User Score
7.6

Generally favorable reviews- based on 385 Ratings

User score distribution:
  1. Negative: 57 out of 385
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  1. Aug 30, 2014
    5
    Not my type of game. I actually think it is REALLY boring. I Know there are people out there that love it but those other people will find it to be very eh. I'm not trying to start a fight with the people that like it. I'm just helping other people who are on the fence about buying it.
  2. Dec 8, 2014
    6
    There are so many good things about this game, the different skills and customization of skills, how well it works on the Xbox One, the graphics, the cutscenes, the animations. The game takes me back to my High School years when I would act like I was going to sleep, and then sneak back on the computer to play Diablo 2. I lived on Jolt soda in the mornings back then.

    The game is WAY TOO
    There are so many good things about this game, the different skills and customization of skills, how well it works on the Xbox One, the graphics, the cutscenes, the animations. The game takes me back to my High School years when I would act like I was going to sleep, and then sneak back on the computer to play Diablo 2. I lived on Jolt soda in the mornings back then.

    The game is WAY TOO EASY. My friend and I played through Act 1 on EXPERT and I died like twice. I don't want the game to be soul crushingly impossible but I do want to sweat a little bit. There are so many defensive abilities I don't even need to use. I'm playing as a monk and I have an ability called blind which prevents all enemies in the area from attacking for a few seconds. However because the game is so easy there is no reason for me to even press that button. I assume I'm supposed to be a glass cannon but I'm more like an invinicible nuclear bomb.

    The leveling system is ANNOYINGLY FAST. I got to a point where I just ignored all the new abilities I kept unlocking and just continued playing. I dont understand why I would get to level 30 just playing ACT 1!

    The game hands out WAY TOO MANY orange (epic/legendary/powerful) items. Again I got to the point where the game was so easy I was just using whatever I had on and turning the new orange items into enchanting mats. This game needs to hand me a cracked sash and a butter knife and tell me "tough sh..!"

    I will continue to play this game but Im goning to take items off my character / only wear the less powerful gear and try to add some fun to this game.

    6/10
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  3. Nov 23, 2014
    5
    This game is only fun if u coop with a friend and even then it gets boring pretthy quick. I found myself hoping for the ending because everything was getting so tedious and repetetive. Some more inovative gameplay had been welcome.
  4. Dec 29, 2014
    5
    Polished, well made, no bugs, etc. A triple-A execution but one thing just doesn't work, the game is waaaaay too easy. So much so that it makes the game feel like it will never let us die.

    We started on normal and we could literally just tape the A button down, go make some drinks and come back without a scratch. We changed to Hard, same thing, so we moved to Expert...still baby pablum
    Polished, well made, no bugs, etc. A triple-A execution but one thing just doesn't work, the game is waaaaay too easy. So much so that it makes the game feel like it will never let us die.

    We started on normal and we could literally just tape the A button down, go make some drinks and come back without a scratch. We changed to Hard, same thing, so we moved to Expert...still baby pablum easy. At Expert level we should be wiping regularly but we barely had to use a potions every 30 min. There are some contextual actions like AoE attack that will freeze you in ice and we did dodge them at the beginning but even that was not necessary. The damage we took was too low and the recovery rate of the gear offset the dps taken by 80%.

    Considering we were both average gamers, completely new to the game, chatting all the time while drinking too much vodka it just felt like the game was broken. Somehow it wouldn't let us go on a higher difficulty setting (requires a certain % of epic gear, totally unnecessary) but we tried. Bosses were also very easy, they have the same difficulty curve as a pack of mobs rolled into one. They don't spike on dps, they don't require a strategy, there is no gear check and basically you just hack them slowly like you would hack 50 mobs packed one on top of one another. You can use the Left/Right or X buttons for "special moves" but it's almost optional, it just goes a bit faster.

    The economy also looked broken, particularly in Expert mode. The XP and the $$ are increased 150% so you literally swim in cash. By the time you reach level 20 you can afford every single epic gear at the vendor and after you sell your old gear cash balance is still 10x what the vendor can sell you. We quickly figured out we could just buy everything without worrying about $.

