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8.5

Generally favorable reviews- based on 1030 Ratings

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  1. May 16, 2016
    7
    Just finished the game on Ultra-violence. Game took me roughly 8 hrs. It was my first playthrough. I'll go over a couple points.

    tl;dr - The game is solid, but has several issues. If you're a fan of Quake, DOOM, Serious Sam, Bullet Storm, etc. play the game. Keep in mind that this game is trying to recreate 25 year old gameplay. Nothing incredible. (6.5-7.5 out of 10) PROS: - Nice
    Just finished the game on Ultra-violence. Game took me roughly 8 hrs. It was my first playthrough. I'll go over a couple points.

    tl;dr - The game is solid, but has several issues. If you're a fan of Quake, DOOM, Serious Sam, Bullet Storm, etc. play the game. Keep in mind that this game is trying to recreate 25 year old gameplay. Nothing incredible. (6.5-7.5 out of 10)

    PROS:
    - Nice callback to the original DOOM. (armor, health, keys, style)
    - Graphics are really nice, each area created a unique environment.
    - Fast game play. Combat is great!! Sets the mood for really fun, and brutal enemy encounters.
    - Gore galore. Blood everywhere!
    - Music is pretty good too.

    NEUTRAL:
    - Not a horror game. I was a little let down by this, but I can understand the decision.
    - Shorter game. (8-10 hrs)
    - Really heavy focus on executions. (glory kills)
    - The achievements are BAD. Not that important if you're not an achievement hunter. As an example for a bad achievement, you only get a 10gs cheevo for beating the first level on the hardest difficulty. That's it. No other achievement is awarded for completing the campaign, or other subsequent levels on Ultra-Nightmare. Huh?

    CONS:
    - Oh my God, the story is bad. So many holes in the story, especially near the end. Of course you can collect the in-game codex to get deeper with the story. But when I finished the game with over 80% of the codex collected, I still could poke holes at the story.

    - Buggy. I can't tell you how many times I've fallen through the map, or an enemy got stuck on some texture pop, or some other random BS happened during my playthrough. I've gotten stuck to the point where I would have to reload checkpoints.

    - The bosses. Every boss fight in this game was atrocious. I hate them. The game barely works during these sections, and I honestly feel that they were the least fun sections of the game.

    - VERY repetitive. The only down time you get is the loading screens, and in-between rooms. It is essentially a mindless "go here, clear room, get key, urg, open door, repeat" type of game.

    - Step down from 'Wolfenstein: The New Order'? It feels like DOOM is a downgraded version of Wolfenstein. It really does.

    Summary: A solid game
    DOOM was a fun game. As a fan of the series, I enjoyed plowing through hordes of demons with a metal track playing in the background. The game is bloody, fast-paced, and brutal, which are all good things in my book. The easter eggs are awesome, the weapons are fun to use (super shotgun FTW), and killing the big baddies with executions is satisfying as hell.

    At the end of the day, however, that's all DOOM is; a run-and-gun shooter. The formula is not exactly new, and while it does pay homage to the originals, big fans of DOOM 3's survival horror style probably won't appreciate this installment as much. The game is very repetitive, and can grow dull after a few hours of play. The story isn't that great either. I know it's DOOM and all, but, after playing Wolfenstein, I expected a little more.

    I feel that DOOM honestly just didn't live up to the hype generated from the fans, the years of it's absence, and Wolfenstein's beta bonus. It is a good game, but there a collection of small things that keep it from being perfect. I recommend that any fans of the series try it out. Just don't be expected to be blown off your feet or anything.
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  2. May 15, 2016
    9
    An utterly brilliant homage to the old school FPS. This is quintessential Doom, updated for the modern times without forgetting what it is and where it came from. Kinetic, visceral, and impactful, DOOM delivers a delightful punch to the teeth to remind audiences what a shooter is supposed to be.

    In DOOM, game-play comes 1st, 2nd, and 3rd. And by game-play I mean gun-play and by gun-play
    An utterly brilliant homage to the old school FPS. This is quintessential Doom, updated for the modern times without forgetting what it is and where it came from. Kinetic, visceral, and impactful, DOOM delivers a delightful punch to the teeth to remind audiences what a shooter is supposed to be.

