User Score
7.2

Mixed or average reviews- based on 488 Ratings

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  1. Jul 2, 2018
    6
    On my last account so many people flagged me for my review that I had to close the account. How can one argue that Metacritic is a fair platform when you can easily be silenced by people who disagree with you. It's wrong and I intend to post my review without backing down.

    Monster Hunter World is the worst Monster Hunter game in my opinion. It has nowhere near the same amount of
    On my last account so many people flagged me for my review that I had to close the account. How can one argue that Metacritic is a fair platform when you can easily be silenced by people who disagree with you. It's wrong and I intend to post my review without backing down.

    Monster Hunter World is the worst Monster Hunter game in my opinion. It has nowhere near the same amount of content as the mobile versions. The gameplay feels sluggish and the game performs poorly. The story actually tries to exist this time, however it only shows how little Capcom actually cares. It feels like a trade for a slightly prettier coat of paint, in return for a somewhat downgraded product.
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  2. Jul 29, 2018
    7
    -Lacking meaningful endgame
    -meta has its own meta....which leads to next point
    -over 3/4ths of the armor/weps not used ultimately -Multiplayer being streamlined is great and all but it just makes the community alot more distant. Drop-In system and no need for the gathering hub has lead to a massive drop of the "friendliness" and "camaraderie" of helping one another and meeting new
    -Lacking meaningful endgame
    -meta has its own meta....which leads to next point
    -over 3/4ths of the armor/weps not used ultimately
    -Multiplayer being streamlined is great and all but it just makes the community alot more distant. Drop-In system and no need for the gathering hub has lead to a massive drop of the "friendliness" and "camaraderie" of helping one another and meeting new online friends. Like a Teacher-Student dynamic and Teach an old dog new tricks. (making the town, the gathering hall instead wuld b a step in the right direction for a more social community)
    -Tempereds are pure artificial difficulty instead of being a "double edged sword" mechanic like Hypers and Frenzied/Apex monsters were.
    -Also difficulty in general isnt optimized enough for the more smooth gameplay, which makes most of the game easier than Gen/GU (and ppl consider it the easiest entry in the series b4 World released)

    MHW is a great game, just not a great MH game. imo (Been playing the series for 9 years; Played Tri, 3U, 4U, Gen, Online and Frontier. Soon with MHGU. 4K+ hours total, I hav in the series.)

    Ill explain a lil more on some points and add something else in case u want to read more:

    I've enjoyed some of the changes that have made the experience more accessible, less frustrating, or tedious.

    But I still wound up playing a lot less of MHW do to the way it handles weapon diversity, end-game, and social aspects. I take it that the changes to map design and monster interactivity took precedence over things like weapon designs, or even being able to play multiplayer while in cutscenes (even though you could do that even in MH4U), and the big issue of how non-committal online works has generally made for a much less engaging experience.

    Also; this may just be me; but when I first started out in MHTri, I had no idea what I was even doing. (I did better in 3U on 3DS) I jumped online, when I owned MH4U, and started my first room to see if I could just hunt with folks, and a veteran joined up and went out of their way to teach me the more advnaced ropes. We probably spent 4-5hrs hunting, but the experience was great.

    After that I made it a rule that I would always pass on whatever knowledge I had to newcomers, and always be courteous and helpful when hunting. With the changes made; You just don't really get the opportunity to chat with other hunters much. From how easy, and more efficient it is to have drop-in multiplayer. Sure, rooms exist, but a lot of people still don't even use the gathering hall. I sort of miss that sense of camaraderie you could get from learning from, and teaching other hunters.
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  3. Feb 13, 2018
    7
    Monster Hunter World is a game with great potential, but poorly executed in some key aspects. I would also like to say that, the more I played the game the lower the score became

    What is MWH world? In my opinion this game is a multiplayer boss fighting game. While you can play on your own, killing monsters alone is much more tedious, especially since there is little plot to this game.
    Monster Hunter World is a game with great potential, but poorly executed in some key aspects. I would also like to say that, the more I played the game the lower the score became

    What is MWH world? In my opinion this game is a multiplayer boss fighting game. While you can play on your own, killing monsters alone is much more tedious, especially since there is little plot to this game. So, in what ways is well executed and where does it fail?

    -Gameplay is good. It is very satisfying to battle huge monsters., which is the main reason why I kept playing the game. It is simple - attack, doge, heal - however, despite the simplicity of the base mechanism, the weapon and item diversity is good enough to give it some depth.

