- Publisher: Telltale Games
- Release Date: Apr 9, 2014
- Also On: iPhone/iPad, PC, PlayStation 3
- Critic score
- Publication
- By date
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Apr 24, 2014With two episodes to go I’m more invested in the story than ever and am waiting with baited breath to see what I can uncover next. If you’ve played the first two episodes go away and play now. If you haven’t yet played The Wolf Among Us, well, go do the same thing.
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Apr 8, 2014After the ever-so-slightly lackluster Smoke and Mirrors, A Crooked Mile brings the series back up to its promising beginnings. The plot is increasingly dire and bleak, but it’s also one of the most sharply written games in recent memory.
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Apr 9, 2014The Wolf Among Us recovers the great level of its first entry and brings us a superb episode: interesting, with some nice interactions and some really great moments. A high point of the series.
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Apr 8, 2014The trick that Crooked Mile pulls off particularly well is in ditching “right” and “wrong” — this is ever more the land of shades of gray, and we found our choices dictated increasingly by the impact they’d have on the characters Bigby clearly cares for.
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Apr 18, 2014As new characters emerge near the end of this chapter, it appears that the storytelling is going to continue to grow even more bleak and grim. For a game drenched in neon colours and featuring new takes on childhood fables, this is an accomplishment in and of itself.
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Apr 10, 2014This third episode delivers a new pace to the series and puts the player under a pressure that really changes the experience. Fine dialogues, new characters, new clues and an enraged Bigby, this is what makes "A Crooked Mile" an indubitable milestone for The Wolf Among Us.
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Apr 8, 2014That aside, I think it's fair to say that A Crooked Mile is a more substantial chunk of content than Smoke & Mirrors was, and I'm eagerly looking forward to seeing what happens next.
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X-ONE Magazine UKJun 1, 2014Another lovely instalment to Telltale's noir thriller, though cracks in the studio's model and/or ambition are starting to show. [Issue#111, p.80]
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May 1, 2014A Crooked Mile continues the Fabletown tale in fine form, elevating it above the weaker second chapter and putting it on a par with the first.
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Apr 10, 2014Telltale make the most of what could have been a flabby third entry by piling on the pressure and ensuring you know that no-one is to be trusted. That said, the game's mechanics are clearly starting to show, which doesn't do the story any favours.
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Apr 9, 2014An improvement on the last episode and although some of the storytelling tricks are a bit of a cheat they’re all in the service of an increasingly intriguing plot.
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Apr 8, 2014I hope that Telltale is playing the long game here and that the final two episodes will pull everything together in a satisfying way. Not so much for the story - I find myself curiously unconcerned by the prospect of discovering the identity of the killer - but because I want to feel like I made a real difference during the time I spent in Wolf's clothing.
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Apr 8, 2014Taken by itself, it's unsatisfying and half-missing, but of course it's not meant to be taken by itself. It's the centerpiece of a larger whole, the lock that will let everything eventually make sense. Crooked Mile has a hard job to do, and has the bruises to show it.
Awards & Rankings
User score distribution:
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Positive: 41 out of 58
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Mixed: 11 out of 58
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Negative: 6 out of 58
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Jun 22, 2014
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Apr 24, 2014
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Apr 22, 2014