User Score
8.6

Generally favorable reviews- based on 1167 Ratings

User score distribution:
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  1. Dec 2, 2020
    7
    I love the story line to this game, but i have to give it a solid 7 just because of how many times I died and retried each time which is an ongoing cycle. I’m sorry but if you’re going to have a difficulty level at easy, I EXPECT IT TO BE EASY!!!! I wanted to play this game with little challenge because of it’s story. I’m 75% done with this game and I’m at 682 deaths so far. Lol.
  2. Odh
    Sep 6, 2019
    5
    I liked the art design, the way the game tells the story through its animations/artwork rather than long winded cutscenes, reminiscent of when games had to do storytelling like that like Super metroid back in the 90's. So it is sort of like a Metroidvania game, but I didn't care for the limited combat, arrow pointing jump mechanics, and I think the way exploration was done was more tediousI liked the art design, the way the game tells the story through its animations/artwork rather than long winded cutscenes, reminiscent of when games had to do storytelling like that like Super metroid back in the 90's. So it is sort of like a Metroidvania game, but I didn't care for the limited combat, arrow pointing jump mechanics, and I think the way exploration was done was more tedious than fun at times being too linear where it gives the illusion of a game that is more open. I mean modern game that might be considered of the same genre with similar art design/storytelling, but nails gameplay and exploration way better, Hollow knight. So I would say ori is mediocre with some good presentation but lacking in more engaging gameplay and exploration for this type of game Expand
  3. Mar 28, 2015
    7
    Nice atmosphere - great looking graphics and a eye-watering story. But the game is a devil in disguise - you might end up in a very frustrating process of learning combos of movements and button pressing to advance further - which is no fun at all. Its geared to hard-core gamers who like frustrating games like the Soul series.
  4. Mar 12, 2015
    6
    Nice-looking, colorful and polished game, but a bit bland with its "new age"-esque style and ideas. The game lacks the personality of something like Guacamelee. Ori as a character is weak and the game's combat mechanics are shallow and vapid. The Luchador from Guacamelee would eat Ori and this game for breakfast. The platforming is fairly competent, but kind of generic. It's still worth aNice-looking, colorful and polished game, but a bit bland with its "new age"-esque style and ideas. The game lacks the personality of something like Guacamelee. Ori as a character is weak and the game's combat mechanics are shallow and vapid. The Luchador from Guacamelee would eat Ori and this game for breakfast. The platforming is fairly competent, but kind of generic. It's still worth a try if only for the pretty visuals, but currently it looks like I'm not going to be playing this all the way through. Expand
  5. Apr 21, 2015
    5
    This game would be amazing IF it wasn't for the game killing bugs. I loved playing through the game. It reminded me of classic platformers. Then after a fair distance into the game, you start falling through the floor. Often, this kills you. Sometimes, you get stuck and have to exit the game. Easy to fix right? Well, when you exit, the game force quit it.... it resets your save file to aThis game would be amazing IF it wasn't for the game killing bugs. I loved playing through the game. It reminded me of classic platformers. Then after a fair distance into the game, you start falling through the floor. Often, this kills you. Sometimes, you get stuck and have to exit the game. Easy to fix right? Well, when you exit, the game force quit it.... it resets your save file to a save from HOURS back. I got to the end of the game and BAM, reset again. It reset a total of 4 times. I refuse to go back in. Expand
  6. Oct 15, 2017
    7
    (I SPOIL THE NAMES OF SOME MECHANICS IN THIS REVIEW, BUT NOTHING STORY RELATED). Above all else, Ori and the Blind Forest is a beautiful game, with occasional moments that elevate it beyond most games out at this time. The visuals are beautiful and make the Metroidvania style world very gripping to explore. Not to mention, they also perfectly complement the surreal moments in the story and(I SPOIL THE NAMES OF SOME MECHANICS IN THIS REVIEW, BUT NOTHING STORY RELATED). Above all else, Ori and the Blind Forest is a beautiful game, with occasional moments that elevate it beyond most games out at this time. The visuals are beautiful and make the Metroidvania style world very gripping to explore. Not to mention, they also perfectly complement the surreal moments in the story and more outlandish things in the game itself. Nothing to me is more jarring than a gritty and realistic game attempting to sell a completely unrealistic mechanic or story moment. The only game I can think of which successfully uses a realistic artstyle while also managing to ground the ridiculous things in its world feel grounded and real is Horizon: Zero Dawn, however that is one game in thousands which does it correctly. Similarly, the soundtrack in this game can bring even the dullest moments to life. The strongest moments in this game, come at the beginning and at the end, but in the middle is really where the game started to fumble for me. In the very beginning it's simple and uncluttered, and allows the thematic beauty, quality platforming, and exploration