 2019
    10
    My first fromsoftware game and I am now in love with their games. Finished it 3 times already and waiting for the DLC. Also about to platinum Bloodborne and started Dark souls3. For me Sekiro should be GOTY
  16. Sep 9, 2019
    10
    Jogo que desafia até os melhores, jogabilidade incrível e enredo digno de aplausos! Com certeza está entre meus top 5 jogos da vida! Torcendo para levar o GOTY!
  17. Sep 19, 2019
    10
    Awesome i love it.. It may be better than bloodborne.. And gameplay is very good
  18. Nov 1, 2019
    10
    Um jogo incrivel, jogabilidade totalmente diferente dos jogos Souls Like, historia completamente imersiva com otimos NPC's, Chefes e Inimigos, com certeza melhor jogo do ano!
  19. Nov 14, 2019
    10
    Such a great game! It has some of the best bosses with the best lore and music. The combat is quite smooth and responsive and the emphasis on reflections is absolutely great! As for replay value, there are four endings each with unique boss encounters for those looking to beat the whole game.
  20. Dec 3, 2019
    9
    До этого не раз пробовал играть в Dark Souls, но сложность не радовала, создавалось ощущение что персонаж специально сделан инвалидом, чтобы было сложно. Спрашивается зачем я купил все части и теперь купил Sekiro.
    Но Sekiro меня приятно удивила, персонаж не чувствуется инвалидом. За счет этого бои чувствуются очень свежо. Плюсом к этому идет отличная картинка, текстуры мыльноваты, но при
    До этого не раз пробовал играть в Dark Souls, но сложность не радовала, создавалось ощущение что персонаж специально сделан инвалидом, чтобы было сложно. Спрашивается зачем я купил все части и теперь купил Sekiro.
    Но Sekiro меня приятно удивила, персонаж не чувствуется инвалидом. За счет этого бои чувствуются очень свежо. Плюсом к этому идет отличная картинка, текстуры мыльноваты, но при этом работа с частицами и огнем делает игру очень красивой. ИИ противников вне боя тупейщий, но это не является минусом игры, фактически нпс надо рассматривать как мобов в произвольной ммо. По мне так лучше такой тупой ии, чем ии который делает вид, что он умный, а на деле такой же. Ставлю 9 звезд, за отсутсвие полноценного гайда и обучения в самой игре основных механик, сложности в сборке билда без гугла.
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  21. Feb 12, 2020
    9
    ——Spoiler Free——
    First things first, I have not beaten the game. In fact, I even gave up on it for a while as I am terrible at souls-like games. But after recently giving it another go, I have been having a genuinely amazing time playing the game. Nothing is more satisfying than struggling on a boss for a while and then finally landing that last death blow and ending the fight. To anyone
    ——Spoiler Free——
    First things first, I have not beaten the game. In fact, I even gave up on it for a while as I am terrible at souls-like games. But after recently giving it another go, I have been having a genuinely amazing time playing the game. Nothing is more satisfying than struggling on a boss for a while and then finally landing that last death blow and ending the fight. To anyone looking for a challenge, I would definitly reccomend this game. Not to mention this game has a phenomenal movement system that will have you feeling like Spiderman at times. I can't wait to play more.
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  22. Feb 13, 2020
    9
    Es absolutamente sensacional( y difícil) Gran ambientación, combates fantásticos...no le pongo 10 porque he echado en falta mayor variedad en los escenarios.
  23. May 6, 2020
    9
    This game has great points and not so great points. I do not see the "clunky" controls in anyway. I found the combat to be very responsive and fun. Here's a tiny combat tip: If you swing, right before your sword passes your body, tap deflect, then tap attack again. The stronger base enemies deflect more than they block, so they will "deflect" your attack, but your block cuts the animation,This game has great points and not so great points. I do not see the "clunky" controls in anyway. I found the combat to be very responsive and fun. Here's a tiny combat tip: If you swing, right before your sword passes your body, tap deflect, then tap attack again. The stronger base enemies deflect more than they block, so they will "deflect" your attack, but your block cuts the animation, so you can hit them while they are lowering their weapon from the deflect, and they can't do anything. The enemies are really strong in this game, but I've actually felt more in power with this game than I have in previous From games. The battles are fast-paced, but in no way does that mean the battles are short. In this game, base enemies take longer to kill than in other From games. The faster you make the battle, the more damage you're likely to take. It sounds counter-intuitive, but I've seen many