    In DOOM, game-play comes 1st, 2nd, and 3rd. And by game-play I mean gun-play and by gun-play I mean HOLY HELL these are some fantastic weapons! Shooting is fast-paced and fun. Strafing, circling, closing in for for a melee kill, I found myself constantly staying on the move to avoid enemy fire and the game rewarding me for a clever and aggressive play-style. Nearly all weapons have two different upgrade paths that you can switch up on the fly and not a single one isn't satisfying to use. Ammo is plentiful but not plentiful enough that you won't be swapping out your weapons regularly, and the increasing variety of enemies that require different approaches and tactics means you can't get comfortable with just one or two guns to see you through the day. The games signature "glory kills" are fast and satisfying, requiring you to "stun" your enemies with well placed gun fire first before closing in to finish them off. Each glory kill you pull off rewards you with extra health, a great little risk/reward mechanic that keeps the pace of the fight up and never sees you retreating from an enemy in search of more health. The chainsaw and BFG are perfectly implemented as well, incredibly over-powered one-hit-kill weapons with very limited ammo meaning you'll need to carefully consider when to break them out but always incredibly rewarding when you do.

    Each level in DOOM is expansive and labyrinthine, as any good DOOM level worth it's salt should be. This ain't no corridor shooter, and you are encouraged to explore each environment thoroughly to discover all of the hidden secrets and unlockables this game has to offer. Traversing the environments is fast and fluid. You move at a satisfying clip and incorporate a clamber and, later, a double jump to navigate the large, vertical spaces.

    A point against DOOM could be it's rather weak and generic story. If you're looking for a world deep with lore then you might be satisfied by what is on offer through the collectible journal entries that flesh out the UAC and their Mars research facility, but the pretty intriguing idea of a corporation-turned-cult is barely explored. Arguably, focusing more on the story might have taken away from the game-play, which is DOOM's obvious first priority, but I did sometimes find myself wishing I had a bit more motivation than DEMONS: KILL.

    Another definite negative is DOOM's multiplayer offering, which feels very tacked on and is entirely forgettable. All of the kinetic energy and adrenaline found in the single player game is absent here. This is where the description "mindless shooter" fits perfectly, where not even a respectable variety of game modes can keep it from feeling wholly shallow and lifeless. DOOM's multiplayer is a temporary distraction to be played once and then never picked up again.

    But, despite these faults, in the end the game is just too much fun and I have so much praise for what it does do that it is hard to fault it for what it doesn't. DOOM is an incredibly refreshing return to form and has re-energized my enthusiasm for genre that has been, in my opinion, languishing for years, bereft of any originality and becoming stale and stagnant in the process. DOOM remembers that FPS's don't need to be a dreary slog nor do they need to take themselves seriously or rely on scripted set pieces to be incredible experiences. DOOM is a must buy for any shooter fan.
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  3. Jun 7, 2016
    0
    A utter disapointment to the treat that was 2014's wolfenstein the new order, DOOM sports beautiful visuals and fun weapon designs but dosen't really justify the 100AUD/60USD that the game is worth. Heres a quick rundown of what you will expect.
  4. May 13, 2016
    10
    It's complete garbage, and let's talk briefly about why. When you play it, do you feel like you're playing the shooter that started it all? Does this feel like DOOM 1, 2, or even 3? Not at all. The enemies aren't scary, the gunplay is hit or miss, the soundtrack is non-existent.

    If you want good throwback shooters, buy Rise of the Triad, Serious Sam 3, or something else, but not
    It's complete garbage, and let's talk briefly about why. When you play it, do you feel like you're playing the shooter that started it all? Does this feel like DOOM 1, 2, or even 3? Not at all. The enemies aren't scary, the gunplay is hit or miss, the soundtrack is non-existent.

    If you want good throwback shooters, buy Rise of the Triad, Serious Sam 3, or something else, but not this.

    Besides, after Dead Space, this series is just a joke.
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  5. May 13, 2016
    4
    A utter disapointment to the treat that was 2014's wolfenstein the new order, DOOM sports beautiful visuals and fun weapon designs but dosen't really justify the 100AUD/60USD that the game is worth. Heres a quick rundown of what you will expect.

    Pro's + The game is beautiful no doubt and made the transition from E3 presentations to home platforms without any major downgrades +Weapon
    A utter disapointment to the treat that was 2014's wolfenstein the new order, DOOM sports beautiful visuals and fun weapon designs but dosen't really justify the 100AUD/60USD that the game is worth. Heres a quick rundown of what you will expect.