to shine through. The Ginso Tree is a perfect example of this. The player starts the level with extremely simple mechanics and controls, but the 'bash' ability completely changes the dynamic of the level, and introduces an incredible new aspect to the combat and to the platforming. By the end of the game, on the other hand, the controls are more complex, but they are easier to handle because the player has been using them all game, and this allows for more complicated level layout and design that doesn't feel as chaotic as certain parts in the middle of the game. After the player learns a few new abilities, Ori begins to lose that simple and pure aspect that it used so well early on. The new moves learned throughout the game lose the impact that learning the earlier moves had because they are so plentiful, and there is barely enough time to learn Ori's current set of abilities. Each button does something unique as opposed to a more simple Metroidvania like Hollow Knight, with one button to attack and another to jump, and it forces the player to earn new moves slowly, instead of constantly throwing them at the player one after another like they mean nothing. Despite the hiccups caused by the cluttered controls and over-saturation of mechanics, by the end of the game, Ori and the Blind Forest regains its focused, tight feeling, and in the absence of trying to remember all of the controls, I once again found myself absorbed into the world and engrossed into the experience of this game. All in all Ori and the Blind Forest, despite feeling a bit messy at times, delivers an experience that I look forward to playing again. After playing this I am beyond excited for Will of the Wisps, and I’m going to give Ori and the Blind Forest a 7 out of 10. Expand
  7. Jun 3, 2015
    7
    Great game! I found this game very interesting and entertaining. I didnt think I was going to like this game because it is not something i would really play. I was a little wary on purchasing it, but when I started the first level I started to get into it. It's a great game! 9/10
  8. Feb 16, 2019
    7
    O jogo não explica por onde tem que ir, são vários caminhos e o jogador acaba se perdendo. Eu desisti de jogar antes da metade por não conseguir avançar no jogo, mas no geral dá pra passar o tempo.
  9. Apr 6, 2021
    7
    Sin duda el género de Metroidvania ha generado en los últimos años una ola de juegos índies o AA que han tomado el relevo de sus creadores.
    Orí and the Blind Forest trata de unificar esas mecanicas junto a un apartado visual que sólo puede describirse como de ensueño. El apartado técnico de Orí en lo referente al diseño visual y sonoro es sublime. Una obra maestra en dichos términos que
    Sin duda el género de Metroidvania ha generado en los últimos años una ola de juegos índies o AA que han tomado el relevo de sus creadores.
    Orí and the Blind Forest trata de unificar esas mecanicas junto a un apartado visual que sólo puede describirse como de ensueño. El apartado técnico de Orí en lo referente al diseño visual y sonoro es sublime. Una obra maestra en dichos términos que traspasa lo que estamos acostumbrados a recibir en obras más comerciales o en la simplicidad de los juegos que rinden tributo a generaciones antiguas basadas en el pixel Art. Uk problema menor derivado de este ambición en lo visual, es que muchas veces los límites entre el fondo y el escenario en que nuestro personaje se mueve no están claros, esto hace que seamos víctimas de algunas muertes muy fácilmente por no reconocer una plataforma, un pincho o que un decorado nos obstruya parte de la visión en un salto. Lamentablemente en la parte jugable, Orí peca de varios errores que le impiden brillar como Metroidvania. En este género, la exploración es fundamental y está muy ligada al desarrollo del personaje. La satisfacción de conseguir un power up y volver a repasar una parte del mapa que antes nos costó trabajo y ahora poder explorar con facilidad es una de las mejores sensaciones. Y esto, Orí falla y bastante. Nuestro personaje es indudablemente muy débil, los enemigos y trampas prácticamente nos matan de uno o dos golpes, y hasta muy avanzado el juego, o sea casi al final, la exploración del terreno se convierte en más frustración que diversión. Pará paliar esto, se ha incluido una mecánica original de salvar en cualquier parte a costa de consumir parte de nuestra barra de energía, la cual también se utiliza para algunos ataques cargados y otras acciones como abrir puertas. Esta solución al problema anterior, deriva en otro problema mayor. Acostumbrarnos a salvar en cada momento es muy tedioso, y como dependemos de una energía que tiene límite, estaremos debatiendonos constantemente entre utilizarla o no. Muchas veces repetiremos varias secciones una y otra vez debido a esto pues se nos olvido salvar y moriremos obligándonos a repetir todo una secciones de 10 mn o más de juego. También este salvado manual nos complica enormemente si no sabemos elegir bien el lugar donde lo realizamos, y nos puede dejar vendidos completamente. El combate es Orí es bastante flojo, apenas tiene complicación más allá de movernos y lanzar una esfera de energía que ataca semiautomáticamente o devolver ataques de enemigos. El juego de igual forma carece de enemigos o cambates con Jefes Finales y plantea una suerte de EndlesRun como sustituto. Dichas secciones tienden a ser bastantes intensas y podrían ser aún mejor sino dependiera tanto del conocimiento del trazado para poder completarlos, por lo que se tornan en una suerte de prueba y error.