    -Art direction is good. The graphics are not groundbreaking, but they are good enough and the scenery is beautiful. There are some issues which I find annoying and that have no place in this day and age. The main graphical problem to me is what armor pieces and weapons are not "solid". What I mean with this is, for example if your armor has a cape, some of your weapons on your back will go trough the cape, or your helmet will go through your weapons, or your boot will go through you waist-cloth, etc. This is also through for the corpses of the monsters you leave behind, you can just walk though them. To me this somewhat breaks the immersion of the game and is something which I have not seen in a while.

    -Monster diversity is awful. While at first glance it may seem that there is a great deal of monster diversity in the game, there really isn't. In terms of gameplay small monsters are pointless. They serve no purpose, they have boring, simple attack patterns, and for the most part you will ignore the couple of small monsters in each region. While you will not ignore the large monsters, unfortunately these also suffer from lack of diversity. While there are several large monsters, sadly their attack patters are very similar, with the only thing changing being their element. In terms of tactics you will not have to change anything to hunt different monsters, which makes the game repetitive. Tied to that, quest are essentially always the same: hunt a monster. Ultimately, this makes the world feel empty.

    -There are very few dungeons, and they are not procedurally generated. This makes the tracking mechanic almost pointless since after a while you will know where everything is. Due to the small number of dungeons, this also means you will be visiting the same places over and over again, which is another feature that makes this game repetitive.

    -Multiplayer system is awful- To me this is where the game fails the most. I often fail to join other players' quests, sometimes have to try several dozen times to join a quest, any quest. Worst of all is that you leave the quest screen every time you fail to join a quest, resetting you search criteria. It is a shame that there isn't a matchmaking system, as this is quite frustrating.

    All in all, MWH is a good game with some interesting aspects, but also failing in some key aspects. It is fun to play and somewhat addicting so definitely worth a shot, however IMO in not worth all the praise it's been getting.
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  4. Feb 1, 2018
    5
    Gave it an honest try. Became bored and frustrated very quickly. Here's the game; Get quest, find monster, beat on monster, monster runs away, follow green lightning bugs to monster, beat on monster again, monster runs away. Repeat till boss is dead. Where's the immersion? Controls are clunky in combat. Graphics would be enjoyable if the world wasn't washed out in a bright white-ishGave it an honest try. Became bored and frustrated very quickly. Here's the game; Get quest, find monster, beat on monster, monster runs away, follow green lightning bugs to monster, beat on monster again, monster runs away. Repeat till boss is dead. Where's the immersion? Controls are clunky in combat. Graphics would be enjoyable if the world wasn't washed out in a bright white-ish haze (like how BF3 had that blue filter). The lip syncing being obviously way off from what is being said to me is quite distracting (spoken lines are very short and not the same as subtitles. Hey, seems many people are enjoying it, so may just not be my cup of tea. Nope, threw it up on Ebay. Sorry =( Expand
  5. Feb 20, 2018
    7
    Decided to give this game a try after seeing all these stellar reviews. I've never played any Monster Hunters before and from all the comments I read I thought this would be the best one to start. I'm currently only 30 hours in and I guess it's merely a scratch of the surface but here'll be my first impressions of the game.

    PROS: - Beautiful and impressive environment - Lots of ways
    Decided to give this game a try after seeing all these stellar reviews. I've never played any Monster Hunters before and from all the comments I read I thought this would be the best one to start. I'm currently only 30 hours in and I guess it's merely a scratch of the surface but here'll be my first impressions of the game.

    PROS:
    - Beautiful and impressive environment
    - Lots of ways to customize your playstyle with a TON of weapons and armour
    - Overwhelming amount of stuff to do

    CONS:
    - Overwhelming amount of stuff to do - for me it gets rather repetitive as majority of the content is 'kill this monster', 'fetch this stuff' kind of quests
    - A bit tedious monster fights. The big monsters sure offer some challenge and at first fights feel big and epic... for a while. Fights would be a lot more enjoyable if every big monster wouldn't always run away many times. I'd rather spend 10 minutes fighting a stationary hard boss instead of chasing a monster around the map for 20 minutes. I wouldn't even mind if some monsters did that occasionally but it happens every single time.

