User Score
9.0

Universal acclaim- based on 1759 Ratings

User score distribution:
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  1. Mar 25, 2019
    4
    This game for me is a huge dissapointment:
    And not because its not a souls game, but because it lacks what would make this game more fun.
    If this was a remake or an old game in general it would be a 8/10 cause back then we did not know any better. But in 2019 this is not good enough. The Combat get so repetetive and boring, and even as a souls fan and From Software is my all time
    This game for me is a huge dissapointment:
    And not because its not a souls game, but because it lacks what would make this game more fun.
    If this was a remake or an old game in general it would be a 8/10 cause back then we did not know any better.
    But in 2019 this is not good enough.
    The Combat get so repetetive and boring, and even as a souls fan and From Software is my all time favorite developer, i appreciate a difficult game and a rewarding game.
    This in my opinion lacks the rewarding part.
    I struggled hard with 2 bosses, and becuase i grew tierd of the mechanics, and that you have alternate paths (wich i normally love) i feel that sometimes you need items to complete a fight, (like the axe for breaking a normal enemy shield) wich i missed.
    So when i saw the strat video i was so dissapointed on how you kill them, there is only 2 strats for every boss. either defence them tierd or offence the tierd and done! its still hard. but not fun.

    No stat system, no lvl system, no gear, no primary weapons, no customization, no outfits. same katana in the hole game. shinobi has some new stuff and upgrade ability. but that system is not fun when you only use them for small things. changing a primary weapon will change the whole playstyle of the game, wich would make this game sooo much better. cause then you have vierity.
    I am so sick of seeing the deathblow.

    Story i feel actually is kinda good, its a little bit back and forth but i like it.
    I dont like the graphics in the game, the colors and everything does not look 2019.
    I get they are going for that old feeling, and back to their roots. But im not impressed.

    What bugs me the most is the good feedback they are getting.
    cause normal people have alot of bad to say about this game. and its still a 9/10 all over the board!
    and i never saw people complaining this way about god of war. and it has better score. but god of war should have 18/10 compared to this game! (im not comparing them, im just saying)
    From software does NOT have a huge fanbase cause their game is soo different and hard, But they have their best and most dedicated fan base. and i think they should listen to us.

    They did not have to do alot to make this game a 9/10 for me. its just those things that i feel is missing, breaks the entire game into something thats repetetive, boring after 5 hours and what i feel is not rewarding! even though i get new stuff, i just feel thats a progress i need to complete the game. its not a holy **** this is cool factor!

    anyway i hope people like it in a way cause from needs support to make their next games. but i dont wanna encourage this game making behavior that happend with sekiro!
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  2. Mar 22, 2019
    10
    Game of the year!!
    A perfect accompaniment to the SoulsBorne series, with plenty of unique ideas of its own and some of the best combat of the generation.
  3. Mar 22, 2019
    10
    TENCHU Z MEETS DARK SOULS 1, what the **** else do you need? go and play it.
  4. Mar 22, 2019
    10
    From software created Another masterpiece! Highly recommended! Miyazaki is a genius
  5. Apr 10, 2019
    5
    low-budget degradation of the series, from the middle is very complex, monotonous ....
  6. Apr 23, 2019
    10
    Absolute MASTERPIECE! One of the best games I've ever played in my life! Amazing combat, amazing exploration, amazing aesthetics, amazing boss fights, perfect difficulty and overall a fantastic product! All true gamers should buy and play this amazing game!
  7. Mar 24, 2019
    10
    Game design: 10/10
    Level design: 10/10
    Dificuldade: 10/10
    Gráficos: 10/10
    História: 10/10
    Ideia: 10/10
    Personagens: 10/10
    Bosses: 10/10

