User Score
8.0

Generally favorable reviews- based on 135 Ratings

User score distribution:
  1. Negative: 17 out of 135
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  1. Jan 19, 2020
    3
    Are you people high giving this a high score? It's not passable as current-gen title; it barely passes as an OG Xbox title!

    There are horrid animations, horrid controls that are both stiff AND floaty at the same time, terrible, repetitive dialog, and worst of all, boring combat. Here's the gist of the game, ready? You fly around with Tank controls for some reason, collecting
    Are you people high giving this a high score? It's not passable as current-gen title; it barely passes as an OG Xbox title!

    There are horrid animations, horrid controls that are both stiff AND floaty at the same time, terrible, repetitive dialog, and worst of all, boring combat.

    Here's the gist of the game, ready? You fly around with Tank controls for some reason, collecting different colored balls while looking for wind currents that sometimes control you, have an awful battle and do that for about 50 hours. Seem fun? It's not.

    How any of this passed the quality testing is beyond me. I love DBZ, this though, is awful. Just a crapped out, 'C' grade title cashing in solely on blind fanaticism. I bit, and I totally regret my choice.
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  2. Jan 27, 2020
    0
    This game has a side of fun and nostalgia, but, has more defects than qualitie
  3. Jan 6, 2022
    2
    Big stinker. Impressively bad game.

    For the game called "Kakarot" you don't really play as Goku at all except for the beginning and a few boss fights. There are so many parts of the DBZ show that was cut out that could've easily immersed you into the role of Goku like the snake way arc, it only serves to undermine the games premise by removing stuff like this because we all know the
    Big stinker. Impressively bad game.

    For the game called "Kakarot" you don't really play as Goku at all except for the beginning and a few boss fights. There are so many parts of the DBZ show that was cut out that could've easily immersed you into the role of Goku like the snake way arc, it only serves to undermine the games premise by removing stuff like this because we all know the story of DBZ by now. Id be fine with playing as other characters if they played differently but they don't. Each fight plays out the same, mash attack button and then spam your energy attack when the enemy is stunned.

    When you're not fighting you'll be flying around collecting whatever garbage an npc needs to progress the story or grinding side missions until you're at a level that can take on the next enemy. The way the game gates you off with xp is really dumb, no matter how flawless you play if the enemy is a higher level you will lose because they'll just get hyper armor for no reason and kill you in one hit. Its really frustrating knowing that you cant beat the game with skill, all you can do is grind xp to the next lvl and that's it, no strategy whatsoever.

    The amount of random encounters would make a jrpg blush. Get ready to fight that same skull robot because they always show up around your objective and apparently every square inch of the planet earth. Its the most blatant example of padding I've ever seen, literally just there to waste your time. This only gets more annoying as the game goes on and IT NEVER STOPS.

    The flying is pretty bad as well. I don't know what some people are smoking but to me it was stiff and boring to control. It just doesn't feel fluid or intuitive, the characters move like their in a blender animation and it looks terrible. What's worse is how the levels are separated, you cant just fly to kamis lookout and back to chi chis place because you have to go through a level select screen and a loading screen. Call me crazy but the fun factor of flying in DBZ is freedom, being able to fly anywhere but ironically the game seems almost uninterested in immersion.

    This was the opportunity to make the end all be all DBZ game and I think bandai squandered it simply because they knew it would sell on brand recognition alone, and frankly they were right. Personally as a DBZ fan I'm tired of seeing the same story being told over and over and this game does a piss poor job of that in the first place so its a failure on two levels: it doesn't immerse you into the role of Goku and it doesn't re tell the story of DBZ in a satisfying way.
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Metascore
73

Mixed or average reviews - based on 26 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 26
  2. Negative: 1 out of 26
  1. Dec 18, 2020
    80
    This game feels just like you’re playing through the anime series at a more rapid pace. Besides Dragonball Fighter Z, it’s the first game I’ve seen to capture the feel of the series so very well and with a good bit of quality. Dragonball Z: Kakarot is a great companion piece to the old DBZ series. Whether you’re new to the series, are watching it right now or have seen it back in the past (like me) then there is something here to enjoy for you. Fans will get the most of the game, but newcomers will get introduced to the series rather well.
  2. Mar 2, 2020
    50
    While DBZ:K is a great way to relive the original series with enjoyable combat and dead-on aesthetics, it’s saddled with an open world two generations behind that detracts from the promise it shows.
  3. Feb 21, 2020
    70
    My only gripe is that for how much this game wants to be seen like an RPG it never really does anything of interest with it. If the world is going to be big, fill it with quests. Fill it with more side activities. Even if the main focus is combat, give me a reason to explore the world more than just Dragon Ball flashbacks and collectibles I am required to have to upgrade skills. I think the Yakuza games and more importantly the Fist of the North Star game from the Yakuza team shows that the game can still have heavy emphasis on combat and still be a role playing game. Kakarot unfortunately just doesn’t hit that mark.