User Score
9.0

Universal acclaim- based on 1759 Ratings

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  1. Jun 25, 2023
    10
    The very moment you walk as a shinobi you can realise how masterpiece it is
    It is different souls like but the best different
  2. Aug 26, 2023
    10
    Rating; 9.6

    This was my first game in to the Fromsoft catalog of amazing games, and it did not disappoint. The combat masterly designed, and requires a lot of practice and skill to perfect. Bosses utilize this combat system to the fullest, with some of the best bosses ever designed, and made being in this game. The story for the most part, is also really interesting for people who focus
    Rating; 9.6

    This was my first game in to the Fromsoft catalog of amazing games, and it did not disappoint. The combat masterly designed, and requires a lot of practice and skill to perfect. Bosses utilize this combat system to the fullest, with some of the best bosses ever designed, and made being in this game. The story for the most part, is also really interesting for people who focus on that side of the game. Not everyone will have the best of time playing this game, however, and could end up leaving it outrage. The reason for this is because of the aforementioned combat system that requires a lot of practice to get used to and to perfect usage of. Overall, this is an amazing game that pretty much has no complaints from my side.
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  3. Aug 28, 2023
    10
    Perfect. I never played a game with these aesthetics. The Japanese culture is amazing. It's the best souls like gender by Elden Ring. You must play, if you want sure. ;)
  4. Aug 31, 2023
    10
    Es diferente en muchos aspectos. La verdad nunca sentí tanta satisfacción en un juego después del primer God of war. Este título sabe como hacerte sentir esa emoción de derrotar a un jefe o explorar una soná nueva. La. Historia es excelente. Es único en su tipo
  5. Sep 3, 2023
    10
    Gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaameeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees!! sekieo
  6. Nov 9, 2019
    9
    Excelente gameplay, bosses geniales, música, ambientación y mucha precisión. Difícil pero no tanto ya que su control y mecánicas favorecen mucho al usuario.
  7. May 1, 2019
    9
    The difficulty is what makes this a grand adventure. I'm sure ill enjoy it much more once I get to be any good.
  8. Apr 26, 2019
    9
    First and foremost, this is not a game for everyone. This is a game that, more so than other FromSoftware titles, requires you to learn. There are multiple approaches to everything but assuming that the tactics of old will work here will frustrate you.

    With that said Sekiro is a visual wonder. The environments, mobs, player character and NPCs are amazing works of art. The sense of
    First and foremost, this is not a game for everyone. This is a game that, more so than other FromSoftware titles, requires you to learn. There are multiple approaches to everything but assuming that the tactics of old will work here will frustrate you.

    With that said Sekiro is a visual wonder. The environments, mobs, player character and NPCs are amazing works of art.

    The sense of exploration is very palpable and strongly rewarded.

    The story is much more straight forward with huge amounts of depth hidden in subtle ways. This is a different way of story telling for this developer and I believe that it is still very effective, with plenty to research and get out of nuances, yet everyone who plays will understand the surface of the story which has not been true for other games with the exception of the exceptional VR game Derracine.

    Sound is very well done - great music appropriately fit to the games moment to moment action. The Japanese voice acting is impeccable but the English voice over work is, frankly, awful. If you can handle reading subtitles I would strongly suggest it. The English voice work is so bad as to be totally breaking of any immersion you may have in the game. Sound effects and source to reception is very well done.

    Combat gameplay is unique and very well implemented. It requires the player to develop some baseline skills and once you have it down it becomes thrilling and rewarding to enter combat. Stealth is enjoyable but a bit wonky in places, yet there is no requirement to use stealth, but the game becomes much more difficult if you don't use it. Stealth can change the game significantly as charging head first into areas usually ends up with your death in short order.