    I'm far from completing the game but so far the story has been rather dull. Also I didn't really find any of the melee weapons fun to play but luckily there were bows to save the day. Melee weapons focus on performing different combos. These combos do look cool but they also tend to miss a lot because some monsters are constantly moving. And don't get me wrong, despite I've been pointing out a lot of the things I haven't liked, I still do enjoy the game and I'll surely explore the game further.

    TL;DR:
    Combat oriented game set in a beautiful continent. The story is a bit lacking but there will be a lot to explore and collect which adds to the depth of the game. Fighting those big bad monsters can be anything between fun and frustratingly tedious.
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  6. Jan 31, 2018
    6
    Please note this is not a full review but merely my FIRST IMPRESSIONS of the game for those of you curious as to how the game feels right out of the box. Also this is my very first Monster Hunter experience so coming at this from a noob perspective. I picked this up because of all the amazing reviews it has been getting and while the game is extremely pretty and while its world is veryPlease note this is not a full review but merely my FIRST IMPRESSIONS of the game for those of you curious as to how the game feels right out of the box. Also this is my very first Monster Hunter experience so coming at this from a noob perspective. I picked this up because of all the amazing reviews it has been getting and while the game is extremely pretty and while its world is very enticing, it really just hasn't pulled me in just yet. I'm still finding myself testing my own patience as I'm waiting for the game to really hook me. I have a number of issues with it starting off. The first obviously being that it really doesn't hook ya within the first hour which to me is really important in a game. I myself am patient enough to where I can put a couple hours into a game in order to let it fully sink in but there are many gamers out there who might play through the first hour of this and put it aside. The reason is because it starts out stereotypically like so many other games of its type, but honestly doesn't feel super special. You are thrust right into a partnership/under the care of a stereotypically annoying young female adventurer type character that to me is extremely off putting. I've been asking myself, "do I really have to deal with her the whole game?" She seems to be the person who I will be accepting quests through and reporting to, which is unfortunate. But that's something I can probably get over. Another issue I found was some pretty extreme clipping as I attempted to interact with some of the passive beasts roaming around the first landscape you run across. As I approached them my character actually walked right through them. Upon messing around with this I discovered that it only occurred when I walked up to it from a certain angle, but this is just super sloppy and really pulled me out of the game world. A review I read claimed that the world had a realistic ecosystem all its own and was a world that you felt like you could live in according to IGN but this first impression was anything but that. This first tiny taste at exploration felt like so many other games I've played before but once I got to the first hub which occurs very early in the gameplay I began to see the depth of the systems at play. This is where I started saying "hmmmm" and thinking that it could be something I might get into. But then I equipped my first weapon. And was flabbergasted at just how disproportionately BIG these weapons are compared to my character's body. Maybe there are some truly enormous beasts to fight or something as the game suggests pretty early on, but looking at all the weapons that are available to you at the beginning of the game I found myself laughing at the absurdly exaggerated size of them all. It's really off putting and pulled me out of the immersion quite a bit. Needless to say I will be sticking with swords and shields although even this simple combo just looks ridiculously large on my character, it's silly. This will take some getting used to. Then came my first quest and here is where I was like "okay this is where it has to hook me. Combat must be great, there must be some reason why this is getting rave reviews." But I fought my first group of mobs and was like "meh." The combat consists of one attack button, at least seemingly so, and one defense button. Which I mashed back and forth until I killed all the mobs. There wasn't that satisfying connect when I nailed a creature, it just felt very blah compared to other action rpgs I've played. But this was literally the first encounter so I cannot by any means judge the combat of the entire game based on this, against just a FIRST IMPRESSION. And that's about as far as I got. The game is absolutely beautiful with some stunning backdrops. I loved seeing the character I created in action. The controls are pretty fluid and it feels fun just to run around, roll around, jump off ledges, claw your way through jungle roots and climb surfaces. And I will say that right off the bat you see some pretty jaw droppingly large and menacing monsters that foreshadow what is to come. Despite all my complaints I still feel a pull to start up my Xbox even as I'm typing this and give it another whirl, probably will even make a new character this time. There is something, I dunno what yet, that draws me into playing the game again. I do however feel that this is a game for a certain audience. Many of the game's aspects are just silly and might put some players off, like the cat creature you have as a companion during solo play, and the super exaggerated weapons, but I'm a pretty open minded guy so I'll be playing more despite my complaints. Hopefully will be able to more fully review the game after I've dived in a little more, and who knows my impression might be totally different! Once more, just initial thoughts that I hope will help people wondering what the game will be like when you first take control. Enjoy! Expand
  7. Feb 5, 2018
    6
    Not sure how to start this but this is another example of a great game spoiled by a small detail. The detail i'm talking about is the lack of jump button.