    Game of the year: Gears 5
  8. Mar 29, 2019
    6
    Say goodbye to armor, primary weapons, varied and complex builds, emotes and any other roleplaying elements, coop, and pvp. This is not a soulsborne game and fans of the soulsborne franchises should not be misled into believing that the gameplay is similar. Virtually every system has been overhauled, for better or worse.
    In some ways this title is more friendly to new players than
    Say goodbye to armor, primary weapons, varied and complex builds, emotes and any other roleplaying elements, coop, and pvp. This is not a soulsborne game and fans of the soulsborne franchises should not be misled into believing that the gameplay is similar. Virtually every system has been overhauled, for better or worse.
    In some ways this title is more friendly to new players than previous ones because you'll never have to look at wall of stats that you'd have to dig around online to make sense of and you won't have the training scars from playing earlier titles. But in another way, it's much more hostile to new players because the difficulty scaling is unprecedented even for a From Software game.
    Grinding is mostly ineffectual as the only reward you get for grinding is Sen (the primary currency, which can be used to purchase consumables and in some cases prosthetic attachments) and Skill Points, which are used to purchase new acrobatic abilities for your character (only one of which can be slotted at a time). You cannot increase your HP pool or Posture by grinding and you cannot summon friendly NPCs to assist you in boss fights, meaning that when you get stuck on a boss your only option is to continue slamming your head against that wall until you win or quit the game.
    Many returning FromSoft fans that are hostile to new players, casuals, and the notion of accessibility in game design will see these changes as improvements, however I generally see them as a step backwards. I don't think it's good game design for the basic narrative elements to be inaccessible to many players (even some who are willing to spend countless hours trying to 'git gud').
    My single biggest complaint with the game is the reductive nature of the new combat system. Many players seem to feel that the combat system is more complex than ever, but I disagree and I will enumerate my reasons why: Poise has been all but removed from the game, weapon arts have been replaced by acrobatic skills, stamina management was replaced by posture, spirit emblems effectively replaced FP, the prosthetic replaced spell attunement, and the jump mechanic replaced the kick. The vast array of sorceries, miracles, and pyromancies (96 total in dark souls 3) have been replaced by 11 prosthetic attachments. In Dark Souls or Bloodborne there are a wide variety of different play styles and approaches that are equally viable for completing the PVE content. You can be a strong dude with heavy armor, a giant, slow weapon, and tons of poise that just knocks bosses on their asses and manages damage trades. You can use spellcasting as your primary strategy for virtually every boss in the game. You can use a dex character with high mobility and fast weapons that inflict status effects like bleed on enemies. They all do the job, and this fantastic variety makes for excellent replay value (even for the players that aren't interested in challenge runs).
    That's just not the case in Sekiro. You have one weapon, one basic play style, and bosses only have one or sometimes two different basic strategies that are viable to beat them. To make things worse, many of the acrobatic skills that can be acquired that are supposed to make the player feel like they're making progress and getting deeper gameplay are completely nullified by certain bosses. For example, unblockable thrust weapon attacks and some kicks can be countered with a skill called the mikiri counter and unblockable sweep attacks can be jumped over, followed by a swift kick to the face that deals a lot of posture damage. Certain bosses, like Genichiro Ashina (a required boss for story progression), for example, can completely nullify these abilities and punish the player for trying to take advantage of them. This removes depth from the combat and this tactic the developers use to increase the difficulty of the game is equally artificial as tactics like making a boss' attacks deal so much damage they're all one-shot kills or tripling the HP pool of the boss to make it harder.
    It certainly feels like the central principal of this game's design was to make it extremely difficult without regard for making the gameplay feel fair, varied, or balanced.
    These drawbacks are such an intrusive impediment to enjoying the game that they overshadow many pleasant qualities in the game. I like that they tried to challenge returning hardcore players by removing I-frames from dodges. I like the new grappling mechanic and how this frees up the artists who designed the maps to add an entirely new dimension to the areas you play in. The visuals and voice acting are superb, and there appears to be just as much effort put into developing the lore of this game universe as previous titles. There are tons of different boss fights to be had in this game with 15 bosses and 29 Mini-bosses, although some of them are effectively just re-skins. I love FromSoft and their games, but I think this one was simply a step in the wrong direction. 6/10
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  9. Apr 9, 2019
    1
    The second boss in the game about 3 hours in is boasting a gamer completion rate of 30%. Are the people hyping and writing rave reviews playing past the first area?