    Pro's
    + The game is beautiful no doubt and made the transition from E3 presentations to home platforms without any major downgrades
    +Weapon design is great all guns look beautiful and handle well at blowing your enemy to pieces
    +Easter eggs are fun
    +The game is hard especially on Nightmare proving an extreme challenge for even the most hardened of video game veterans

    Neutral (don't impact final score)
    / Sound design is great..... when it actually works, the sound on my game broke 2 hours into my first playthrough and requirded a new save file to fix.
    / Fast paced shooter elements are fun but eleminate any stratergy that might otherwise have been used. There is literally a crouch button in the game with little more than the purpose to enter secret area's.

    Negatives
    -The game is formulaic and every mission is brought foward as destroy these monster shires survive a wave of hellspawn, go to the next shrine and repeat with the only major variation being if there is a new major boss.
    - Multiplayer is God awful and presents the worst old school and new elements of arena shooters with little need to play other than to get all achievements
    -Story is weak and otherwise falls apart pretty early on in the first act
    -Monster encounters are expected and devalue the games horror elements
    -Lots and lots of bugs e.g disapearing sound, poor hit detection, enemies freezing in motion
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  6. May 13, 2016
    0
    Not on the same level as Doom 3 or Resurrection of Evil. This is just a mindless, overly-fast-paced "dude bro" style shooter. If running around and breezing through enemies is your thing, you'll love this garbage. If you liked the survival horror style of things that Doom 3 provided, then you will be extremely let down by this game.

    I had been waiting so long for a Doom 4. I was so
    Not on the same level as Doom 3 or Resurrection of Evil. This is just a mindless, overly-fast-paced "dude bro" style shooter. If running around and breezing through enemies is your thing, you'll love this garbage. If you liked the survival horror style of things that Doom 3 provided, then you will be extremely let down by this game.

    I had been waiting so long for a Doom 4. I was so excited. What a letdown. :(
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  7. May 19, 2016
    2
    Youre not old school, youre just old.
    While I loved the original doom, when i was a kid....the 2016 reboot failed to capture the excitement and glee I once felt.
    I lie, i was excited up to playing the game, then it all went wrong. Sure sure its slick, the graphics are gorgeous and skyboxes and lighting is great, but i felt like a moron while playing. It made me feel silly. It worked
    Youre not old school, youre just old.
    While I loved the original doom, when i was a kid....the 2016 reboot failed to capture the excitement and glee I once felt.
    I lie, i was excited up to playing the game, then it all went wrong.
    Sure sure its slick, the graphics are gorgeous and skyboxes and lighting is great, but i felt like a moron while playing. It made me feel silly. It worked back then because we were all kids and a bit of naughty violence made us feel cool, but now, its just embarrassing.
    People are saying its the most violent game theyve ever played?.... is it? its got a few cool glory kills but after id done about 5 i was over it. the rest is blood mists with some gibbs mixed in.
    missions are basically arena style sections with keycards or basic objectives to find or complete.
    worth trying as this may be your thing but i seriously recommend watching playthroughs or waiting for a 20 pound/dollar price drop.
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  8. May 16, 2016
    2
    Game feels tired. Uninspired. Clunky. Slow load times. Stripped down multiplayer mashup of Halo/Destiny without any of the fun parts. I enjoyed the fast pace and focus on using different weapons to their advantages. Colorful. But tired. Made by tired old men who just want to buy their wives a new kitchen.