    The RPG side of this game is fabulous, the scenery lush and on the X at least stunning to look at. I spent a good few hours just walking around and visiting the canteen because it looks so damn good. Another plus is on the X you can
    Not sure how to start this but this is another example of a great game spoiled by a small detail. The detail i'm talking about is the lack of jump button.

    The RPG side of this game is fabulous, the scenery lush and on the X at least stunning to look at. I spent a good few hours just walking around and visiting the canteen because it looks so damn good. Another plus is on the X you can choose your graphical preference between frame-rate, resolution and detail.

    When you finally get hunting the actual process is excellent. You find tracks, you wipe mucus from walls which gets you points towards a research bar. Once the bar has filled enough then the luminous tracker flies start to do their thing and lead you to the prey. Along the way though you might come across other monsters wandering around and it's up to you whether you take them on or not. So far, so good.

    But once you find the monster this is where things go bad. For all the tactics and brilliance of the RPG side the combat boils down to button-bashing. I also come back to my opening statement of the lack of a jump button; one of the main ways to attack a monster is to get on it's back and start stabbing away but the problem here is there is no way to actually jump. To be able to get on a back you have to manoeuvre the monster near a ledge and then "hope" you jump off the ledge toward the monster, it's more luck than judgement if this happens. Add in the lack of a health bar on the animals and you're at times literally stabbing in the dark.

    To sum up: a great game spoiled by the combat system.
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  8. Jan 30, 2018
    5
    On Playstation, this game is a 9 out of 10.
    Unfortunately, the Xbox Version seems to have been nothing more than an afterthought for Capcom. Monster Hunter World is a co-op monster hunting game where the developers saw fit to forgo testing their servers. As a result we have a multiplayer focused game without the ability to play with your friends. It is absolutely ridiculous they never
    On Playstation, this game is a 9 out of 10.
    Unfortunately, the Xbox Version seems to have been nothing more than an afterthought for Capcom. Monster Hunter World is a co-op monster hunting game where the developers saw fit to forgo testing their servers. As a result we have a multiplayer focused game without the ability to play with your friends. It is absolutely ridiculous they never tested multiplayer systems and the fact that they do not work on Xbox is an absolute shame, and a complete deal breaker on what could be a contender for game of the year.
    If you have a PS4, you will love this game, however if your an Xbox user, give this game a miss, otherwise your paying full price for essentially half a game from a lazy developer.
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  9. Feb 4, 2018
    5
    This game would be great if only the combat wasn't so terrible. Decent world, nice variety of monsters, lots of strategic options for how you approach the fights. But for a game that is 100% about fighting, the actual fighting is TERRIBLE. Anybody who compares this to Dark Souls is smoking something, because the combat in Dark Souls is tight and accurate. The combat in Monster HunterThis game would be great if only the combat wasn't so terrible. Decent world, nice variety of monsters, lots of strategic options for how you approach the fights. But for a game that is 100% about fighting, the actual fighting is TERRIBLE. Anybody who compares this to Dark Souls is smoking something, because the combat in Dark Souls is tight and accurate. The combat in Monster Hunter World is floaty and unresponsive. It's like swinging a sword while standing on top of a blimp. If anything the fighting in this game is more like the combat in Witcher 3 not Dark Souls. And as anybody knows, the combat in Witcher 3 was its weak point: it made up for it with great questing and story. Monster Hunter World has non-existing questing and story, so all you are left with is TERRIBLE combat and unfulfilled ideas behind the strategy options: the HORRIBLE execution on the fighting made the deeper strategy irrelevant. Too bad, but I would recommend skipping this game. And that goes for single player I won't even take extra points away for the multiplayer being flat out broken. That is a small point. The fighting being fundamentally TERRIBLE makes this game just not enjoyable. Expand
  10. Mar 7, 2018
    7
    Hey everybody!! It's a super up-resed version of the same complicated, overly critical title with an obnoxious need to pay attention to every single little detail.

    Combat is sluggish, movement is as well. It sure looks nice....but it's the exact same game as the micro versions.....but without loading map zones!!! Solid effort capcom... *Update 3/5 I wanted to return to this
    Hey everybody!! It's a super up-resed version of the same complicated, overly critical title with an obnoxious need to pay attention to every single little detail.