    Sekiro is an unforgiving game. There is a certain baseline of skill acquisition that is expected of the player. If you don't enjoy precision requiring games and prefer button mashing, this will not be the game for you. If you love what FromSoft does, then this is a game you absolutely should play.
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  9. Apr 25, 2019
    9
    Sekiro: Shadows die twice is an amazing game from FromSoftware. Anyone familiar with “soulsbourne” games will know exactly what to expect, brutality difficult combat, cryptic story, unique art design which isn’t technically groundbreaking, but still looks fantastic, and obscure mechanics.
    So what’s different? One of the biggest differences is that there isn’t much in the way of
    Sekiro: Shadows die twice is an amazing game from FromSoftware. Anyone familiar with “soulsbourne” games will know exactly what to expect, brutality difficult combat, cryptic story, unique art design which isn’t technically groundbreaking, but still looks fantastic, and obscure mechanics.
    So what’s different? One of the biggest differences is that there isn’t much in the way of customization, no weapon types, only a katana, but you will have access to additional sub weapons known as prosthetics that range from projectiles to a defensive umbrella! All prosthetics have a purpose, although at first some of them might seem ineffective but you’ll soon discover their potential, usually by eavesdropping and reading scrolls for information.

    The story is more streamlined, simple and not as cryptic as other “soulsbourne” games, but this not a bad thing, the emphasis in this game is combat! And it’s so satisfying once you get used to it, and the boss fights are some of the most epic I’ve ever experienced in a game. And if you can persevere without the aid of the internet then you’ll likely experience the most rewarding victories a game can offer!

    I personally score this game a 9 out of 10, reason being is I wasn’t particularly keen on the dying mechanic, in “soulsbourne” games the player has one chance to reclaim their “souls” or EXP after death, if you die while trying to backtrack to your corpse you’ll lose all EXP. In Sekiro, you’ll have 1 life per run, that is if you die you can immediately resurrect, however if you die a second time you’ll likely lose a large amount of EXP and money, there is a 30% that you won’t but this percentage does lower the more you die, also NPC will get sick, closing potentially side quests, this penalty can be remedied with an item though. The problem, I found at least, is that this system encourages too much grinding, mini bosses and bosses will certainly kill you, many times, and I found myself on many occasions in areas where there were mini bosses or clearly a boss, and in most cases it is foolish to tackle a boss while possessing a large amount of EXP and money so the most logical thing to do is to spend EXP and money before taking on bosses, but, you might not always have enough EXP to buy skills so it’s best to go and grind until you have enough EXP to buy something. The 30% chance of not losing anything upon death means nothing when considering the amount of times you will die tackling bosses.
    Apart from that complaint this game is near flawless! Difficult though, so if you don’t particularly like hard games then Sekiro might not be for you, but if you enjoy a challenge then I totally recommend this game!
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  10. Dec 6, 2019
    9
    The only bad thing I would improve in this game is the enemy AI, they act like the Skyrim guards.
  11. May 3, 2020
    9
    Perfect if not for the lack of a difficulty setting. Not everyone likes being repetitively punished by their video games. But otherwise it’s a work of art. If you are looking for a hard game then buy this one.
  12. Sep 3, 2023
    9
    O jogo é difícil e exige disciplina, com certeza é um dos melhores games da From.
  13. Apr 9, 2019
    9
    The most annoying game, I have ever played. And the controls are most uncomfortable.
    And at the same time, it's good.
    But return my nerves.
  14. Mar 23, 2019
    9
    First of all, let's get this out of the way: Sekiro does a terrible job of teaching you its new skills and complex inventory. You will need to backtrack to the very small and questionable hub often to upgrade prosthetics without really being told so. If you get past the milestone of understanding how the game works, everything starts to get much less frustrating and starts to feel fair.First of all, let's get this out of the way: Sekiro does a terrible job of teaching you its new skills and complex inventory. You will need to backtrack to the very small and questionable hub often to upgrade prosthetics without really being told so. If you get past the milestone of understanding how the game works, everything starts to get much less frustrating and starts to feel fair. I spent over an hour becoming infuriated with every enemy with bows until I realized my shuriken melted their health; then I felt even more strongly against shields until I found a prosthetic skill that practically one-shots these enemies. I see a lot of soulsborne fanatics like myself hating on the game and I have to assume they were where I was. If you play this game without walkthroughs as I insisted, you are going to have your time cut out for you. However, I strongly recommend you don't do this if you aren't a FromSoft fanboy with masochistic tendencies like I am. Also, be warned that a gung ho approach like I did in DS3 and Bloodborne is not really as viable here. It simply feels much harder than other entries and not like the typical getting used to a game. There are more enemies, they kill you very fast, and the combat is incredibly complex when you aren't thrown into one build. Another great new mechanic is the emphasis on stealth. Although this felt very exploitable because you can stealth kill an enemy and run away, then just come back and do it again (even on "mini-bosses," however, you cannot finish them off this way).

