- Publisher: Activision
- Release Date: Mar 22, 2019
- Also On: PC, PlayStation 4, Stadia
User Score
Universal acclaim- based on 1759 Ratings
User score distribution:
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Positive: 1,556 out of 1759
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Mixed: 50 out of 1759
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Negative: 153 out of 1759
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- User score
- By date
- Most helpful
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Apr 22, 2020
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Dec 12, 2021Terrible game. Stupid system of respawns. Bosses are too strong and game does not give fun. There is no game difficult level choice. The Worst game ever.
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May 12, 2020Far too difficult to enjoy causally. How is there not even a difficultly selection to learn the game instead of being thrown right into extreme challenges?
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May 18, 2020
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Mar 25, 2019
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Apr 9, 2019
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Mar 24, 2019
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Jan 16, 2021
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Mar 22, 2019I really wanted to love this game but- Controls are sloppy- frame rate is low - so wish i could get a refund
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Apr 12, 2019
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Jun 13, 2019
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Dec 12, 2019
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Mar 24, 2019This game is simply unplayable. It is not exactly hard, just require a lot of skill form player. Such design are very poor, and lame.
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Mar 26, 2019If you can't get past a boss for several nights - this is not a game - this is torture. And the most important thing is that there are no additional opportunities to do this. You can not call a friend, you can not increase the amount of life or armor. Just play the gamepad and suffer. Thank you, but I do not want that.
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May 17, 2019
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Jun 16, 2019Its a injustice game. The gameplay is ridiculous with a difficult beyond Dark Souls e Bloodborn
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May 14, 2019
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Aug 3, 2019Fromsoftware ... really creative. But there is no bone in my body that can give an activision releasse anything more than a 0...
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Apr 7, 2019This is like the radiohead of games. Thousands will claim to love it while they play it once a year. The truth is this game is sloppy, super sloppy. Hipsters will say they like a game with sloppy combat and low frame rate and poor sound. This game is for them and making money is of no interest to the tiny studio that made Dark Souls.
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Jul 26, 2021
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Dec 12, 2019
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Dec 22, 2021Please don't make similar games. Had a bad experience with poor gameplay. The story doesn’t grasp you and you die a lot right from the beginning. It has confusing controls, your orientaion against the enemy is critical yet with a poor control it produces a poor experience.
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Jul 20, 2020Игра заточенная на боевке в которой данная боевка сломана и не работает как надо. Кривые хитбоксы, проседающий фреймрейт, в некоторых местах ощущается импутлаг.
И того геймплей + оптимизация оценка ровно 0 баллов.
Awards & Rankings
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Dec 2, 2019It’s certainly not a game for those looking for a more relaxing trip through mythical Japanese inspired locales, but whoever decides to stick with Sekiro through its hardships are bound to experience one of the most rewarding and memorable titles of the year.
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Official Xbox Magazine UKMay 22, 2019The corollary of its obsessive refusal to countenance even a hint of compromise is the vast amount of satisfaction it provides when you do finally make those breakthroughs and progress to a new area. If you fancy yourself as a hardcore gamer, Sekiro: Shadows Die Twice is the embodiment of what games are all about. [Issue#177, p.77]
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May 3, 2019Sekiro: Shadows Die Twice is the breath of fresh air the "Soulsborne" sub-genre needed. It proves that stats, levelling-up, and equipment, is not what makes this kind of games. Instead, what matters is how death is treated, what sort of consequences there are for choices the player makes, and really big doors that open dramatically slow. The verticality of the level design, grappling hook, jumping and almost Zelda-style progression makes this one stand out in an ever increasing sea of imitators. Ultimately, this is more than just a sum of its parts; it's full of mystery, jaw-dropping spectacle and intense satisfaction.