    Combat is sluggish, movement is as well. It sure looks nice....but it's the exact same game as the micro versions.....but without loading map zones!!!

    Solid effort capcom...

    *Update 3/5

    I wanted to return to this game's review as i've spent much more time with it since last remarking on it.

    First and foremost--the initial statement I made stands. For a game based around combat--the combat mechanics stink. I mean they are abysmally bad. Depth of field, lock-on, movement, and a camera that swivels around erratically all the damn time are some of the worst I have experienced in my near 40 years of playing video games.

    Even weapon impact, an easy tell for players to know that they are accomplishing their attack is lackluster. The entire package feels floaty at BEST and broken at worst. Animation clipping, phasing through monsters, rolling animations coming across as sliding on two feet and sometimes clipping the underbrush (thus rooting you in place) weapon animations not following through (the Insect glaive being the absolute worst) and actual response time between the game and controller is off by literal seconds sometimes (attack press and a full 2 second lag for the attack to happen). These problems tank the entire package for me.

    Yet i've increased my score from it's prior (4) to a (7). Why you may ask? Well, the rest of the game is quite good...if you've ever played a MMORPG in the past, in particular WoW. Quests, collecting, grinding, team-ups, item rewards, exploration--it's all here. Not only that, but the game looks really good (On 4K/HDR). The music is catchy as is the sound effects coming from the monsters. When a Rathian comes swooping down out-of-nowhere roaring and slamming into the midst of a group, makes me remember my days in Skyrim when a dragon world do the similar.

    Crafting is enjoyable...if not a bit stilted. I may change this one way or another down the line as i'm still working through the "story" and everything is not unlocked yet.

    It's been fun for the time being--but that's the thing about this game for me: the time being. The mark a great game for me is just how much effort and time am I going to invest in the game. How long is it really going to keep me in it while other things come around to garner my interest? And the truth is; it just doesn't have enough to keep me going.

    There's this pesky problem going through the industry right now: task-centric progression. There is a focus on constantly putting daily chores in the face of players, or building content that is nothing but a hair-thin line of gratifying accomplishments that slowly move upwards, but plateau quickly and expect retention for doing the same thing over and over and over. No depth, just grind/kill/craft/repeat. All that would be just fine....if there was an escalation of both the player (and their overall powerful gear and options) and enemy (new choices, not skin versions of the same monsters over and over). That gets boring.

    The argument is that Monster Hunter has always been this, and I'd say yes--but it sure as hell has been refined into a product in the extreme. I want more from my games. Perhaps they add more with massive DLC, but at the base, it's pretty trivial.
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  11. May 18, 2021
    6
    It starts off with a trashy opening, and then after that 20 minutes things start looking really good! A jungle playground with fun and beautiful twists and turns, hunting a beast that runs away a couple times. It seems like the most alive game you've ever played! Then it starts showing it's MMO style seams, it starts to loose it's magic, and it makes you do the dumbest "boss fight"It starts off with a trashy opening, and then after that 20 minutes things start looking really good! A jungle playground with fun and beautiful twists and turns, hunting a beast that runs away a couple times. It seems like the most alive game you've ever played! Then it starts showing it's MMO style seams, it starts to loose it's magic, and it makes you do the dumbest "boss fight" sequence you've ever done in a video game. The next area is beautiful, the coral area is very visually stunning, but actually getting around in it is annoying, just a bunch of loops, and by that time the MMO style has gotten to you. By this time I was getting mad that my weapon was better than even other ones I was upgrading a lot, and it turns out it's a special sword given to new players, along with your armor, that completely ruins the progression of leveling up your gear that the entire game is built on, who made this mind numbing decision really **** up! Seriously, if you can borrow a copy from a friend, play through the initial jungle area, it's level design feels next-gen, just not any other part of the game Expand
  12. Dec 30, 2018
    6
    TL;DR: Awful performance, streamlined gameplay with limited monsters, monsters use too many similar mechanics (many of which are cheap loss-of-player-control mechanics in high rank and end game play), player skill is often trounced by the shoddy performance, and multiplayer is a mess. I don't see how this game is worthy of the critical 9s and 10s it's getting. Not when compared to theTL;DR: Awful performance, streamlined gameplay with limited monsters, monsters use too many similar mechanics (many of which are cheap loss-of-player-control mechanics in high rank and end game play), player skill is often trounced by the shoddy performance, and multiplayer is a mess. I don't see how this game is worthy of the critical 9s and 10s it's getting. Not when compared to the previous entries in the series and/or other survival/crafting RPGs.

