- Publisher: Microsoft Game Studios
- Release Date: May 29, 2007
- Also On: PC
Summary:
Shadowrun is a multiplayer first-person shooter based on the much beloved RPG franchise. Shadowrun propels team-based combat into a new dimension with a revolutionary blend of modern weaponry and ancient magic. Up to 16 players battle for control of this new world through Windows Vista's Xbox 360-to-Windows Vista online compatibility. In Shadowrun, vie for supremacy in a constantly evolving battlefield where advanced technology and ancient magic provide an unprecedented and high-velocity tactical action experience. After a 5,000 year absence magic has returned to the world of 2021, and global corporate might battles a relentless ancient order to harness this reawakened power. Be a part of the RNA global megacorp and bring order (and profit) into a world of chaos, or join the Lineage to keep magic wild and free at all costs. Choose a side and wage war for the future of magic in the new world of Shadowrun. Dive into a universe where ancient magic co-exists with deadly weaponry, and experience a revolution in multiplayer FPS gaming. Purchase advanced technology and magic each round in an extraordinary arms race to improve your abilities and open up new tactics for your team. Use your cybernetic eye to spot your enemy through walls, teleport behind your opponents in the blink of an eye, trigger a hologram as a distraction then cut them down with a burst from your rifle to clear the room before they even know you're there. [Microsoft]
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| Rating: | M |
|---|---|
| Official Site: | http://shadowrun.com/ |
| Developer: | FASA Studio |
| Genre(s): | Action, Shooter, Shooter, First-Person, Fantasy, Fantasy, Arcade |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood Intense Violence |
| Sound: | Dolby Digital 5.1 |
| Connectivity: | Online System Link |
| Special Controllers: | Headset |
| Online Modes: | Team Oriented |
| Resolution: | 1080i 1080p 480p 720p Widescreen |
| Number of Online Players: | 16 Players Online |
| Cast | Credit |
|---|---|
| Terry Simmons | Environment Artist |
| John Petrick | Production Coordinator |
| Tom Burlington | Technical Art Director |
| Jamie Marshall | Technical Art Director |
| Peter Lewis | Environment Artist |
| Kevin Kilstrom | Environment Leads |
| John Anderson | Developer |
| Martin Carroll | Animation Artist |
| Dana Hanna | Lead Program Manager |
| Ben Harrison | Environment Artist |
| Kevin Francis | Developer |
| John Marzulli | Developer |
| Chris Voss | Level Designer |
| Jim Millar | Level Designer |
| Joe Waters | Effects Lead |
| David Johnson | Effects Artist |
| David Berger | Development Lead |
| Jerry Edsall | Gameplay Lead |
| Andrew Farrier | AI Lead |
| Fang Wang | Developer |
| Christopher Blohm | Game Designer |
| Christopher Blohm | Training Designer |
| Derek Carroll | AI |
| Derek Carroll | Game Designer |
| Derek Carroll | Game Designer |
| Derek Carroll | Game Designer |
| Sage Merrill | Game Designer |
| Duane Molitor | Animation Artist |
| Dorje Bellbrook | Concept Artist |
| Scott Robinson | Animation Artist |
| Roberta Browne | Character Art Lead |
| Jerry Darcy | Additional Design |
| Steve Hinan | Environment Leads |
| Kristofor Mellroth | Sound Design |
| Tom Holmes | Graphics Lead |
| Jonathon Cooper | Concept Artist |
| Bill Fulton | Game Designer |
| Bill Fulton | Matchmaking Designer |
| Paul Ehreth | Level Designer |
| Jason Hill | Level Designer |
| Michel Lowrance | Level Designer |
| Pedro Perez IV | Additional Design |
| JM Albertson | Game Architecture |
| Bart House | Network Lead |
| Peter Burnzynski | Audio |
| Peter Burnzynski | Multiplayer Lead |
| Peter Burnzynski | Multiplayer Lead |
| Jonas Kreating | Tools Lead |
| Andy Luedke | Developer |
| Mark Andersen | Developer |
| Forrest Trepte | Developer |
| Matt Johnson | Developer |
| Phil Teschner | Additional Developer |
| Sean Dunn | Additional Developer |
| Andrew Kertesz | Additional Developer |
| Robert Ridihelgh | Additional Developer |
| Evan Hirsch | Art Director |
| Pat Shettlesworth | Concept Art Lead |
| Fahmi Sjarief Adenan | Concept Artist |
| Andy Hoyos | Concept Artist |
| Dan Lund | Concept Artist |
| Emil Simeonov | Animation Artist |
| Alissa Cattabriga | Animation Artist |
| David Helsby | Animation Artist |
| Woonam Kim | Animation Artist |
| Michael Loeck | Animation Artist |
| Marc Stein | Animation Artist |
| Mike Porter | Environment Leads |
| Mona Abdelnaby | Environment Artist |
| David Alder | Environment Artist |
| Ryan Clearman | Environment Artist |
| Michael Ingrassia | Environment Artist |
| Steve Staurset | Environment Artist |
| Bryan Johnson | Environment Artist |
| Brian Goodrich | Lighting Lead |
| Erin Gillgannon | Lighters |
| Natalya Mortimer | Lighters |
| Kevin McGowan | Effects Artist |
| Noah Kaarbo | User Interface Lead |
| Steven Villanueva | Additional Art |
| Justin Koh | Additional Art |
| Tobin Buttram | Audio Director |
| Peter Comley | Sound Design |
| Sean Gilmour | Program Manager |
| Tim Laverty | Program Manager |
| Shannon Zondag | Production Coordinator |
| Renate Haberpointner | Production Coordinator |
| Andrea Barringer | Production Coordinator |
| John Howard | Lead Game Design |
| Jose Perez III | Game Designer |
| John Howard | Lead Game Design |
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