    Combat is very tactical and deflecting (parrying) and guarding are at least as necessary as striking as dodging is not made available at the start (cannot confirm if available at all). Enemies are nearly impossible to single out; like Bloodborne, but much worse. My biggest gripe is that traversal doesn't feel as good as it could. Jumping up ledges is clunky and some ledges are impossible to vault up simply because the ledge wasn't designed that way even though it's the same height as similar cliffs.

    I demoed this on PC, but plan on supporting it through Xbox One X when I have the money. The game defaults Japanese on you and while I love playing Japanese games like this, like Yakuza, I found it to be too fast for my reading skills. The English dub sounds great as it stands, but not in comparison to the Japanese. This is a visually striking game and without the old overused engine, becomes very impressive and refreshing. I wouldn't recommend waiting on a sale if you are on the fence about it; just get it and expect it to be different in a good way.
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  15. Nov 3, 2019
    9
    After playing the amazing Dark Souls 3, I was waiting for this Sekiro more than another game in this year. And it hasn´t disappointed me.
    This game is the next step in From Software company, reinventing the sucessful mechanics of the previous titles, creating a more dinamic, faster and terribly difficult masterpiece.
    Talking about the difficulty, I disagree with the people who isn't
    After playing the amazing Dark Souls 3, I was waiting for this Sekiro more than another game in this year. And it hasn´t disappointed me.
    This game is the next step in From Software company, reinventing the sucessful mechanics of the previous titles, creating a more dinamic, faster and terribly difficult masterpiece.
    Talking about the difficulty, I disagree with the people who isn't able to beat the first or the second boss and claim in Twitter, Youtube or any social network that Sekiro must have an easy mode. This game requires you time and pacience to learn the movements of the enemies and improve your attacks if you want to beat all of them. But, the rewards of achieve it is indescribable and takes me to my childhood, when I spent lots of hours trying to win an exigent battle in any old game.
    GOTY 2019? May be, at least a serious candidate.
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  16. Apr 13, 2019
    9
    Fromsoftware no decepciona, muy buen sistema de combate que tienes que acostumbrarte a el, la historia muy buena y los lugares hermosos y los enemigos igual, solo que la música no es tan buena y épica como la saga souls. La dificultad no es tan difícil como dicen, solo al principio ya que te tienes que acostumbrar y no tienes nada, es obvio, pero con el tiempo se va poniendo mas fácil yaFromsoftware no decepciona, muy buen sistema de combate que tienes que acostumbrarte a el, la historia muy buena y los lugares hermosos y los enemigos igual, solo que la música no es tan buena y épica como la saga souls. La dificultad no es tan difícil como dicen, solo al principio ya que te tienes que acostumbrar y no tienes nada, es obvio, pero con el tiempo se va poniendo mas fácil ya que claro te has mejorado. Este juego se baso mucho en la skill que tengas, si tienes muy pocos reflejos sufrirás. Yo si lo recomiendo si has jugado la saga souls y si no también solo que tienes que tener mucha paciencia y habilidad. Expand
  17. Apr 14, 2019
    9
    This review contains spoilers, click expand to view. Took me a bit longer to learn the mechanics and deflect system, longest learning curve i have ever taken in a fromSoft title, in my opinion still not as amazing as bloodborne but still a very impressive game. Beautiful graphics and amazing combat once you learn to master it, hope for dlc in future. 2 complaints are frame rate stutters on the xbox one s, and sometimes the camera messing up, and in my struggles with guardian ape i got stuck in the wall a few times. None the less amaing game. 9/10 Expand
  18. May 2, 2019
    9
    Jogo muito bom, mantendo a dificuldade e boss fights de costume, e muitos cenários para exploração, como qualquer Dark Souls ou até mesmo Bloodborne. O que peca é a história, que como de costume, não é o foco nesse estilo de jogo da From Software, mas mesmo assim é super divertido (pra quem é fâ desse gênero de jogo, e está ciente da dificuldade). Uma coisa que senti falta, foi aJogo muito bom, mantendo a dificuldade e boss fights de costume, e muitos cenários para exploração, como qualquer Dark Souls ou até mesmo Bloodborne. O que peca é a história, que como de costume, não é o foco nesse estilo de jogo da From Software, mas mesmo assim é super divertido (pra quem é fâ desse gênero de jogo, e está ciente da dificuldade). Uma coisa que senti falta, foi a envolvência das quests secundárias no game, achei meio fraco comparado ao Dark Souls e BloodBorne.