    Longer version:
    Performance is atrocious on the base Xbox One S. It's not true 1080p and not even 900p; MHW on Xbox One S renders at 1536x864. Textures look muddy, draw distance is awful, and even with the major resolution concession and advanced graphical options clearly on mid-low settings it rarely hits 30fps. 26fps is average with spikes far lower, especially in zones like Ancient Forest or Rotten Vale. For a game whose gameplay is built around timing, evading, and precise hitting, these frame rates and constant jutters are simply unacceptable. Heaven forbid you play something like Insect Glaive which is highly dependent on fast paced mobility and maintaining fluid combat: You WILL see your FPS drop into the teens.

    Gameplay: Some may applaud the streamlined gameplay as a way to get more people into the franchise but I feel it's gone too far. For long time players of the pre-World franchise, these changes will make them shake their heads and bust out the "back in my day" memes. Dumbing down the core gameplay by adding elements like scoutflies, autocrafting, and automatic "material" inventory management would be fine if they hadn't also reduced the number of monsters in the game. Excluding subspecies, MHW only has 27 unique monsters. That's the smallest number of any modern home console iteration of the Monster Hunter series. Only the PS2 versions had fewer.

    Additionally, most of the monsters share the same mechanics and, in high rank play, the difficulty is only in avoiding their cheap AI juggle combos: chain stun or paralyze, chain knockback and knockdown, and poison or fire DOTs. You can gear up to protect against one of those but not all of them, so the game becomes absolutely unforgiving in a cheap way. Mistime just one move and you can find yourself stunlocked and then fainted before you can react. Sorry but that's not my idea of a fun time, especially since your weapon skill and combo performance is often rendered moot by terrible frame rate slowdowns. And since the monsters share this core gameplay design, every monster starts feeling the exact same, becoming dull quickly.

    Multiplayer is an absolute headscratcher. During the "main story", if one can call it that, the game is very punishing about trying to play with friends. First, everyone has to be in the same 'instanced' world to be able to play in a group. Then, if you or a friend haven't seen the cutscene of an assigned (main story) mission, you can't coop. This practically means everyone has to stay one mission ahead of your lowest/slowest party member or you all have to do some idiotic juggling so everyone sees the cutscene at the same time, then everyone drop out and join someone else, sitting through multiple loading screens just to be able to coop. You can't directly coop into an Expedition AT ALL - you have to rely on the SOS Flare or use an investigation quest to launch into an Expedition. This only gets better by end game where custcenes are no longer an issue and the game revolves around grinding/farming investigations and optional/arena missions. Capcom's multiplayer design for this game is a complete mess and actively pushes against players.

    I'm cannot for the life of me understand why this game is getting so much praise. The poor performance alone should knock it down to a 7, and in watching Digital Foundry videos it's clear the game doesn't even truly benefit from the mid-system upgrades of the Xbox One X or PS4 Pro - both are slightly better but ONLY slightly.
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  13. Jan 8, 2019
    7
    Great game but bad mission design. Online makes game easy but also more fun.
  14. Jul 9, 2018
    5
    What can I say, I just didn’t get it. This game come with a lot of hype and I was fortunate enough to get my hands on a free game but my God, I found it quite dull.

    The visuals are pretty standard and nothing to write home about. The mechanics are a bit odd and leads you to pressing the wrong button as you expect it to do something similar to most other games. The game play is quite
    What can I say, I just didn’t get it. This game come with a lot of hype and I was fortunate enough to get my hands on a free game but my God, I found it quite dull.

    The visuals are pretty standard and nothing to write home about. The mechanics are a bit odd and leads you to pressing the wrong button as you expect it to do something similar to most other games. The game play is quite clunky and doesn’t seem very polished.

    If you like cheesy dialogue and a confusing and slightly dull story, then this is definitely for you. The game would have probably been better if they just had no story and you just hunter monsters.

    There’s a large variety of monsters, all with different strengths and weaknesses. SO this part of the game has some depth, however, the buggers just constantly run from you, including the bosses so it feels almost like a running simulator rather than a monster hunting action game.

    Pros
    Online co-op play
    Large amount of monsters
    Customisable characters
    Large online player count

    Cons
    Cheesy story
    Clunky mechanics
    Often stand around not knowing what to do
    Lacks polish
    Boss monsters constantly run away

    Dave NPC on YouTube
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  15. Oct 21, 2019
    7
    Не Годзилла и король тостов.