    Most people have spent $60 for less than a few hours of play before it gets unbearably hard and repetitive as you attempt the same boss over and over and over again. EDIT - On the XBOX one X - there is a approximately a
    The second boss in the game about 3 hours in is boasting a gamer completion rate of 30%. Are the people hyping and writing rave reviews playing past the first area?

    Most people have spent $60 for less than a few hours of play before it gets unbearably hard and repetitive as you attempt the same boss over and over and over again.

    EDIT - On the XBOX one X - there is a approximately a .1ms delay between pressing a button on the controller and the action happening in Sekiro. This is far too slow to even have a fair crack at some bosses such as the Ashina elite. If you simply stare at him for the QUE to press, too slow every time. It's totally broken and a huge oversight. Piece of **** game.

    It's sad really. I'm at the 5th boss and it's boring doing the same fight 30 times. Hard does not mean well designed at all... it's a lazy way to squeeze more out of a game.

    The others who have written rave reviews haven't played it much and are complete idiots...

    Save your $60
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  10. Mar 24, 2019
    4
    Parliamo seriamente per una volta e siamo oggettivi,nessuno dopo una giornata di lavoro o scuola vuole tornare a casa accendere la console e stressarsi ancor di piu di quello che è già. Sekiro non è divertente è una tortura spicologica dove imparare a diventare migliori nel combattimento non aiuta a dimenticare tutte le lacune che vedi e diventa estremamente noioso dopo poche ore,neiParliamo seriamente per una volta e siamo oggettivi,nessuno dopo una giornata di lavoro o scuola vuole tornare a casa accendere la console e stressarsi ancor di piu di quello che è già. Sekiro non è divertente è una tortura spicologica dove imparare a diventare migliori nel combattimento non aiuta a dimenticare tutte le lacune che vedi e diventa estremamente noioso dopo poche ore,nei precedenti Soul like game potevi costumizzare il tuo personaggio con armature e armi di diverso tipo cosi da poter cambiare anche stile di combattimento per non annoiarsi cosa che in Sekiro Shadow Die Twice non è possibile fare.Personalmente i videogiochi sono una passione per me perchè mi divertono ma in questo gioco lunica cosa divertente è il menu di pausa che finalmete fa fermare il mondo di gioco.La storia e basilare e praticamente inesistente,come già detto combattimento ripetitivo come pochi,danni degli NPC sbilaciato al massimo,camere da puntamento nemico orribile roba da fare venire la nausea.Sconsiglio vivamente a chi vuole divertirsi con un videogioco che merita Expand
  11. Mar 23, 2019
    10
    Si eres un amante de la saga Souls este juego es un soplo de aire fresco con sus muchas nuevas mecánicas ya que es muy diferente a los anteriores títulos y tendrás que aprender a jugar de cero. Querrás perderte en su mundo como cuando jugaste los primeros títulos por primera vez.
    Si no eres fan de la saga pero te llama la atención dale una oportunidad porque puede que encuentres tu tipo
    Si eres un amante de la saga Souls este juego es un soplo de aire fresco con sus muchas nuevas mecánicas ya que es muy diferente a los anteriores títulos y tendrás que aprender a jugar de cero. Querrás perderte en su mundo como cuando jugaste los primeros títulos por primera vez.
    Si no eres fan de la saga pero te llama la atención dale una oportunidad porque puede que encuentres tu tipo de juego perfecto.
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  12. Mar 22, 2019
    10
    El mejor juego de Fromsoftware y en la One X a 1800p Nativos porque en este juego la resolucion hace que todo se vea mas nitido y con mi monitor de 120hz lo disfruto cantidad
  13. Apr 9, 2019
    9
    The most annoying game, I have ever played. And the controls are most uncomfortable.
    And at the same time, it's good.
    But return my nerves.
  14. Mar 27, 2019
    8
    very good game, the atmosphere is very successful, it made me want to go back to Japan, but the difficulty can spoil this immersion
  15. May 22, 2019
    7
    By removing most tactical options concerning armament and character build, the main focus is on the attack-and-deflect combat.

