- Publisher: Microsoft Game Studios
- Release Date: May 29, 2007
- Also On: PC
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There's simply not enough meat here to keep the attention of fickle gamers, as the limited number of maps and gametypes will get old fast. Still, the game gets much more enjoyable the more you play, particularly if you have a solid supporting cast around you.
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Any FPS player itching for something new and fresh should definitely check out Shadowrun, anyone else will probably want to save their money for something a little more substantial.
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There is no way that a title that does not feature any sort of single-player gaming should cost full price (one exception would be World of Warcraft) and it is obvious that Shadowrun would have sold better and scored better in reviews had it been twenty dollars cheaper.
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Shadowrun isn't the tech demo that it could have been, thanks to the wealth of magic and gadgetry on show, but the restricted gametypes and lack of a Campaign means that it ultimately comes up short.
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Level design is mediocre and the lack of any single player mode makes the game feel unsatisfying.
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Shadowrun has its own flair working in its flavour, but when you compare it to similar online shooters like Unreal Championship; it comes up a little flat.
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Overall, Shadowrun is not as good bang for your buck as many other games currently on the market. Given the $60 plus price tag, Shadowrun fails to live up to other formidable first person shooters already available on the Xbox 360.
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Quite why this wasn’t released as a budget title is a mystery, because while it is a good game, it’s not a particularly broad reaching or good value one.
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There's definitely a lot to like in Shadowrun, but at the same time there's almost an equal amount of stuff to dislike.
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Official Xbox MagazineShadowrun is definitely good--"Counter-Strike with magic" works very well--but it should be great. [Aug 2007, p.76]
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This multiplayer-only shooter does absolutely nothing with the Shadowrun name, and its unique strengths are offset by a lack of variety.
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Though Shadowrun is a first-person shooter, it still manages to include a lot of the qualities that made the original RPG a hit. At the same time, with just a few multiplayer modes and a paltry nine maps, the fun only lasts for so long.
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Shadowrun has no visible persistent statistics, no way to modify character models, nothing, outside of Achievements, to serve as reward. As gamers, it's rewards we crave, be it of the narrative variety, in-game items, new options or modes, or something entirely different.
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In the end, the major problem with Shadowrun is expectation. What Shadowrun turns in is a budget priced effort with some truly cool ability concepts, but not enough to warrant its premium title price tag.
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At the end of the day Shadowrun can be fun if you ignore the poor use of the brand on which it is based and the intermittent connectivity problems.
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Electronic Gaming MonthlySadly, match types come in just two flavors: artifact raids or kill sprees, which makes $60 seems extortionate. [Aug 2007, p.78]
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The name, Shadowrun, comes with its own legacy, but this game really trashes that history and leaves us with a slightly broken and totally incomplete multiplayer element, and when multiplayer is all your game can offer, you had better get that part right. Unfortunately, FASA didn’t.
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It's hard to make a glowing recommendation about a $60 game that includes virtually no offline mode, lacks variety in its weapons and match types, and suffers from rookie blunders in terms of presentation and interface. It all points to a rushed, chaotic development cycle.
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A prime example of potential wasted. Even getting past the terrible use of the Shadowrun license, the game itself just feels half-finished. The lack of variety and polish that shows in every stage and every character model just accentuates this every time you put the disc into your 360.
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If you don't mind spending full price on a game you'll have to subscribe to Xbox Live to get full enjoyment from, and if you don't mind a game with repetitive and limited gameplay modes and weapons, then there's nothing stopping you from getting Shadowrun, as the game is fantastic.
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The nine maps available aren’t nearly enough, the lack of rankings and leaderboards provide no incentive to hone your skills to perfection, and the extremely meager offline options drag everything down.
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Shadowrun doesn’t just trample on the memories of the classic RPGs many people fondly remember. It’s a sham and a rip-off, especially on the Xbox 360. If you absolutely must buy this game, buy it on the PC. Better yet, don’t buy it at all, at least not until it hits the bargain bin.
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Shadowrun is a tragic example of great potential and poor follow-through.
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Pelit (Finland)Shadowrun fails to impress. While the core gameplay principles are well designed and the game has a balanced feel to it, the experience turns out to be underwhelming. There is simply nothing flashy nor exciting about Shadowrun. [Aug 2007]
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The biggest disappointment in this otherwise fairly enjoyable shooter is the lack of content once you've finally grasped the formula. There are only nine similar-looking maps to choose from, with more expected down the line via downloadable content.
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A well-designed, well-conceived game.
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In terms of graphics, in terms of variety, in terms of accessibility, it’s a failure on both 360 and PC. Overall, we’re coming down on the side of foolhardy over brave.
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The innovation and surprise goes no further than the dwarves, trolls and magic. As much fun as those elements add to the shooter genre, they're simply not enough to compensate for the absence of everything else.
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It comes up dreadfully short in content, with no single-player campaign and only a handful of maps.
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BoomtownI can’t help but think that if Microsoft had worried less about putting PC gamers on Xbox Live and more about giving us 360 owners a complete game we could have had something special here, but it just hasn’t happened.
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It is a shame that it appears that most of its long development time was dedicated to balancing and testing online play against Vista users, instead of actually finishing up the game to meet 2007’s common expectations from a dedicated multiplayer title.
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Shadowrun is a decent multiplayer with a great idea that needed some more time to be fully utilised.
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Sometimes you have too much of a focus on one area of a game that the rest seems to fall by the way side, and thus is the case here.
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Edge MagazineShadowrun has too many cooks: it’s a heady broth initially, and the possibilities might seem unmatched, but ultimately it turns out to be limited fun. [Aug 2007, p.88]
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games(TM)Shadowrun has stacks of good ideas; it just fails to rest them on a bed of good value and substance. [Aug 2007, p.104]
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The game is definitely over-priced. With that said, this is still one of the most engaging new multiplayer-only games out there.
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Shadowrun’s impressive array of skills and magic gives standard first-person shooters a run for their money, but its lack of game modes or rewards or even a rewarding feeling slows this game to a walk.
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Perfect for anyone who used to pit their G.I. Joes against their Dark Crystal dolls.
Awards & Rankings
User score distribution:
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Positive: 110 out of 159
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Mixed: 20 out of 159
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Negative: 29 out of 159
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May 10, 2011
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grantgSep 21, 2009
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SamShepherdJan 17, 2009