    С самого старта мир охотников на монстров пристально смотрит на аватара созданного геймером, заочно, приписав в касту элиты и главного решалы всех проблем, что не возразит, не перебьёт, а тупо проглотит любой движ с поднятой пинтой пенного и тостом за себя любимого. Понятно, что серия не про характер, но было бы неплохо развить эмоциональный фон, идейно
    Не Годзилла и король тостов.

    С самого старта мир охотников на монстров пристально смотрит на аватара созданного геймером, заочно, приписав в касту элиты и главного решалы всех проблем, что не возразит, не перебьёт, а тупо проглотит любой движ с поднятой пинтой пенного и тостом за себя любимого. Понятно, что серия не про характер, но было бы неплохо развить эмоциональный фон, идейно продолжая "Stories". Вместо этого дружелюбное введение в геймплейный костяк для свежей крови, и вполне вразумительный эпик для старичков. Сказать что-либо за базовый игровой процесс, затруднительно, ибо схема работает, как обычно, 50 на 50. Владелец персонажа либо втянется в круговорот умерщвления чудовищ, либо, с хмурой миной, скажет на первой же охоте: "Цикл закончится тут". Таким образом, тем кто знает, не нужно объяснять для чего бегать по местным локам, прыгая с лианы на лиану, в поисках следов братвы Годзиллы, а начинающих следопытов в глубину системы не завлечь даже круто смоделированными котиками и курочкой, что позавидует KFC.
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  16. Oct 26, 2019
    7
    It's a great rpg, lots of monster to kill and a great looking world. One thing i really don't like, is that there's no pause button. Tracking a monster can take a long time and sometimes you just want to take a break, but this is no possibility. This game should have a singleplayer option, instead of the always online mode.
  17. Jan 16, 2020
    7
    After few missions I got sick with it. It is all-the-time the same thing: get info about new monster type, make preparations, spend time on looking for that monster, long killing process, win or try again. And again, again, again the same. Plus you need to kill one monster many times to get pieces for your armor. There is some kind of plot here, but it is only for showing: killing allAfter few missions I got sick with it. It is all-the-time the same thing: get info about new monster type, make preparations, spend time on looking for that monster, long killing process, win or try again. And again, again, again the same. Plus you need to kill one monster many times to get pieces for your armor. There is some kind of plot here, but it is only for showing: killing all those monsters has some reason. I am disappointed and stopped playing after few hours. For me one of most boring games out there. Expand
  18. Sep 2, 2020
    7
    O jogo é muito bom, é sempre animador ir em busca de caçadas novas e enfrentar monstros novos, não existe nivel de personagem nem skills, tudo depende de qual arma você masteriza, a evolução da mesma e da sua armadura.
    O problema é que certas mecânicas de jogabilidade não são apropriadas para os padrões de hoje, infelizmente não é fluída como deveria ser, deixa muito a desejar quando
    O jogo é muito bom, é sempre animador ir em busca de caçadas novas e enfrentar monstros novos, não existe nivel de personagem nem skills, tudo depende de qual arma você masteriza, a evolução da mesma e da sua armadura.
    O problema é que certas mecânicas de jogabilidade não são apropriadas para os padrões de hoje, infelizmente não é fluída como deveria ser, deixa muito a desejar quando alguns monstros possuem habilidade de atordoar, ou colocar para dormir por exemplo, no qual seu personagem fica completamente vulnerável, e atordoamento é uma "mecânica" já ultrapassada hoje em dia, tendo sido deixado para trás nos antigos RPGs.
    Mas no geral é um jogo que mexe com cada um, recomendo que experimentem.
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Metascore
90

Universal acclaim - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 17 out of 17
  2. Mixed: 0 out of 17
  3. Negative: 0 out of 17
  1. Official Xbox Magazine UK
    Apr 3, 2018
    80
    Charming, beautifully odd, if a little taxing, this hunter will devour your nights.
  2. 80
    The most engaging game in the franchise. If you’ve been sitting on the Monster Hunter fence for awhile, this is the best chance to experiment and give it a try.
  3. Feb 21, 2018
    80
    Monster Hunter: World captures that feel of hunting, and despite its technical quirks and poor design decisions, if you've got a group of friends to play with it comes highly recommended. If you're running solo, you might be better waiting for a sale.