    Al final, no puedo decir que el juego sea malo ni mucho menos, sencillamente es un juego con un envoltorio hermoso, que rodea una jugabilidad carente de originalidad y con problemas de diseño.
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  10. Jan 31, 2021
    5
    I gave this title a second chance and.. its still a chore of a gameplay. If you forgot to create a checkpoint, you are screwed and you have to do sections all over again. And you have a high chance to be out of blue orbs for the checkpoints! You have learned a new ability? Then have fun to back track a big section of the level and see the same stuff and enemies again. If you can ignoreI gave this title a second chance and.. its still a chore of a gameplay. If you forgot to create a checkpoint, you are screwed and you have to do sections all over again. And you have a high chance to be out of blue orbs for the checkpoints! You have learned a new ability? Then have fun to back track a big section of the level and see the same stuff and enemies again. If you can ignore that, the rest of the gameplay is still basic jump and run. Enemies are a chore. The only good thing on this game is the artstyle. But after a few hours, I am still waiting to see an epic boss encounter like in the trailers but none of that happened yet. I have no more pacience, I am out. Expand
  11. Jun 23, 2020
    7
    Whilst a beautiful, evocative and extremely fluid playing, Ori ultimately falls short in its try-hard ambition to be videogaming's 'Bamby'.
  12. May 30, 2021
    7
    Gráfica y artísticamente el juego es precioso. Cómo metroidvania me pareció muy decente, pero muy lejos de juegos como hollow Knight. La jugabilidad a nivel plataformeo me parece excelente pero se ve muy pobre en los combates, con muy poca variedad de enemigos. La historia no me pareció gran cosa aunque si es cierto que esmuy emotiva que puede llegar a emocionar. Por último a nivel sonoroGráfica y artísticamente el juego es precioso. Cómo metroidvania me pareció muy decente, pero muy lejos de juegos como hollow Knight. La jugabilidad a nivel plataformeo me parece excelente pero se ve muy pobre en los combates, con muy poca variedad de enemigos. La historia no me pareció gran cosa aunque si es cierto que esmuy emotiva que puede llegar a emocionar. Por último a nivel sonoro y banda sonora me parece un juego que te mete mucho en su mundo y su historia con esa banda sonora tan bonita que encaja tan bien como lo precioso que es en lo visual. En resumen un juego notable pero lejos de los grandes referentes del genero Expand
  13. Jan 6, 2023
    7
    it's purdy ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
Metascore
88

Generally favorable reviews - based on 73 Critic Reviews

Critic score distribution:
  1. Positive: 69 out of 73
  2. Negative: 0 out of 73
  1. Games Master UK
    May 24, 2015
    72
    Most of the good stuff is in the second half, but get there and the substance stars to match the style. [June 2015, p.62]
  2. X-ONE Magazine UK
    May 5, 2015
    90
    A beautifully presented, wonderfully designed game that spins an emotional yard and will challenge every gamer instinct in your body. An essential exclusive. [Issue#123, p.70]
  3. May 1, 2015
    91
    Ori and the Blind Forest is still enjoyable, obviously…it's just that those strengths are so strong that it's hard to imagine what would've been needed for that one ever-so-slightly-weaker element to match up with them. Nonetheless, it's still one heck of an accomplishment, and it's well worth your investment.