    The game is still a 5 because the storytelling is great, the graphics are cool and there is always something to keep your attention. This is a game clearly designed for a flat, constant and predictable serotonin delivery in players' brains. The pacing is very regular with mobs evenly spaced, drop rate high with even epic gear (yellow) dropping too often for something supposed to be rare. There are no long walks or downtime, no difficulty spikes, no skills nor thinking nor online research is necessary, gearing is obvious, skill configuration is very simple to balance with gear, cash is abundant, quests are easy to find, ports everywhere so you just teleport back to quest giver, you're never lost (it's too linear anyway), etc.

    Basically, the game is designed with multiple small rewards, low difficulty, low strategy, low frustration and a constant string of small happy moments to make the players feel good the entire time he plays. You don't get those huge "HURRRAY!" moments of glory when you finally beat something that was insurmountable but you also don't ever get the negative feeling of struggle or having to search for a solution.

    For very, very casual players (or very young) this game is huge, it will spoon-feed satisfaction to all, your character looks badass and will be best game ever. For older players who've acquired depth with bigger scale MMOs and have experience in more complex and more challenging games, Diablo III will look like a puzzle for 10 year olds with 20 pieces to put together. It's pretty, very well made, some original ideas...but it's so simple that when you realize it doesn't matter what you do - you will win no matter what - then you realize the game treats you like a child.
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  5. Oct 21, 2016
    7
    This review contains spoilers, click expand to view. So, here we are again with the 'Expansion' pack to Diablo 3, Reaper of Souls. While this is the 'Ultimate Evil Edition', which includes Diablo 3 generously, it's essentially Reaper of Souls packaged differently. So, what has Reaper of Souls done to improve or stagnate the same tired mechanisms of Diablo 3?

    In a number of surprising ways, Reaper of Souls improved on Diablo 3. The crafting system for items and legendaries, while even more streamlined, has made the system very easy to understand and compatible in different playthroughs. There are now 'paragon' levels that allow you to continue levelling up past Level 70 (for some reason), so grinding is somewhat less of a chore. Also, Grinding is less of a chore not only by that but with these new 'Nephalim Rifts' that allow you to nab some pretty neat loot and materials for legendary items or breaking down legendary items for their powers. Health Potions, instead of being a set amount to carry, are now infinite and have a cooldown, which, once again, plays hard on 'streamlined', notably keeps the pace of the game going, as you don't have to micromanage potions (not like you would anyway with the thousands upon thousands of means to obtain health through items).

    Story, well, it's once again on the cutting room floor. The only silver lining with the story is there is actual closure with Leah's mother, who betrays you in the D3 only to disappear somewhere for you to go fight Diablo in Heaven. Malphael, some angel or whatever, wants to use the black soulstone to essentially rid of all death an destruction, but in doing so, has to kill innocent people in the process. This would be a means to convey a 'moral grey area' with malphael, but that aspect never gets treaded farther and only serves as a excuse for the Primevals to escape once more, as the Black Soulstone that has carried the Evils is broken at the last moment. So all in all, pretty meh in my opinions, but the area of Wayrest is very neat and varied, with a number of dynamic quests that can be amusing or enhance the lore around the city, with a much more 'spooky' feel to it than the whole of Diablo 3 (once again, not that I care, since I never thought that Diablo games were creepy anyway).

    The new class to the table is the Crusader, much in the same way as the Paladin in D2, is a more strength/faith based player who can dish out holy damage at an unprecedented rate, and equalizes with the Barbarian as a strength-focused player character against the other 4 classes that either were intelligence or dexterity based. While the crusader isn't necessarily original, the Crusader offers just enough callbacks to the Paladin and new tricks of it's own to differentiate it from it, as the Paladin was much more Dexterity based than the Crusader was.