players sacrificing health just to get a couple strikes on the enemy, just to realize that they didn't do as much damage as they thought they would, and now they have to use a healing item. I love the sheer mobility I have in this game, even without most martial arts skills (mid-air deflect & mid-air combat arts are musts imho). Even enemies in the last area of game (unless shura ending) go down with ease if you can time right (wait like 1/3-1/2 second between swings). I think it may be hard just because people have gotten used to DS3 and Bloodborne (in both games, whoever hits first can just continuously wail on the opponent without very much timing). I hate to say "get good," but take this into account; If you're stuck, as impossible as the game may seem at the time, just think about how many people have gotten past that. it isn't impossible, but it is hard, and it is something to get used to. take your time, stay relaxed. You can get better. The only concerns are the repetitive bosses (there's a lot of bosses/minibosses in this game, it's not too unreasonable, and surprisingly doesn't feel out of place). My other concern is going to be lag. Toward the end of the game, you get to a point where there are a lot of enemies on the screen at a time. I only get lag when i'm surrounded by over 6 enemies and more than 4 opponents firing matchlock rifles/cannons/scattershots at the same time, but the lag is "bad". I put that in quotes because it looks horrible, but everything's in slow-mo, so the enemies eat **** lol. This game is also very different from other soulsborne games in the progression of your character. In previous games, you can grind, increase your stats and then beat the boss. However, in Sekiro: Shadows Die Twice, you have to defeat the boss in order to level up. This game is not played the way most people would think of game. You don't play sekiro because it's just fun running around and fighting some stuff. You play sekiro because you're a tryhard and a glutton for punishment. You want to beat the enemies as badly as they used to beat you. NG+ and you're a miniboss, probably won't even need a single healing item. Expand
  24. Jul 30, 2020
    9
    This review contains spoilers, click expand to view. Game is hard as hell to conquer but once you get the hang of it the replay ability is awesome especially having multiple endings. Very satisfying Expand
  25. May 14, 2019
    10
    This is a very good game and a fresh addition to the list of titles from From Software. It is difficult but for me significantly easier than any of the Dark Souls games ever were. It requires a lot of thinking on your feet and lateral thinking as it does not hold your hand at all, especially with the game progression, as crucial items and sections can be easily missed. I would give it an 8This is a very good game and a fresh addition to the list of titles from From Software. It is difficult but for me significantly easier than any of the Dark Souls games ever were. It requires a lot of thinking on your feet and lateral thinking as it does not hold your hand at all, especially with the game progression, as crucial items and sections can be easily missed. I would give it an 8 out of 10 but my score will sit at a 10 to weigh out the low scores. Just because you are bad at the game doesn't mean that it is a bad game itself. Git Gud Expand
  26. Jul 8, 2019
    10
    All the **** are disappointed at the difficulty of the game, I get that. This is not a simple game, it is not a casual experience. This is a demanding, challenging, intense experience. Do you want to go easy? Buy another game. Do you want to test your reflexes and carefully mull over your tactics for the next enemy? Go for it. I personally love the game, the environment, the combat system.All the **** are disappointed at the difficulty of the game, I get that. This is not a simple game, it is not a casual experience. This is a demanding, challenging, intense experience. Do you want to go easy? Buy another game. Do you want to test your reflexes and carefully mull over your tactics for the next enemy? Go for it. I personally love the game, the environment, the combat system. I wanted to smash my controller some times, but this is part of its magic. Remarkable experience. Tough combats. Satisfaction when you win. The feeling of "I can do it better" when you lose. Expand
  27. Aug 26, 2020
    9
    The game camera is extremely problematic, but otherwise this game is indescribable. The story is very good, the setting, the bosses, the fast and fluid gameplay, everything fits well in this game.
  28. Dec 23, 2019
    10
    a masterpiece , one of the most enjoyable games that i played in my life . thank you miyazaki-san , thank you fromsoftware
  29. Apr 27, 2020
    5
    First, I wanna say that I beat the game, and played over 80 hours. I've done the longest end and beat all the mini boss.