  9. May 16, 2016
    2
    This game's high ratings prove that most of us truly have the attention span of goldfish. This was simply an ADD fueled chaotic mess of bullets and explosions. DOOM 3 was far superior and should have built off of what that game did right, not for the sake of sales, but for the sake of quality. DOOM 3 had patience, atmosphere, lore, and still managed to pull off some of the most gruesomeThis game's high ratings prove that most of us truly have the attention span of goldfish. This was simply an ADD fueled chaotic mess of bullets and explosions. DOOM 3 was far superior and should have built off of what that game did right, not for the sake of sales, but for the sake of quality. DOOM 3 had patience, atmosphere, lore, and still managed to pull off some of the most gruesome and epic boss fights in FPS history. These were elements that made it stand out from the COD multiplayer, DLC, micro-transaction gaming world that soon developed. DOOM 4 resorts to a cheep arcade style which, yes, is nostalgic, but sorely lacks in potential, especially when considering you'll pay 60$ or more for it. 60$ for an arcade game that will get old in a month at most. When I heard DOOM was coming back I didn't think I would be playing Call of Duty with demons. The game fails to take itself seriously. Now I am not knocking the artists or any of the ingenuity at hand here. The graphics and designs look great. The problem is the lack of atmosphere and depth which were great additions to the series in DOOM 3. Could you imagine a dark and brooding DOOM that would genuinely terrify you with the graphics this game implored? That, and of course mixed-in sections filled with enemies and crazy loud music to get the blood pumping. Then simply up the difficulty and storytelling to appeal to the non-casuals and you would have an absolute masterpiece. That is what this DOOM should have been. Unfortunately, it isn't. I would not pay more than 35 dollars for it. I might pay 40 if that included any DLC. I've been observing the gaming industry and its development for some time now and I can promise you that a DOOM solely based on instant gratification will not hold the public's attention for long. It will sell great at first due to nostalgia factors, but after making that initial revenue it simply won't stand the test of time. I know this was a long read and I thank you for getting through it if you have. I have been a huge DOOM fan all my life and it pains me to see that this series has taken a huge step backwards instead of continuing to be an innovator of the FPS genre. Expand
  10. May 17, 2016
    7
    I'm not sure if I like this new DOOM enough to really want to keep playing it. There was a sharp increase in hype over this new DOOM game that made me think I could get in, get totally creeped out and have fun doing it. There's still some gameplay to forge through but I'm underwhelmed with DOOM, and I think that many others will share my complacent attitude towards this game. Many mayI'm not sure if I like this new DOOM enough to really want to keep playing it. There was a sharp increase in hype over this new DOOM game that made me think I could get in, get totally creeped out and have fun doing it. There's still some gameplay to forge through but I'm underwhelmed with DOOM, and I think that many others will share my complacent attitude towards this game. Many may love it, many will hate it, few will fall in the middle. Expand
  11. Mar 10, 2017
    6
    I don't understand the hype around this game, it's a solid shooter for sure but it didn't really excel in any area. The main downside of the game is that it was just a group of different encounters with very little inbetween. Once you've glory killed the demons a couple of times it starts to get old for a core mechanic.
  12. May 30, 2016
    6
    Visually its amazing. The gameplay on the campaign is pretty fun and challenging due to the lack of ammo when you get into hordes of monsters to slay.