    The stealth element similar to From Software's previous Tenchuu series makes a weak comeback, and the action/sword combat doesn't have much room for personal expression. Level artwork and setting is atmospheric, storytelling interesting. Overall, a lot of
    By removing most tactical options concerning armament and character build, the main focus is on the attack-and-deflect combat.

    The stealth element similar to From Software's previous Tenchuu series makes a weak comeback, and the action/sword combat doesn't have much room for personal expression.

    Level artwork and setting is atmospheric, storytelling interesting. Overall, a lot of impact is sacrificed at the cost of high replay and practice demand.
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  16. Jan 16, 2021
    0
    Don't buy this game. The game is unreasonably too hard. If you can't beat a boss, you can't really do anything else or progress. This is probably one of the worst games I have ever played. I don't even care if I'm not good at it. I play games because they're fun. This game lacks soo many normal RPG elements compared to its contemporaries. The only reason I bought this game was because theyDon't buy this game. The game is unreasonably too hard. If you can't beat a boss, you can't really do anything else or progress. This is probably one of the worst games I have ever played. I don't even care if I'm not good at it. I play games because they're fun. This game lacks soo many normal RPG elements compared to its contemporaries. The only reason I bought this game was because they don't make Ghosts of Tsumiru or however you spell it for x box one. Don't buy this game. Expand
  17. Mar 22, 2019
    4
    I really wanted to love this game but- Controls are sloppy- frame rate is low - so wish i could get a refund
  18. Apr 12, 2019
    0
    This game is the anti-souls game for sure. Holding block is encouraged and oh no iframes forcing you to deflect every hit with perfect timing if you want to win. Previous Fromsoft games had multiple ways you could win. Not this one. Have to have perfect block timing or you lose big which might be achieved if the controls weren’t so laggy as you have to hit the button before they swingThis game is the anti-souls game for sure. Holding block is encouraged and oh no iframes forcing you to deflect every hit with perfect timing if you want to win. Previous Fromsoft games had multiple ways you could win. Not this one. Have to have perfect block timing or you lose big which might be achieved if the controls weren’t so laggy as you have to hit the button before they swing basically (am I supposed to have esp?). This game has lost the magical nature of previous games leaving a dry boring crap fest that just craps all over you. Three life bars for Genichiro? Difficulty spike from hell from a dev who loves difficulty spikes but usually not unfair ones. Story sucks, world sucks, combat sucks, I suck. Hate you fromsoft. Want my money back for this ode to dung. Expand
  19. Jun 13, 2019
    0
    Git gud. This game is not designed very well. Enemies are overpowered. Your weapons are massively underpowered. The level design is blocky garbage. Seen enough Japanese pagodas yet? Take everything good about other From Software games and strip it out. It's like a really bad version of a reskinned Bloodborne. The parry often doesn't work. You earn a reward like a few gourdGit gud. This game is not designed very well. Enemies are overpowered. Your weapons are massively underpowered. The level design is blocky garbage. Seen enough Japanese pagodas yet? Take everything good about other From Software games and strip it out. It's like a really bad version of a reskinned Bloodborne. The parry often doesn't work. You earn a reward like a few gourd seeds, and they just start throwing more enemies at you and block you from progressing more. If you love to bang your head against a wall, I bet you will really love this game. As for me, I will play something fun. Expand
  20. Dec 12, 2019
    0
    Game is garbage!!! Yes I’m not good enough to beat this game that’s something that does not bother me too much as you basically have to be a expert or somebody who plays every damn day to beat this game I spent $60 I should’ve learned but I can beat soul game so I don’t get this I hate the whole Dragon rot thing You’re going to make your game hard as hell and add in penalties for dyingGame is garbage!!! Yes I’m not good enough to beat this game that’s something that does not bother me too much as you basically have to be a expert or somebody who plays every damn day to beat this game I spent $60 I should’ve learned but I can beat soul game so I don’t get this I hate the whole Dragon rot thing You’re going to make your game hard as hell and add in penalties for dying ridiculous penalties I don’t mind having penalties but that’s Dragon rot is **** Expand
  21. Mar 24, 2019
    0
    This game is simply unplayable. It is not exactly hard, just require a lot of skill form player. Such design are very poor, and lame.
  22. Mar 26, 2019
    0
    If you can't get past a boss for several nights - this is not a game - this is torture. And the most important thing is that there are no additional opportunities to do this. You can not call a friend, you can not increase the amount of life or armor. Just play the gamepad and suffer. Thank you, but I do not want that.
  23. May 17, 2019
    1
    First of all game is good studio sadly is published by Activision. Perhaps this is clear sign that it did not make cut to be released by From Software. If you compare this to dark Souls series you will be let down it has sloppy graphics visually game is not impressive, story is little bit too meh that is because lack of character development or ways to play.
    Combat system is boring as
    First of all game is good studio sadly is published by Activision. Perhaps this is clear sign that it did not make cut to be released by From Software. If you compare this to dark Souls series you will be let down it has sloppy graphics visually game is not impressive, story is little bit too meh that is because lack of character development or ways to play.
