- Publisher: Ubisoft
- Release Date: Nov 21, 2005
- Also On: PC, PlayStation 2
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- Critic score
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- By date
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There isn’t much replay value in King Kong. With the lack of any sort of Live/Co-Op play, you won’t find yourself going back to the game once you have beaten it.
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During its best moments, it's certainly one of the most exciting and engrossing games I've played in a long time. It's just unfortunate that the apparent cut corners take the wind out of its sails sometimes.
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The biggest knock against this game is it'll cost you $59.99 and it only offers up seven to nine hours of play.
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Fifty quid is a lot of money to ask for a title that any competent gamer can pound through in six or so hours. [Official UK Xbox Magazine]
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360 Gamer Magazine UKWhile not a flat-out classic, there's so much to admire. [Issue #2]
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Being story-driven, the game was also broken up into short chapters, sometimes exceedingly short. With a load required between each one it could mean playing for possibly a few minutes before needing to load the next level.
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Beautiful but muddy environments, frustrating puzzles, repetitious opponents and clunky Kong controls.
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games(TM)King Kong is perhaps a redefinition of the cinematic videogame – entirely based on peaks and troughs of excitement, and devoid of any sense of choice. Just like a movie, but interactive. [Christmas 2005, p.98]
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King Kong is short... really short. The average player will finish the game in about six hours, and for $60, that’s not exactly a great value.
Awards & Rankings
User score distribution:
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Positive: 61 out of 102
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Mixed: 29 out of 102
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Negative: 12 out of 102
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Jul 7, 2011
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SamDec 4, 2005
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Oct 22, 2010