    Multiplayer is pretty average. It's fun for a little bit, but it doesnt give you that feeling where you want to play it over and over again. I can happily play it for an hour, then turn it off and put it away for a week.
  13. Dec 14, 2020
    7
    After its long wait Doom is back. I have waited for this game to return to next gen for a long time and i am so glad it is back. This has to be the most intense game i have played in a long time. It has lots of blood and gore. I like how i can perform execution on the demon and just rip them apart.

    This game has to be one of the best FPS game that i have played in a long time with all
    After its long wait Doom is back. I have waited for this game to return to next gen for a long time and i am so glad it is back. This has to be the most intense game i have played in a long time. It has lots of blood and gore. I like how i can perform execution on the demon and just rip them apart.

    This game has to be one of the best FPS game that i have played in a long time with all the guns you can get and modify. there is some good jump scares in the game and as you progress through the stages it gets harder. This is a game i am happy i purchased and would recommend people buying this game and giving it a try.
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  14. Jun 4, 2016
    5
    The single player is kind of boring and uninspired, Multiplayer is dead already somehow, I've only managed to get into two 1v1 death matches myself. This game makes me think of call of duty with demons. There's no form of complexity or depth at all. If you have the attention span of a gnat and can't focus on anything but running around and shooting things then this game is for you. If youThe single player is kind of boring and uninspired, Multiplayer is dead already somehow, I've only managed to get into two 1v1 death matches myself. This game makes me think of call of duty with demons. There's no form of complexity or depth at all. If you have the attention span of a gnat and can't focus on anything but running around and shooting things then this game is for you. If you like depth and story with your games then you will be like me and handing in your copy shortly after purchasing it. Doom 3 is better by a land slide. Expand
  15. May 7, 2018
    7
    Critics (professional or not) rave about it, but only 20% of its players in Xbox have completed Doom (for comparison that's around 30% for competing shooters). What's the catch? This review might explain.
    First, still after 2 years and 62GB of updates, there is a bug that corrupts some saves. When it happens, enemies stop spawning correctly and passages remain blocked. If it happens to
    Critics (professional or not) rave about it, but only 20% of its players in Xbox have completed Doom (for comparison that's around 30% for competing shooters). What's the catch? This review might explain.
    First, still after 2 years and 62GB of updates, there is a bug that corrupts some saves. When it happens, enemies stop spawning correctly and passages remain blocked. If it happens to you in the 6th mission (like it did to me) you're of luck: there is no way to restart the current mission from the beginning. Unless you really love the game and start from scratch, you have to restart the game. So take the rest of the review with a grain of salt, as I've only played (pretty thoroughly) the first 5.5 missions.
    Let's switch to something positive: the combat. The enemies attack you from all sides, each one with the different types of attacks. Movement is crazily fast and fluid (60fps). Prioritising and being quick on your feet is crucial: trying to bring an important guy to low life and go for a close up gore kill is a risky tactic, rewarding you with a rain of health packs. Most weapons are awesome, with interesting primary and secondary fire modes. The only distraction is weapon switching on consoles: you switch from let's say the shotgun to the rocket launcher, only to find that it's low on ammo. You hold Y, time slows down, you switch to let's say the gauss cannon. You fire a couple of crucial long shots, then you press Y for a quick switch back to shotgun, only to be found again to your rocket launcher.
    And that's just one of the areas where Doom prioritises old-school for old-school's sake, not caring about innovations since Halo. In most console shooters inventory is in front of your eyes (dropped weapons of the enemies), you don't need to stop time to pick it or manage its upgrades - and that allows it being played co-op. Even the most hardcore PC fan who loves to remember that x weapon is on button 7 will accept that being to play Doom in co-op would have been AWESOME.
    At least its combat... Because a big part of 2016's DOOM is about exploration. We're not talking just about optional exploration to find admittedly cool collectables or original-Doom levels. In order to fully upgrade your weapons and armour to the max you have to pass lots of time between battles navigating the map, and jumping around. And even though there's not much to see (Doom is an endless exchange of grey, red and brown), there is a lot of pleasure in finding those things. But reaching them is not fun. The first person perspective, floaty movement and (in cases of hidden areas) confused visual language on what is interactable or can be reached would have been simply annoying if they weren't combined with an abysmal checkpointing system. You risked a jump to reach something marked on your map and you fell (because the game expected you to go there another way)? Good luck, you're back before your previous battle. And if this battle is the one where you have to use your double-jump to hunt around imps who push you to the abyss, you might be justifiably infuriated (if you enjoy shooting with platforming, try Titanfall 2's campaign instead).
    Until this moment I didn't mention any story. It's because Doom proudly makes fun of its "scientists opened a door to hell, kill and destroy everything you meet" plot.
    There's also a multiplayer, but I arrived to the game so late that it's dead - most people say it wasn't particularly good anyway.
    To conclude, Doom appeals to nostalgia with some hits and some misses, but real thing it is adding to the genre (and which I hope other games will copy) is the rewards for risking to get close and personal with enemies.
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  16. May 17, 2016
    9
    Do you like Metroid Prime? What about Halo? Also Half-Life? Then you will love this gorefest. Fast-paced, simple combat, silly story, heavy emphasis on exploration, and the goriest graphics in any video game besides perhaps Mortal Kombat X on the Xbox.
  17. May 16, 2016
    8
    Doom 4 feels like a cross between your average linear FPS and a sandbox adventure game. Each mission takes place on a map that has a specific, linear objectives, but you are free to explore the area, find secrets and optional upgrades, and sometimes tackle the objectives in whatever order you please.

    The gameplay classic Doom run-and-gun. It is not survival horror. The enemies chase you
    Doom 4 feels like a cross between your average linear FPS and a sandbox adventure game. Each mission takes place on a map that has a specific, linear objectives, but you are free to explore the area, find secrets and optional upgrades, and sometimes tackle the objectives in whatever order you please.