    Combat system is boring as hell same button smashing and with perfect timing you can insta kill opponent Game is just too linear offering really no other way to advance in plot. Bosses are those blockers every one has least 2 stages because you need to either chip away stance or chip away health. You just button smash basic attack any special attacks seem to be useless. Stealth is also option but only for trash mobs bosses you need chip away other health bar/stance. You could say this is just once time experience after playing while it just gathers dust in your game library.
    Then question it is hard yea i would say but then you could also say if you got extra time to spend playing and do not mind practicing everything is possible. Only question i could say could you use that time better games that actually reward your progress and have multiple ways to finish game.
    Character stats are just useless most of bosses just 1 shot you anyway so get good or die trying. Game is action game with steep learning curve, challenging, once a life experience.and time sink.
    I would recommend buying from discount bin at current state not worth it's price.
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  24. Jun 16, 2019
    1
    Its a injustice game. The gameplay is ridiculous with a difficult beyond Dark Souls e Bloodborn
  25. May 14, 2019
    3
    Ultra Boring, I am a big fan of Japanese culture, samurais and I was not happy with this game, I was expecting much more from AAA game, not FUN at all, and I like hard games, that is not the problem. This is not a game you will play twice, so newgame + is just a waste of time... Dont expect much from these game, marketing is strong here, deliver not so good... There are much better gamesUltra Boring, I am a big fan of Japanese culture, samurais and I was not happy with this game, I was expecting much more from AAA game, not FUN at all, and I like hard games, that is not the problem. This is not a game you will play twice, so newgame + is just a waste of time... Dont expect much from these game, marketing is strong here, deliver not so good... There are much better games at this price... Expand
  26. Mar 23, 2019
    7
    Uno de los mejores juegos de from software, un sistema de pelea bastante comodo, unas graficas y cinematicas hermosas, y como siempre, los juegos de from, tan difíciles como sus antecesores dark souls III, me va encantando el juego, y mas porque el juego pesa alrededor de 12 gb!, es simplemente wow, pensé que el juego pesaria lo promedio, alrededor de 20gb, o 60gb, pero no!, me lleve laUno de los mejores juegos de from software, un sistema de pelea bastante comodo, unas graficas y cinematicas hermosas, y como siempre, los juegos de from, tan difíciles como sus antecesores dark souls III, me va encantando el juego, y mas porque el juego pesa alrededor de 12 gb!, es simplemente wow, pensé que el juego pesaria lo promedio, alrededor de 20gb, o 60gb, pero no!, me lleve la sorpresa de ser de solo como 8gb mas 5 de un parche, actualización o algo asi, lo cual no lo veo nada mal!, me hubiera gustado multijugador en este juego, pero pues tristemente, no tiene, espero que algún dia añadan multijugador, o algo, seria bastante divertido, una de las cosas que me desagrada del juego, son que los controles no son nada responsivos en ocasciones, me quiero cubrir, y no se cubre esquivo, y como quiera me golpean Expand
  27. Aug 3, 2019
    0
    Fromsoftware ... really creative. But there is no bone in my body that can give an activision releasse anything more than a 0...
  28. Apr 7, 2019
    0
    This is like the radiohead of games. Thousands will claim to love it while they play it once a year. The truth is this game is sloppy, super sloppy. Hipsters will say they like a game with sloppy combat and low frame rate and poor sound. This game is for them and making money is of no interest to the tiny studio that made Dark Souls.
  29. Jul 26, 2021
    4
    I hated this game and I am a huge Dark Souls fan, I call the first game my happy place I love it that much. This game is torture to play and even watching a video to learn how to play better is boring. It is just no fun at all. The combat is just so repetitive and tedious and nothing ever improves, it is just more of the same, over and over again. Glad I got it on sale but wish I hadI hated this game and I am a huge Dark Souls fan, I call the first game my happy place I love it that much. This game is torture to play and even watching a video to learn how to play better is boring. It is just no fun at all. The combat is just so repetitive and tedious and nothing ever improves, it is just more of the same, over and over again. Glad I got it on sale but wish I had read more negative reviews before I bought it, all those tens fooled me. My own fault. Buyer beware, loving Dark Souls doesn't mean you will love this one. The four points are because it is quite pretty and has a good story and I love the Japanese audio and because I know others love this game so this is just my personal opinion. Expand
  30. Dec 12, 2019
    0
    Абсолютная чушь и худшая игра From Software со времен Armored Core 5, хотя даже ак5 был в разы лучше. Интересных персонажей - ноль, сюжета - ноль, боевка - подкручена у врагов, левел-дизай - какой-то лютый треш. Но, видимо, сейчас абсолютно любое, что выпустят фромы (симулятор говна например), получит высочайшие оценки. Эдакий кредит доверия за дарк соулсы и бладборныАбсолютная чушь и худшая игра From Software со времен Armored Core 5, хотя даже ак5 был в разы лучше. Интересных персонажей - ноль, сюжета - ноль, боевка - подкручена у врагов, левел-дизай - какой-то лютый треш. Но, видимо, сейчас абсолютно любое, что выпустят фромы (симулятор говна например), получит высочайшие оценки. Эдакий кредит доверия за дарк соулсы и бладборны
Metascore
91

