Metascore
76

Generally favorable reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 8
  2. Negative: 0 out of 8
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  1. Jun 5, 2020
    89
    Deliver Us The Moon is an incredible experience which I would recommend to anyone in its current form. Its story is short and sweet, delivering all the punches it needs to while rarely over-indulging in itself and wasting its players' time. While it suffers from a few minor drawbacks, they don't come anywhere close to bringing this rocket ship back down to Earth.
  2. May 4, 2020
    80
    The KeokeN Interactive game, though imperfect, teaches us that we must first keep our feet on the ground and not look so much at the stars.
  3. Apr 28, 2020
    80
    Deliver Us The Moon on Xbox One is a game that I have thoroughly enjoyed from start to finish, fully immersed in its 6-hour or so running time. There is a nice range of puzzles to play with, a great piece of storytelling on offer and some excellent exploring to be had. It’s all helped along by good visuals and some wonderful sound in both the music and voice-over departments.
  4. May 4, 2020
    78
    Deliver us the Moon is a game that any Xbox Game Pass member should not miss. The game will take us into space on a mission that is the last hope for the people on Earth.
  5. Apr 26, 2020
    78
    Deliver Us The Moon is a fascinating and scientifically plausible sci-fi adventure, with a realistic space setting and quite varied gameplay where exploration and puzzles are alternated to many other mechanics. It's definitely a game to try for lovers of Gravity and Interstellar-like stories.
User Score
7.1

Mixed or average reviews- based on 70 Ratings

User score distribution:
  1. Positive: 32 out of 70
  2. Negative: 6 out of 70
  1. Apr 28, 2020
    8
    Deliver Us The Moon is a sci-fi thriller game, that drags you into a great storyline. You start on Earth with a sole mission, get to the moonDeliver Us The Moon is a sci-fi thriller game, that drags you into a great storyline. You start on Earth with a sole mission, get to the moon and find out what happened and turn the power back on. You'll face a number of different challenges along the way and uncover what really happened up there, this game has probably provided one of the most grabbing and interesting storylines I've experienced in quite some time and I always wanted to push forward and find out more. Finding the clues in notes (written and voice), items and the the nicely done hologram reenactments that you will find at various places throughout the game. Deliver Us The Moon is beautifully presented and pays a great amount of attention to detail down to the smallest of items, it really is a visually stunning game and feels authentic. From just wandering around corridors to find your way to a control centre or from being on the moon surface driving around to the relay stations, each aspect is wonderfully done and avoids any feel of repetitiveness. Deliver Us The Moon is a relitively easy game to control and does try keep things simple as possible, however during the zero gravity part moving can be a little tricky and does take some getting used to as you will be limited to 1st person view and getting past some of the sections in this view is not a simple task. Overall: I loved this game and easily sunk hours into it without realising. A captivating story and great visuals is a huge seller for this. Highly recommended. Full Review »
  2. May 6, 2020
    10
    Jogo maravilhoso uma obra prima para quem curte tudo relacionado ao espaço. Vai ficar guardado pra sempre na minha memória
  3. Apr 28, 2020
    5
    Deliver Us The Moon (or "Space Chores" as I came to affectionately name it) is certainly an ambitious project for a small developer, it fallsDeliver Us The Moon (or "Space Chores" as I came to affectionately name it) is certainly an ambitious project for a small developer, it falls short in a few ways that bring the project down as a whole.

    The good stuff first. They do a superb job of getting across how alone your character is during the entire game. You're the only person to have explored the space bases you explore for over 5 years and through sound and visual design they really hammer that home very well indeed. It comes to a point where around the halfway point you are given a small robotic helper and you're almost grateful for the company. Dialogue is delivered through radio at the very beginning but soon after that its just you alone in this vast space station, the only dialogue coming through cleverly designed holographic recordings to move the story along and give exposition to the characters. In the meantime the ship groans and creaks and fills you with an odd sense of un-ease. You never encounter another soul your entire playthrough of DUTM and that isn't a spoiler to say, the game never infers that anything can be down there and in fact it goes out of its way to say its long deserted numerous times. But you always have this odd sense that maybe they are playing you along and something will dart out. Instead it is just the weird abandoned house style feeling of being somewhere empty and derelict that was clearly once vibrant.

    Some of the puzzle solving in the game is quite clever but accessible (until the end game which I'll get to shortly) and by and large I didn't find myself too frustrated by the solutions very often. It also does a very good job of subtly pointing you in the right direction without outright telling you. The next thing to do is often the logical thing to do if you step back and think about it for a second.

    The bad unfortunates negates the good in my opinion however. Whilst at the beginning it seems quite novel to be an astronaut doing "astronautical things" you soon realize around hour 2 that this is going to be a slow paced game even for the walking simulator it most assuredly is. Gameplay very much consists of "go here" followed by "there is something in the way, clear it" which then allows you to "go there now". The puzzles are quite entertaining and keep you engaged but they tend to follow the same sort of template of button pushing, heavy object moving kind of puzzle. Sometimes they'll throw in limited oxygen to put a timer on things but you'll rarely come too close to dying because of it.

    It is worth noting that the game as it appears on gamepass actually includes within it additional DLC the developers released after launch due to players disatisfaction with what was apparently a cliff hanger ending (it'll be obvious when you reach it, I was surprised the game continued at that point) and a desire for "end game difficulty". Due to this the last hour or so "Tombaugh" is suddenly and jerkingly more difficult than the rest of the game that settled into a pleasant sort of easy going difficulty. It is jarring in its change from the rest of the game and quite frustrating when you get to it because without knowing this was added after launch it comes across as padding for time when the difficulty ups.

    Whilst the controls are generally ok, the interface relies heavily on use of "x" and if you have two things close to one another that need that input then the game can get confused as to which you mean. Often this happened to me in situations where time was of the essence and only led to further frustration. Input can be somewhat laggy at times also. I strongly recommend the first thing you do when you start the game is to up the sensitivities in the settings to 10 in both axis. I spent 75% of the game thinking the slow horizontal movement was supposed to be an intentional effect of being in space, the game became much more controllable afterward.

    The story never really grabbed me honestly, whilst the voice acting was at times quite commendable they weren't given much to work with. A decent third act twist aside (which I admittedly did not see coming) there isn't much of a rollercoaster ride here. You're a space engineer doing space engineer things and the efforts to inject personal incentive for the characters fell flat. The game is also quite oppresively dramatic, there is little humor here to lift the mood occasionally. That would be fine if they levelled it out with perhaps some moments of horror or tension but the game stays very middle of the road the whole way,

    Overall it isn't a terrible game, it fills 6 or 7 hours and engaged me through most of it. The last hour or so of increased difficulty felt like a slog and I can't say I would ever revisit it. I enjoyed myself a little though and thats the perk of game-pass, titles like this that I would never try otherwise. This is worth a go if it looks appealing to you during the lockdown but if you like fast paced action then look elsewhere.
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