    The gameplay classic Doom run-and-gun. It is not survival horror. The enemies chase you relentlessly, so the key to survival is movement, not cover. That's not good or bad--I don't believe it deserves a positive or negative review based on that alone--it's just what it is. If you think you'll like a fast-paced shooter, you'll like Doom 4. If not, you won't.
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  18. Jun 6, 2016
    6
    the game felt nostalgic for fans of the game but i feel that the Game feels tired. Uninspireing. load times were slow and i got bored before i even started playing it. It could be improved in so many locations. it was a wannabe multiplayer mashup of Halo/Destiny without any of the fun parts. The first time i actually got to spawning i fell through the map and didn't get to see thethe game felt nostalgic for fans of the game but i feel that the Game feels tired. Uninspireing. load times were slow and i got bored before i even started playing it. It could be improved in so many locations. it was a wannabe multiplayer mashup of Halo/Destiny without any of the fun parts. The first time i actually got to spawning i fell through the map and didn't get to see the nostalgia of looking at our old favourite monsters. I enjoyed the fast pace whilst actually playing on doom whilst using all of the old different weapons to their advantages lots of overpowered guns and glitches. Colorful. But tired. It is lucky to get a 6 out of ten from me. Expand
  19. Jan 3, 2020
    1
    Après un Doom 3 qui ressemblait (enfin) à un vrai jeu, voici le Doom 4 (appelé simplement "Doom" pour d'obscures raisons de marketing ?) qui revient aux sources de la célèbre et très surestimée licence... retour donc aux niveaux labyrinthiques au sein desquels on tourne en rond comme un con... moi qui croyais que c'était un bon gros jeu de bourrin où on se borne à flinguer du monstre à laAprès un Doom 3 qui ressemblait (enfin) à un vrai jeu, voici le Doom 4 (appelé simplement "Doom" pour d'obscures raisons de marketing ?) qui revient aux sources de la célèbre et très surestimée licence... retour donc aux niveaux labyrinthiques au sein desquels on tourne en rond comme un con... moi qui croyais que c'était un bon gros jeu de bourrin où on se borne à flinguer du monstre à la chaîne, me voilà fort dépité...

    Bien sûr, c'est tout de même le cas assez souvent (quand même) mais pas assez... ce ne sont en fait que des escarmouches (certes ultra violentes) diluées dans un putain de jeu de piste avec un vague objectif sur le HUD : Doom Lanta, le jeu d'orientation en fait ! passer sa vie sur la carte pour repérer où l'on pourrait... passer s'avère particulièrement désagréable. Et ennuyeux.

    Les combats (quand on tombe enfin sur les démons) sont indéniablement furieux et la nouveauté des "glory kills" qui oblige au corps-à-corps (très gore) pour regagner de la vie est bien fichue mais on s'en lasse malgré tout assez vite...

    Pour le reste, on a un double saut très mal foutu qui marche une fois sur deux et pas de sauvegarde manuelle (?!)... Pire, la maniabilité à la manette est complètement foirée : le stick gauche a une zone morte trop importante, puis une accélération également trop importante : se placer pour les doubles sauts devient alors un calvaire !

    Techniquement, c'est très beau et toujours à 60 im/s, ce qui ne gâte rien... mais le reste n'a pas bénéficié de la même attention : Doom ne peut donc se débarrasser de ses vieux démons et demeure une sorte de belle démo technique mais hélas aussi creuse que vide. Et inversement.

    Pour apprécier la furie de la baston "à la Doom" mais sans les défauts, on se tournera en conséquence avec une joie non dissimulée vers Rage 2, autrement plus rigoureux et jouissif. Et bien plus drôle !
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  20. Jul 3, 2018
    5
    My interest in playing FPS that has no additional tactics is at its end I think. Doom is great for what it is,just not my type of game.

    Pros:
    - The visuals and shooting were great
    - Tried some interesting techniques with skills and melee finishes

    Cons:
    - I had a headache playing it
  21. Aug 22, 2018
    2
    Alright guys/some gals, I've been compelled to create an account for this one. I'm a Doom franchise fan, and this is by far the worst Doom game I've played. I'm writing this with the intention of saving my fellow world citizens a good $20 that you could use on far better things; certainly better than the $20 I spent on this game for Xbox One.

    Let me just get my largest complaint out of
    Alright guys/some gals, I've been compelled to create an account for this one. I'm a Doom franchise fan, and this is by far the worst Doom game I've played. I'm writing this with the intention of saving my fellow world citizens a good $20 that you could use on far better things; certainly better than the $20 I spent on this game for Xbox One.

    Let me just get my largest complaint out of the way first- the sound. The high-pitched, haphazard gun sounds, music, and that stupid damn high-note within the game menu just about drove me to the edge. I persevered through a few hours regardless thinking that there was a light at the end of the Doom tunnel, but no. Only some of the most half-hearted attempts at game atmosphere generation through sound/music awaited me. It was unbearable... not for lack of quality compared to the bulk of 2018's music as a whole, (not a **** high bar), but for a lack of effort in creating the eerie hellscape that the best Doom games have offered, (Doom 64 being my personal favorite).