Universal acclaim - based on 31 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 31
  2. Mixed: 0 out of 31
  3. Negative: 0 out of 31
  1. Dec 2, 2019
    90
    It’s certainly not a game for those looking for a more relaxing trip through mythical Japanese inspired locales, but whoever decides to stick with Sekiro through its hardships are bound to experience one of the most rewarding and memorable titles of the year.
  2. Official Xbox Magazine UK
    May 22, 2019
    90
    The corollary of its obsessive refusal to countenance even a hint of compromise is the vast amount of satisfaction it provides when you do finally make those breakthroughs and progress to a new area. If you fancy yourself as a hardcore gamer, Sekiro: Shadows Die Twice is the embodiment of what games are all about. [Issue#177, p.77]
  3. May 3, 2019
    90
    Sekiro: Shadows Die Twice is the breath of fresh air the "Soulsborne" sub-genre needed. It proves that stats, levelling-up, and equipment, is not what makes this kind of games. Instead, what matters is how death is treated, what sort of consequences there are for choices the player makes, and really big doors that open dramatically slow. The verticality of the level design, grappling hook, jumping and almost Zelda-style progression makes this one stand out in an ever increasing sea of imitators. Ultimately, this is more than just a sum of its parts; it's full of mystery, jaw-dropping spectacle and intense satisfaction.