    Game design: 10/10
    Level design: 10/10
    Dificuldade: 9/10
    Gráficos: 10/10
    História: 8/10
    Personagens: 9/10
    Boss Fights: 10/10
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  19. Aug 26, 2020
    9
    The game camera is extremely problematic, but otherwise this game is indescribable. The story is very good, the setting, the bosses, the fast and fluid gameplay, everything fits well in this game.
  20. Dec 3, 2019
    9
    До этого не раз пробовал играть в Dark Souls, но сложность не радовала, создавалось ощущение что персонаж специально сделан инвалидом, чтобы было сложно. Спрашивается зачем я купил все части и теперь купил Sekiro.
    Но Sekiro меня приятно удивила, персонаж не чувствуется инвалидом. За счет этого бои чувствуются очень свежо. Плюсом к этому идет отличная картинка, текстуры мыльноваты, но при
    До этого не раз пробовал играть в Dark Souls, но сложность не радовала, создавалось ощущение что персонаж специально сделан инвалидом, чтобы было сложно. Спрашивается зачем я купил все части и теперь купил Sekiro.
    Но Sekiro меня приятно удивила, персонаж не чувствуется инвалидом. За счет этого бои чувствуются очень свежо. Плюсом к этому идет отличная картинка, текстуры мыльноваты, но при этом работа с частицами и огнем делает игру очень красивой. ИИ противников вне боя тупейщий, но это не является минусом игры, фактически нпс надо рассматривать как мобов в произвольной ммо. По мне так лучше такой тупой ии, чем ии который делает вид, что он умный, а на деле такой же. Ставлю 9 звезд, за отсутсвие полноценного гайда и обучения в самой игре основных механик, сложности в сборке билда без гугла.
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  21. Feb 12, 2020
    9
    ——Spoiler Free——
    First things first, I have not beaten the game. In fact, I even gave up on it for a while as I am terrible at souls-like games. But after recently giving it another go, I have been having a genuinely amazing time playing the game. Nothing is more satisfying than struggling on a boss for a while and then finally landing that last death blow and ending the fight. To anyone
    ——Spoiler Free——
    First things first, I have not beaten the game. In fact, I even gave up on it for a while as I am terrible at souls-like games. But after recently giving it another go, I have been having a genuinely amazing time playing the game. Nothing is more satisfying than struggling on a boss for a while and then finally landing that last death blow and ending the fight. To anyone looking for a challenge, I would definitly reccomend this game. Not to mention this game has a phenomenal movement system that will have you feeling like Spiderman at times. I can't wait to play more.
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  22. Feb 13, 2020
    9
    Es absolutamente sensacional( y difícil) Gran ambientación, combates fantásticos...no le pongo 10 porque he echado en falta mayor variedad en los escenarios.
  23. May 6, 2020
    9
    This game has great points and not so great points. I do not see the "clunky" controls in anyway. I found the combat to be very responsive and fun. Here's a tiny combat tip: If you swing, right before your sword passes your body, tap deflect, then tap attack again. The stronger base enemies deflect more than they block, so they will "deflect" your attack, but your block cuts the animation,This game has great points and not so great points. I do not see the "clunky" controls in anyway. I found the combat to be very responsive and fun. Here's a tiny combat tip: If you swing, right before your sword passes your body, tap deflect, then tap attack again. The stronger base enemies deflect more than they block, so they will "deflect" your attack, but your block cuts the animation, so you can hit them while they are lowering their weapon from the deflect, and they can't do anything. The enemies are really strong in this game, but I've actually felt more in power with this game than I have in previous From games. The battles are fast-paced, but in no way does that mean the battles are short. In this game, base enemies take longer to kill than in other From games. The faster you make the battle, the more damage you're likely to take. It sounds counter-intuitive, but I've seen many players sacrificing health just to get a couple strikes on the enemy, just to realize that they didn't do as much damage as they thought they would, and now they have to use a healing item. I love the sheer mobility I have in this game, even without most martial arts skills (mid-air deflect & mid-air combat arts are musts imho). Even enemies in the last area of game (unless shura ending) go down with ease if you can time right (wait like 1/3-1/2 second between swings). I think it may be hard just because people have gotten used to DS3 and Bloodborne (in both games, whoever hits first can just continuously wail on the opponent without very much timing). I hate to say "get good," but take this into account; If you're stuck, as impossible as the game may seem at the time, just think about how many people have gotten past that. it isn't impossible, but it is hard, and it is something to get used to. take your time, stay relaxed. You can get better. The only concerns are the repetitive bosses (there's a lot of bosses/minibosses in this game, it's not too unreasonable, and surprisingly doesn't feel out of place). My other concern is going to be lag. Toward the end of the game, you get to a point where there are a lot of enemies on the screen at a time. I only get lag when i'm surrounded by over 6 enemies and more than 4 opponents firing matchlock rifles/cannons/scattershots at the same time, but the lag is "bad". I put that in quotes because it looks horrible, but everything's in slow-mo, so the enemies eat **** lol. This game is also very different from other soulsborne games in the progression of your character. In previous games, you can grind, increase your stats and then beat the boss. However, in Sekiro: Shadows Die Twice, you have to defeat the boss in order to level up. This game is not played the way most people would think of game. You don't play sekiro because it's just fun running around and fighting some stuff. You play sekiro because you're a tryhard and a glutton for punishment. You want to beat the enemies as badly as they used to beat you. NG+ and you're a miniboss, probably won't even need a single healing item. Expand
  24. Apr 4, 2023
    9
    This game is almost the pinnacle of From Software's game design.