    Anyway, exposition aside- this game isn't fun. You are limited to melee being your best weapon against enemies in a transparent "cool, look at how bloody things are" direction the developer sets you on as opposed to any spontaneous tactical ingenuity that the best shooters make you perform. This game is a marketing pitch.

    So many reviews proclaim this to be one of the best shooters ever. This is another reason I'm writing to you all right now. I value my video games as an escape, a source of relaxation, and entertainment. This game isn't even fun while you're drunk; this is a hypothesis I've tested today after reading some of the glowing reviews yesterday. I thought, "maybe everyone else is loaded playing this thing, and just killing things is way more entertaining then." Nope. It's still stupid.

    One room after the next, killing about 20 demons that inconveniently spawn on top of you while you're killing another, and with the other demons taking a smoke-break while you "glory-kill" a demon, (a horribly stupid way that the game refers to you instantly punching an enemy to death once you've shot it once or twice). Seriously. While I was punching an imp to death, about 6 other demons just stood there watching and not trying to kill me.

    There are plenty of "secrets" in the game that aren't so secret. It's really cool that the developers spent the time and effort putting them in there. What's not so cool is that there's a map feature in the game that shows you EVERYTHING. If you're like me, a gamer who likes to do their best at a game without crossing the line of way too much effort, then you'll be endlessly frustrated by this like I was. You have to stop and open your damn map to see where secrets are. The secrets benefit you by improving your character. You would be remiss not to find the easily shown secrets. This unfortunately means you have to hit the "select" button to open your damn map every 2 minutes to make sure you're not missing anything in the weird, apparently "made for multiplayer," map design of the campaign. It really takes you out of the Doom atmosphere and makes you feel like you're hunting for treasure in between rooms of generic demons.

    It's boring. The sound is annoying. It's not a horror masterpiece like some of the Doom games. It makes you question why you're playing video games. It makes you feel stupid. It is stupid. You are much better served doing anything but playing this game. I'm giving it a 2 because it's Doom.
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  22. Mar 20, 2020
    7
    Динамичный экшен , которому не хватает скоростей и масштабов.
  23. Apr 10, 2020
    7
    Yeah, the graphics are awesome, but the gameplay...I don't like it. It's too odd and weird. It's not natural or normal to play. The story is indeed intersting but, the jogability....
  24. Jun 30, 2020
    7
    Fun for a short while, but the boss fights were very tedious and boring. Admittedly, I am not very good at fps games and I just don't have the patience to learn the boss's tell moves and counters so for you, this game might well rate more highly, but for me it wasn't a super hit.
  25. Feb 5, 2021
    5
    I don’t see the hype for this game all it is is running and killing with no narrative whatsoever, only saving grace is the decent gameplay and visuals. Only saving grace is that it is free on gamepass.
  26. Nov 30, 2021
    2
    Most overrated and boring shooter in recent memory. Combat has zero depth, has poor balancing considering 2 weapons supershotgun and guass cannon break the game and is mind numbing repetitive. I see people claim this game has good story which is absurd.
  27. Dec 29, 2021
    9
    Atmosphere: 9
    Enjoyment: 8
    Gameplay: 9
    Graphics: 9
    Music: 10
    Story: 7
    Total: 8.67
  28. May 31, 2016
    10
    Doom is a brutal masterpiece; a step into the past to show the modern market that the old formulas still work in an oversaturated, corridor shooting gallery market. It seems to often today that we are bombarded by Call of Duty style simplistic campaigns where a straight line punctuated by explosions designed to give Michael Bay an erection. This design has worn thin and Id and BethesdaDoom is a brutal masterpiece; a step into the past to show the modern market that the old formulas still work in an oversaturated, corridor shooting gallery market. It seems to often today that we are bombarded by Call of Duty style simplistic campaigns where a straight line punctuated by explosions designed to give Michael Bay an erection. This design has worn thin and Id and Bethesda have listened to the customers and have given us something so refreshing and nostalgic at the same time that you can't help but get your demon murder chub on.

    Doom 2016 was to be a direct sequel to Doom 3 but according to developers was looking like Call of Doom. So, the Elder Scrolls Gods and Id Software went back to the drawing board and look at the original designs of Doom and what made it special. Shooting, lots and lots of shooting...with buckets of gore.

