- Publisher: Microsoft Game Studios
- Release Date: Mar 3, 2015
- Also On: Xbox 360
Buy Now
- Critic score
- Publication
- By date
-
Mar 3, 2015ScreamRide is original, fresh and has a fair amount of content. It's not a game for everyone, but it has a demo available, and it does deserve a try.
-
Mar 2, 2015ScreamRide does a lot of things well, but doesn't delve into any of them. Fun and accessible, but it won't last for long. It's framerate and camera issues are annoying, but it's biggest sin is being only in English in a Spanish speaking country.
-
Mar 11, 2015ScreamRide is a game that appeals to certain tastes, but makes some serious effort to have an impact to a wider audience with its various modes. It can get extremely difficult but also extremely fun as well in various circumstances. Only truth be told, don’t try this at home.
-
Mar 10, 2015Scream Ride seeks to deliver the ultimate thrill in the shape of a larger than life roller coaster game. However it is not from the ride itself that the game delivers its value. With Scream Rides heavy lean on simulated physics, the most fun is had in the game's demolition-mode. Blowing thing up really feels good and at the end of the day leaves you wanting more.
-
Mar 6, 2015Surprisingly deep enough, flashy and cathartic, Screamride is its own roller-coaster beast, even if it is uneven at times. But thrill-seeking fans will be in for a treat with a game that will have your buttocks firmly clenched with vertigo-inducing action.
-
Mar 6, 2015ScreamRide is fun, but it’s not the Daliesque experience it’s so desperately trying to be.
-
Mar 5, 2015It's an interesting managerial game, but it doesn't have the same appeal as the old classic Rollecoaster Tycoon. At the same time, the chance to create and share is welcome, and it adds something new to the formula.
-
Mar 4, 2015This is such a different kind of game from most of the stuff we've seen lately, however, that it feels distinct.
-
Mar 4, 2015ScreamRide is a decent game that could have been much better, but it is still worth owning just for the sandbox alone.
-
Mar 4, 2015ScreamRide is not about a theme park, it is about an experience. A nice game for speed freaks and destroyers, because it feels great to crash your ride into a building. However, the futuristic setting combined with all these separate levels and a separate tutorial makes this game feel a bit optional.
-
Mar 3, 2015With ScreamRide it's fun from the first minute with this formula of exaggerations, laughter, destruction and crazy speeds. The three main modes are quite bizarre but fun, at least for a few hours; then begins to glimpse a bit of repetitiveness that can be partially avoided thanks to the excellent editor.
-
Mar 3, 2015An interesting attempt to showcase fresh gameplay mechanics to the Xbox users. A fun theme simulator game.
-
Mar 2, 2015Your enjoyment depends on your willingness to cast aside memories of Rollercoaster Tycoon and its freedoms in favor of Screamride's aggressive xtreme attitude and unique mix of construction and destruction.
-
Mar 2, 2015Visually, this is a massive disappointment given what the Xbox One is capable of.
-
Mar 2, 2015A limited romp, but its core selection of minigames are fun to play. It's enjoyable for what it is, whether you have a creative mind or just want to blow shit up. I can see myself going back from time to time to top my best score -- I just won't be creating things for months on end.
-
Mar 2, 2015Screamride is a decent and fun experience. Overall it feels like an experiment full of potential that is overshadowed by poor graphics and weak presentation. Its contents may satisfy some fans, especially on the creation modes and hard challenges.
-
Mar 2, 2015A completely insane concept, ScreamRide is a decent coaster sim combined with a brilliant physics game and a complex yet engaging level designer.
-
Mar 3, 2015ScreamRide has good moments and fun levels, but has some issues in terms of poor visuals and too many irregular stages. However, it's sandbox mode is a good and complete editor level.
-
Mar 6, 2015Unfortunately this is not the spiritual successor to ThrillVille. What it gives you is a tremendous editor with convincing physics that tries to camouflage that the attached mini-games are average at best.
-
Mar 2, 2015The bulk of the thrills in ScreamRide come early, then taper off as the experience becomes more complicated. After that, the frustrations stack up and make everything feel like a chore – not the ideal mood for a game about amusement park attractions.
-
Games Master UKMay 6, 2015The game modes may keep you hooked, but the good stuff is obscured through a poor UI. [May 2015, p.71]
-
Apr 11, 2015Well-made, enjoyable, and completely forgettable. Kind of like a rollercoaster. [Issue#159, p.102]
-
X-ONE Magazine UKApr 6, 2015Too many customisation options. [Issue#122, p.78]
-
Mar 5, 2015Fans of roller coasters and constructing may find Screamride interesting, but the game seldom rises above average.
-
Mar 5, 2015Creating rollercoasters is fun and easy, but the game lacks depth and diversity. The lack of a themepark to place your creations in is a missed chance, especially because the Demolition mode is quite disappointing.
-
Mar 2, 2015There are some troubling flaws with the camera, and the construction tools, though potent, are not as immediately accessible as they should be.
-
Mar 2, 2015In between Screamride’s occasionally dull take on ’coasters and its indecision over acceptable amounts of hurt, there’s a decent game - but it’s the destruction that wins it.
-
Mar 2, 2015If only it had been considerably cheaper, or considerably bigger in scope, this could’ve been a fun ride, but as it is ScreamRide is not really worth the price of entry.
-
Mar 2, 2015The creators of Roller Coaster going back to business is a good thing, but sadly Screamride is quite a dull game, mainly because the game lacks content. Once you run it you can't help but feel that's the project started as a smartphone game, moreover the devs killed all the potential fun, by oversimplifying the gameplay. Add a disappointing graphics engine and you understand that missing this one won't be an error.
-
CD-ActionApr 30, 2015If you expected Screamride to be a theme park tycoon, think again, because it’s just a collection of three casual minigames. [05/2015, p.59]
-
Mar 22, 2015ScreamRide's three modes and robust design suite are briefly entertaining, but the fun doesn't last. Lacking soul and connective tissue, this minigame collection never quite gels or comes together into anything particularly memorable.
-
Mar 4, 2015Screamride offers a fun concept that does not seem enough for a full game. Taking a ride in the many roller-coasters is fun and the tool to make your own rides is great, but Screamride misses the bigger picture; a theme park to put those roller coasters in, for example. Demolishing buildings with a catapult is odd and does not fill Screamride's entertainment gap.
-
Mar 3, 2015The driving loses its appeal quickly, coaster creation stages become dull, and the destruction is only fun while it lasts. As a downloadable £15 game some of these issues could have been easily overlooked, but at double that price it's a harder ride to sell.
-
Mar 2, 2015While creating and destroying roller coasters in Screamride is highly enjoyable, the majority of the game's fun is buried underneath some frustrating design choices.
-
Mar 2, 2015Screamride has a pretty impressive roller coaster building suite and some satisfying destructible environments, but everything else - from the other gameplay modes to its presentation - is a total snore.
-
Mar 2, 2015Although we'd expected more from an Xbox One exclusive (it's not visually stunning, not even that decent actually), Screamride manages to provide a fresh and fun experience. It still lacks some more content and is a bit pricey though.
Awards & Rankings
User score distribution:
-
Positive: 103 out of 227
-
Mixed: 12 out of 227
-
Negative: 112 out of 227
-
Mar 8, 2015
-
Mar 3, 2015
-
Mar 5, 2015