    Its combat has a simple premise, but a steep learning curve. It deviates from traditional souls combat in the sense that you are not evading attacks and looking for openings to strike, you are parrying attacks (and evading or countering specific attacks) and attacking when possible for your objective is to either bring the
    This game is almost the pinnacle of From Software's game design.

    Its combat has a simple premise, but a steep learning curve. It deviates from traditional souls combat in the sense that you are not evading attacks and looking for openings to strike, you are parrying attacks (and evading or countering specific attacks) and attacking when possible for your objective is to either bring the enemy hp to 0 (which is only a viable strategy for a few enemies/bosses) or, most of the time, fill up their posture bar, which depletes over time if you are not constantly engaging with the enemy by parrying or attacking. This creates a flow to the combat that is rarely seen in other games; it is as if you were dancing with the enemy. There are also tools (called prosthetic tools) that you can use to aid you in combat. They make certain situations easier and create more diversity for the combat. But one can argue that this is a indirect form of easy mode (in which case I agree), since it can facilitate some fights by a considerable margin.

    The bosses are, for the most part, excellent. A good part of this game's bosses forces you to nearly perfect the game's combat in order to beat them, but throughout the game there are several mini-bosses that serves as means of practicing the combat, so that you, when you reach a proper boss fight, at least know how to approach the fight and how to evolve while trying to beat the boss: The game teaches you how to play, and helps you set a foundation on how to perfect the combat.

    The game progression is linear until a certain point; it's not as open as Dark Souls 1 neither as streamlined as Dark Souls 3.

    The game's music isn't really memorable, and since it has to fit into a japanese setting it doesn't have much variety. But the music is well composed and it's certainly fitting for the game.

