Metascore
82

Generally favorable reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 13
  2. Negative: 0 out of 13
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  1. Apr 11, 2017
    70
    Remasters are part of this generation whether we like them or not. Bulletstorm is a game perfect for this trend as a lot of players likely missed it the first time around. The addition of Duke Nukem and all the DLC is nice, but the sticker shock is real. This is the kind of game that would have done much better with just a little lower price of entry.
User Score
7.1

Mixed or average reviews- based on 44 Ratings

User score distribution:
  1. Positive: 28 out of 44
  2. Negative: 9 out of 44
  1. Aug 16, 2021
    8
    Good game. You definitely see Gears of War-esque in this game give that it is made by Epic. Especially in main character Grayson Hunt (MarcusGood game. You definitely see Gears of War-esque in this game give that it is made by Epic. Especially in main character Grayson Hunt (Marcus Fenix type guy and very similar voice), and main protagonist General Victor Sarrano (who resembles Colonel Victor Hoffman in some ways). I did like the point kill system and that awesome grappling gun/hook. Full Review »
  2. Feb 15, 2021
    9
    Нестареющая классика и просто образец отличного линейного адреналинового шутера от первого лица. Игра вышла уже 9 лет назад и как по мне заНестареющая классика и просто образец отличного линейного адреналинового шутера от первого лица. Игра вышла уже 9 лет назад и как по мне за все эти годы ни капли не постарела и по-прежнему может зажечь. Да, пожалуй, графика уже не выглядит настолько впечатляющей как это было при старте игры, однако небогатый но весьма продуманный арсенал оружия с двумя режимами боя, возможности нашего героя по выведению из равновесия оппонентов за счёт подкатов, пинков и хлыста, система скиллшотов, заставляющая максимально творчески подходить к уничтожению врагов, да и просто действие игры, которое неведомой силой вдавливает тебя в мягкий диван и заставляет сердце быстро биться однозначно не оставляет равнодушным. Пожалуй, только DOOMу и Серьезному Сэму Bulletstorm уступает в интенсивности происходящего. Не всё конечно гладко в игре, несколько сбивает с толку в такой активной и агрессивной среде отсутствие возможности прыгать у нашего подопечного, да и в принципе управление сделано кривовато, пришлось очень долго привыкать. Сюжет в игре не насыщен драматическими событиями, но для этого жанра вполне себе сносный. Bulletstorm своей концовкой намекала нам недвусмысленно на продолжение, но почему-то так до сих пор не обзавелся сиквелом, хотя игра получила весьма лестные отзывы. Остаётся лишь ждать и надеяться на вторую часть в новой современной оболочке с сохранением чумового драйва и творческого нестандартного подхода к разрушению. Full Review »
  3. Sep 12, 2020
    9
    Bulletstorm’s core gameplay loop is to “Kill with Skill” in the form of “Skillshots”. Since most of the enemies can be pretty bullet-spongey,Bulletstorm’s core gameplay loop is to “Kill with Skill” in the form of “Skillshots”. Since most of the enemies can be pretty bullet-spongey, Skillshots represent the most efficient way of killing enemies. Bulletstorm has a database of 131 different Skillshots for the player to try and pull off throughout the course of the single player Campaign and various other game modes. Skillshots reward you with points for killing enemies in the most hilarious and creative ways possible: shooting an enemy is the ass rewards you with a “Rear Entry” skillshot, putting a kill shot into an enemies neck rewards you with the “Gag Reflex” skillshot as he gargles and chokes on his own blood and going full-on “THIS. IS. SPARTA!” and kicking an enemy off of high places rewards you with a “Vertigo” skillshot, among many others. Some are tougher to pull off than others; I ultimately settled into a routine of using a half dozen or so Skillshots that I could reliably pull off. Some are locked behind certain combat encounters and some are locked behind a weapon’s alt-fire mode. On top of being fun to execute, the points you acquire from Skillshots serve as the in-game currency which you can spend on weapon upgrades and ammo by linking up with a “Dropkit” (which will also give you access to your Skillshot checklist and gameplay stats) via your “Energy Leash”. While you can acquire small amounts of points from simply shooting enemies, you get far more points by executing Skillshots. The game also utilizes the tried and true “bullet time” mechanic, where kicking or pulling an enemy towards you with the “energy leash” triggers a bullet time sequence where you can better place your shots or quickly survey your surroundings and pull off a Skillshot using environmental hazards like a giant cactus or live electrical cables.

    In terms of weapons, Bulletstorm offers up a pretty decent arsenal for you to leverage. There’s your standard assault rifle (Peacemaker Carbine) and pistol (The Screamer) but there’s also a quad barrel shotgun (the Boneduster) which became my go-to weapon in most combat arenas, the “Flailgun” which fires a length of chain with two mines attached to both ends which can wrap around enemies and restrict their movements or the “Penetrator” which fires a giant drill head that can pierce through multiple targets and embed them into walls or ceilings. Each weapon has an alt-fire mode known as “Charges” that need to be unlocked.

    The game’s single player campaign has seven acts and lasts about 5-6 hours, providing a fast paced, fun and easy to pick up experience. I’ve done three play throughs of the campaign because I really enjoyed my time with it and wanted to see how many different Skillshots I could unlock. The campaign has two collectible strands in the form of “Newsbots” and “Electroflies”. The enemy variety adds to the challenge of the game and forces you to adjust your play style on the fly. Some enemies will dodge your kick unless your force them into a pain state, some are too quick to be leashed and some can only by killed by hitting glowing weak spots. Some enemies will charge at you with melee weapons, some shoot at you from a distance and some are deadly in close combat so target prioritization in combat arenas is advantageous.

    Aside from the campaign, there’s Anarchy mode, which is a 1 to 4 player horde mode. It’s perfectly serviceable, if unspectacular. Odds are you’ve played this sort of mode a bunch of times before. The other game mode I checked out was Echoes mode which serves as an arcade style, score challenge mode that drops you into short sections of the single player campaign and tracks your score based on kills, skill shots, time completion etc. and then assigns you a rating from 0 to 3 stars. There are local and global leaderboards that host your score and I found this mode to be quite enjoyable, playing through all 30 Echoes.

    On a technical level, Bulletstorm does have some issues. I did experience some frame rate drops in a few of combat arenas, some stuttering and 2 crashes to dashboard in the later stages of the game. Graphically, the game looks great, as a remastering probably should and the load times aren’t overly long. The levels are very linear and don’t offer much in the way of exploration.

    My only major gripe with Bulletstorm is it’s price point. $40 CAD for a remastered game that was only 6 years old, is kind of a joke.

    Overall, Bulletstorm: Full Clip Edition is fun, mindlessly fun shooter that’s easy to pick up and provides some decent replay value via it’s Skillshots database and various game modes besides the main campaign. If you missed out on playing the original, I definitely recommend picking this up
    Full Review »