    This game is great and had a phenomenal potential...the problem is that half of the time you will feel frustration in this game, essentially due to bad mechanics, camera, input delays, stuck in animation, counter intuitive things, bad controllers, camera delock during
    First, I wanna say that I beat the game, and played over 80 hours. I've done the longest end and beat all the mini boss.

    This game is great and had a phenomenal potential...the problem is that half of the time you will feel frustration in this game, essentially due to bad mechanics, camera, input delays, stuck in animation, counter intuitive things, bad controllers, camera delock during boss fight (one mistake you can die)....

    So this game is not for everybody; it's hard but the problem with the difficulty is that there is another one added : articficial difficulty. Umbalance boss, crazy learning curve and a GIGANTIC gap between exploration phases (very easy..) and bosses.

    When I finished the game I was released, not happy.

    I tried again in NG+, but even if I'm playing much better, I am still always frustrated with the same things.

    in summary :

    + POSITIVE
    -great musics
    -great landscapes
    -nice moves in the exploration phases
    -steath mecanic

    - NEGATIVE
    -odd camera
    -deflecting system too hazardous
    -gameplay not clear
    -input delay
    -you have to be fast and lots of time you will be stuck in animations
    -somes bosses are overpowered
    -Last boos, not chekpoint after Genichiro (you have to beat him all over again, it's just annoying, beleive me)
    -artificial difficulty (overpower bosses)
    -tiny space for some bosses, it's a nightmare (camera, you see nothing, you don't know what is going one etc ..)
    -when you die you 'll lose half of your exeperience HALF, unless the decease is not there, but even in this case you just have 30% chance to save it, half of your money etc ...

    (Sorry for my english, I'm not a native english speaker)
    Expand
  30. Mar 16, 2023
    10
    This game boarders on perfection in so many ways. The most engaging and best combat system I've ever seen in a game. This game was made for real gamers, not just people who wanna hold a controller while a movie plays.

    Thank god for from software, a company for actual gamers and not just snowflakes that want participation trophies for everything.
Metascore
91

Universal acclaim - based on 31 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 31
  2. Mixed: 0 out of 31
  3. Negative: 0 out of 31
  1. Dec 2, 2019
    90
    It’s certainly not a game for those looking for a more relaxing trip through mythical Japanese inspired locales, but whoever decides to stick with Sekiro through its hardships are bound to experience one of the most rewarding and memorable titles of the year.
  2. Official Xbox Magazine UK
    May 22, 2019
    90
    The corollary of its obsessive refusal to countenance even a hint of compromise is the vast amount of satisfaction it provides when you do finally make those breakthroughs and progress to a new area. If you fancy yourself as a hardcore gamer, Sekiro: Shadows Die Twice is the embodiment of what games are all about. [Issue#177, p.77]
  3. May 3, 2019
    90
    Sekiro: Shadows Die Twice is the breath of fresh air the "Soulsborne" sub-genre needed. It proves that stats, levelling-up, and equipment, is not what makes this kind of games. Instead, what matters is how death is treated, what sort of consequences there are for choices the player makes, and really big doors that open dramatically slow. The verticality of the level design, grappling hook, jumping and almost Zelda-style progression makes this one stand out in an ever increasing sea of imitators. Ultimately, this is more than just a sum of its parts; it's full of mystery, jaw-dropping spectacle and intense satisfaction.