    Most bosses in the game have more than one hp bar, and this somewhat applies to you, the player. After dying, you can resurrect, albeit with only half hp. This serves as a good second chance, in case you died for a futile reason (this happens to all of us playing From Software's games), and a good mechanic overall to extend the flow of gameplay and not interrupt it so often.

    The levels have a lot of verticality. This allows the player to make extended use of the grappling hook, a mechanic that was never present in a From Software game before. You will traverse cliffs and rooftops with the grappling hook, it extends the exploration of the levels and present you a way of avoiding combat or using the environment in your favor to aid you in combat, e.g., jumping from a rooftop and performing a deathblow.

    The stealth can be seen as another mechanic that facilitates the game, since, if performed correctly, won't make you engage with the enemies and will allow you to perform deathblows, i.e., you will kill them instantly. In some scenarios, stealth is highly recommended, e.g., an area with a mini boss surrounded by enemies, where you would kill the enemies first by means of stealth and then engage with the mini boss.

    Unfortunately, there isn't much incentive to kill the enemies throughout the game, you can simply run through the level until you reach the next idol (this game's version of bonfires), and repeat the process until you reach a boss or another objective.

    The story isn't cinematic and subversive as other games, but it also isn't told in the same way as other From Software's games. The story is more latent than in other From's games, you will be able to understand at least most of the plot. The story is good, sufficient for a game like this while presenting the player with pivotal choices and some twists.

    Overall this game is great, incredible even. It has one of the best combat systems I've ever seen in a game, excelent boss fights (for the most part), a very good story and a beautifully crafted world. Although it has it's shortcomings, the good certainly outweights the bad. But I wouldn't recommend this game for everyone, it is challenging, VERY challenging. One can find it easier than other From's titles, but objectively speaking, it is the hardest From Software game, and the one with the steepest learning curve. But if you are up for a challenge, this is a very rewarding game.
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  25. Jul 30, 2020
    9
    This review contains spoilers, click expand to view. Game is hard as hell to conquer but once you get the hang of it the replay ability is awesome especially having multiple endings. Very satisfying Expand
  26. May 27, 2023
    9
    Sekiro é o jogo com melhor combate de todos os jogos da FromSoftware, não senti falta de outras espadas e equipamentos nesse jogo por ser vasto no que se propõe, para mim além do melhor combate eleva o nível de dificuldade de todos os jogos souls até aqui, É uma obra incrível e digna de um Souls, o jogo que literalmente te ensina que "hesitar é derrota"
  27. Dec 11, 2021
    9
    Most satisfying sword play in a game I’ve played. Mechanics towards crowd control could be better, but 1v1 duels are epic.
  28. Feb 6, 2023
    9
    Sekiro is one of the best games i have ever played. Now i tell you why. First the things im don‘t like. One is the weird camera, which sometime just turns arround is just not good. Second is the Position of the checkpoints, sometimes there like a whole city with no checkpoint and sometimes there‘s like one house between theme. Anything else is just great. The graphics are even for 2022Sekiro is one of the best games i have ever played. Now i tell you why. First the things im don‘t like. One is the weird camera, which sometime just turns arround is just not good. Second is the Position of the checkpoints, sometimes there like a whole city with no checkpoint and sometimes there‘s like one house between theme. Anything else is just great. The graphics are even for 2022 very good.The story i not great, but not bad too. The combat system is the best i know, every fight feels great, of course it‘s not such flexible cause you have just one main weapon, but that not so important cause the developers did it to make a perfect balanced weapon which is just ultra fun to play with. Some people say because there‘s only one weapon which you cant upgrade it don‘t feel rewarding but most things you find have a reason why they are ingame. Most fun are the bosses many people say they are to difficult but they‘re just bad (and the first game from from software I played is elden ring which many peoply say is a ˋeasyˋ from software game and sekiro has arround the same difficulty) it just feel like a dance he hits, you parry, you hits he parry, sounds very boring but feel such great. Everyone who hasn‘t played the game yet shouod play it instantly as long as it is not his first action video game. Sorry for my bad english im german. Expand
  29. Dec 29, 2022
    9
    Um jogo sensacional, difícil e que não é para crianças!