    So while Reaper of Souls is still a hand holding bore of a experience that dreads on even with the new longevity added to it, ROS at least now has a much more satisfactory successor to the great Diablo 2. But certainly not it's DLC, Lord of Destruction.
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  6. Sep 11, 2014
    7
    There are some really good elements to this game, and there are loads of content on this disk. That said, it does get kind of monotonous as time progresses and the graphics look rather muddy and hexagonal. All together though, pretty fun to play and should be good for several weeks of fun.
  7. May 7, 2019
    5
    Basically a button masher without the heart of the PC game. I'll take any of the Elder Scrolls over this. Not even worth buying used at Game Stop!
  8. Aug 3, 2021
    5
    This game feels like an attempt was made to make it good but falls far short of that. Its core gameplay is a great launching off point but past that it appears that there was a huge disconnect between the developers vision and the vision of those who loved the first two.
  9. Aug 19, 2023
    7
    Игра на самом деле неплохая, в целом интересная, но местами очень душная. По крайней мере первые три акта было, действительно, интересно играть, но остальные два дались с трудом, потому что в игре, как мне показалось, очень мало разнообразия: последующий акт отличается от предыдущего только текстурами. Никаких новых, интересных механик не добавляется по мере прохождения игры. Всего паруИгра на самом деле неплохая, в целом интересная, но местами очень душная. По крайней мере первые три акта было, действительно, интересно играть, но остальные два дались с трудом, потому что в игре, как мне показалось, очень мало разнообразия: последующий акт отличается от предыдущего только текстурами. Никаких новых, интересных механик не добавляется по мере прохождения игры. Всего пару запоминающих боссов в игре могу вспомнить, а большинство простейшие и скучные, финальный так вообще очень сильно разочаровал. Весь гейплей игры заключается в бесконечном тыканьи кнопки удара. Ну серьезно, я даже пятидесяти метров не могу пройти, не убив орду демонов. К последнему акту это очень наскучило. Мне, как человеку не знакомому с этим жанром игр, Diablo 3 напомнила Alien Shooter геймплеем, только без пушки и прикольной музыки и Skyrim тем, что герой и там и там особенный, мастер на все руки, единственный в своём роде, наделён невероятными силами, и только он способен спасти этот мир. По началу, действительно, интересна прокачка персонажа, развитие навыков, объединение самоцветов, совмещение способностей, большинство из которых бесполезные, но всё же некоторые в совокупности могут сделать героя, действительно, могущественным, но позже ты понимаешь, что практически нет никакого смысла заказывать снаряжение у кузнеца, зачаровывать снаряжение у гадалки (если только следующий босс не Диабло, который, как мне показалось, единственный сложный босс в игре (на "истязание 1" уже невозможно было выиграть, поэтому пришлось понизить уровень до "мастера")), потому что, поиграв ещё 10 минут, обязательно найдешь снаряжение получше своего. Вот убил могущественного босса, получил имбовое снаряжение, и тут спустя несколько минут игры от бомжа получаешь легендарное снаряжение, которое гораздо мощнее. Игра, как по мне, слишком растянута и совсем не реиграбельна. Да, может быть, интересно посмотреть на способности персонажей других классов, но оно того не стоит, чтобы опять пятьдесят часов убивать нескончаемые орды демонов. В целом игра проходная, я бы ничего не потерял, если бы не прошёл эту игру. Expand
Metascore
86

Generally favorable reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 17 out of 18
  2. Negative: 0 out of 18
  1. CD-Action
    Oct 24, 2014
    95
    One of the best games for new consoles. Maybe even the best one. [Nov 2014, p.58]
  2. Oct 21, 2014
    90
    The structure of the new adventure mode, overly easy leveling and accessibility of overpowered weapons have removed some of the sense of wonder and exploration from the game, but the Ultimate Evil edition is undoubtedly an improvement on Diablo III and earns a well deserved bump in score. Highly recommended.
  3. LEVEL (Czech Republic)
    Oct 13, 2014
    80
    Everything you'd hoped for from a collection like this. The console edition is just as addictive as the PC original and boasts a fun local co-op to boot. [Issue#245]