    This games stands on several areas VERY strongly: Graphics, Sound Design, and TIGHT gameplay.
    First, Graphics: This game has some of the best volumetric and particle effects in a game as of late, and for such a retro feeling title, has a REAL current (next) gen feeling on all three systems (played it on PC and Xbox One). This is even visible in the first minute of the game, where sparks shower from damaged wiring above your head, and steam from vents pumps out into corridors. Enemy design and weapon animations are top notch and show a love the lore, the past, and where they want to go. Unlockable character and weapon models are actually fun to look at as they are animated (this is fluff stuff) and show the minute level of detail put into each enemy you will eviscerate and each weapon that will be doing the former.

    Sound design: Top notch, truly epic and unnerving at the sametime. I played this on a headset and recommended that or full surround sound to REALLY get the blood pumping. Demons are guttural, weapons echo with unleashed discontent, and the music metal as f**K where it staccatos the action sections perfectly and makes you feel like a combat murder God.

    Gameplay: Best in years. Level design is built into this and harkens back to original Doom design; levels are non linear after the first level (training wheel right?) and key card hunting has returned. Secrets litter each level and built in challenges in each level not only keep things interesting and challenging but also are useful for upgrading your weapons. Segway into weapons, all weapons feel powerful sans the pistol and have amazing mods that give the game a RPG-lite addition that at first I though would be out of place....but its not! Weapon changes turn your simple combat shotgun into a grenade launching or triple blasting monster early game, where later a chain gun can turn into a Nonuple barreled monster that would make a GAU-8 Avenger piss itself. There are some armor upgrades that are helpful but not intrusive to where it could become a focus, and thus it fits well. Staples are back like the BFG and Chainsaw, but are so powerful they are leashed by low ammo for both (yes chainsaw has fuel) to make them utility weapons and thus not make the game "easy mode" but still keeps them SUPER fun and awesome to use. Shooting in the game is superb and retro...you will carry ALL the guns and shoot ALL the things with extreme prejudice and NO reloading (sans cycling the combat shotgun and reloading the super shotgun). The gameplay feel kinetic and VERY fast, as you will zip around with all the speed of the original doom and shoot hot hate shrapnel at everything that moves.

    Story: it is there and fits as lore. It is simple but fun, and most importantly, NOT important...this is a game ALL about gameplay (naughty Dog you pretentious studio) so the story does not get in the way. No proper cut scenes, you start killing 5 seconds into the game, and there are only a couple spots where the game slows a moment for story, and such points have Easter eggs and things to see so it doesn't disrupt thing terribly.

    Multiplayer is fun but not amazing, so come for the campaign. Snapmap is pretty cool and I hope they flush it out more with updates because I see TONS of potential with it.
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  29. May 20, 2016
    10
    Dont buy this if your one of these COD Battlefield Halo kids that knows nothing about the true meaning of ''first person shooter'' (doom clone). Doom is oldskool. The single player is excellent and will be enjoyed by people who remember the classic Doom. The multi player is a bit of a let down. But thats what Battlefront is for :) As far as graphics and game play are concerned, they areDont buy this if your one of these COD Battlefield Halo kids that knows nothing about the true meaning of ''first person shooter'' (doom clone). Doom is oldskool. The single player is excellent and will be enjoyed by people who remember the classic Doom. The multi player is a bit of a let down. But thats what Battlefront is for :) As far as graphics and game play are concerned, they are pretty good. The only people that would give this a bad review would be people who are younger then 30 or someone that has not got a clue what a decent game is. Expand
Metascore
87

Generally favorable reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 25
  2. Negative: 0 out of 25
  1. Jul 13, 2016
    88
    In the upcoming sequels (because let's face it, we know that they're already in development), please bring back a strong element of horror. I believe Guillermo Del Toro would be a fantastic asset for horror consultation. If you decide to go that route, I'd love to see the path this takes.
  2. Jun 21, 2016
    70
    While we won't go anywhere near as far to say that this online facing side of the game is an afterthought, it doesn't carry with it the same sense of intense playtesting and meticulous detail as the solo campaign.
  3. Official Xbox Magazine UK
    Jun 20, 2016
    90
    A tremendous return for an all-time great. Doom feels so fresh by being so old-school. [July 2016, p.75]