    O jogo possui 2 pontos fortes na minha opinião: - A história: o título não possui tantas cutscenes quanto outros jogos costumam ter. É necessário prestar muita atenção aos diálogos com NPCs espalhados pelo mundo, pois são eles que te darão pistas - mas não muitos detalhes - do que se deve fazer a seguir. A narrativa desta forma
    Um jogo sensacional, difícil e que não é para crianças!

    O jogo possui 2 pontos fortes na minha opinião:

    - A história: o título não possui tantas cutscenes quanto outros jogos costumam ter. É necessário prestar muita atenção aos diálogos com NPCs espalhados pelo mundo, pois são eles que te darão pistas - mas não muitos detalhes - do que se deve fazer a seguir. A narrativa desta forma se torna mais desafiadora e exige muita atenção do jogador.

    - Progressão: o combate é simples, mas ao mesmo tempo complicado. O título possui uma pegada de progressão diferente. Em boa parte dos jogos de ação e aventura, o jogador evolui o personagem, subindo seu nível e conquistando equipamentos e habilidades que o tornam naturalmente mais forte que seus inimigos, muitas vezes eliminando a dificuldade nas batalhas. Entretanto, Sekiro, apesar de possuir uma progressão semelhante na conquista de XP de personagem e novas habilidades, o ponto forte não é esse! A experiência mais relevante no jogo, é a que você (pessoa) ganha como jogador! O que quero dizer com isso, é que ao jogar e morrer diversas vezes, batalhar contra inimigos extraordinários, você ganha experiência pessoal, que faz mais diferença do que a experiência adquirida pelo seu personagem!

    Experimente dominar a gestão da sua Postura e a repelir ataques com defesa no último instante ou o contra-ataque Mikiri no caso de investidas, e sua gameplay será tão mais rica, que seus equipamentos e técnicas serão quase irrelevantes! Num bom sentido, dominar o que há de mais básico no jogo é mais importante do que adquirir habilidades e equipamentos melhores.

    O mitovo da nova não ser 10, é que a versão do jogo que é executada no Xbox Series S é a mesma do Xbox One Base, enquanto a que roda no Xbox Series X é a mesma do Xbox One X (com melhorias e otimizações).

    Vai uma sugestão: seria perfeitamente possível entregar no Xbox Series S uma versão com Resolução 1080p + 60fps ou 1440p + 60fps. O que enriqueceria imensamente a gameplay dos jogadores! Um jogo como este que exige reflexos e respostas rápidas dos jogadores enfraquece em muitos aspectos de diversão, imersão e satisfação ao jogar.
    Expand
  30. Jan 29, 2023
    9
    My second favourite From Software game. The combat is tuned to perfection. Hitting those perfect deflects feel more satisfying than sex


    Ok i’m lying but it’s awesome
Metascore
91

Universal acclaim - based on 31 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 31
  2. Mixed: 0 out of 31
  3. Negative: 0 out of 31
  1. Dec 2, 2019
    90
    It’s certainly not a game for those looking for a more relaxing trip through mythical Japanese inspired locales, but whoever decides to stick with Sekiro through its hardships are bound to experience one of the most rewarding and memorable titles of the year.
  2. Official Xbox Magazine UK
    May 22, 2019
    90
    The corollary of its obsessive refusal to countenance even a hint of compromise is the vast amount of satisfaction it provides when you do finally make those breakthroughs and progress to a new area. If you fancy yourself as a hardcore gamer, Sekiro: Shadows Die Twice is the embodiment of what games are all about. [Issue#177, p.77]
  3. May 3, 2019
    90
    Sekiro: Shadows Die Twice is the breath of fresh air the "Soulsborne" sub-genre needed. It proves that stats, levelling-up, and equipment, is not what makes this kind of games. Instead, what matters is how death is treated, what sort of consequences there are for choices the player makes, and really big doors that open dramatically slow. The verticality of the level design, grappling hook, jumping and almost Zelda-style progression makes this one stand out in an ever increasing sea of imitators. Ultimately, this is more than just a sum of its parts; it's full of mystery, jaw-dropping spectacle and intense satisfaction.