User Score
7.1

Mixed or average reviews- based on 66 Ratings

User score distribution:
  1. Positive: 43 out of 66
  2. Negative: 14 out of 66
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  1. Apr 27, 2016
    9
    Magna Carta 2 is a surprisingly good, well made and refreshing game in the midst of the JRPG genre. While it certainly doesn't hold a candle to the likes of Star Ocean 4 or Tales of Vesperia, it is a very well-made game with a much more interesting story than either of those. I found a lot of comparisons immediately between this game and Infinite Undiscovery, another underrated exclusiveMagna Carta 2 is a surprisingly good, well made and refreshing game in the midst of the JRPG genre. While it certainly doesn't hold a candle to the likes of Star Ocean 4 or Tales of Vesperia, it is a very well-made game with a much more interesting story than either of those. I found a lot of comparisons immediately between this game and Infinite Undiscovery, another underrated exclusive 360 jrpg. However, unlike that game titled "Undiscovery", there is some genuinely thrilling moments and unusual plot twists in Magna Carta 2.

    Overall it has better presentation and story than Undiscovery, however where it falters and falls flat is the battle system. Largely it feels a bit less intuitive than the one used throughout Infinite Undiscovery. If I was to describe it, I would say it was like a mix of two very polarized songs strung together. And while the fighting is forgettable, the music and story in this game certainly is not. I found myself having to go back and play different sections of the game, and while MC2 doesn't come anywhere near the grandiose enjoyment of Lost Odyssey, it does do a competent job at bringing a fictional world and its politics to life. The setting for three kingdoms who cannot decide which one will be the fated one to fall first, reminded me a lot of a book I read about once called Romancing Saga The Three Kingdoms. And surprisingly enough, Magna Carta 2 does little in dispelling its ability to remind you of the original Romancing Saga. That is the game that it most proves similar to by the end of the day.
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  2. Jul 4, 2013
    9
    This is THE BEST RPG on 360, hands down. When I say best rpg, I mean real RPG, not shooters where you can level up your armor, gun, and powers... or hack n slash, watered down action titles (action rpg's). Just because a game has a progression system doesn't make it an RPG, it just means more things open up and you go through game so it doesn't get boring as fast... Lost Odyssey comesThis is THE BEST RPG on 360, hands down. When I say best rpg, I mean real RPG, not shooters where you can level up your armor, gun, and powers... or hack n slash, watered down action titles (action rpg's). Just because a game has a progression system doesn't make it an RPG, it just means more things open up and you go through game so it doesn't get boring as fast... Lost Odyssey comes close, but the combat of MC gives it the little notch it needs to be above LO. Seriously though, if you're a fan of old good story based, turn based fighting (this game is not necessarily turn based, really, but it mixes the genres of turn, strategy and action into an interesting hybrid and one of the best combat systems IMO) with fleshed out characters with backstories (not 1 dimensional chars like the latest FF series, or many actionrpg titles), multiple sidequests (many of which will give you a clue to a character's back story or personality), this is the game for you! I seriously wish this would become the new RPG franchise to keep producing, since FF has sucked since X, Shadow Hearts got killed by the third installment being too childish, and Star Ocean just pretty much fell apart on the 360 release. Giving it a 9, if the cutscenes were better, it would be a 10 in my book,. Expand
  3. Nov 23, 2014
    8
    Surprisingly (sometimes even shockingly) awesome, much like the PS2 Magna Carta. The similarities between MC1 and MC2 are relatively few, apart from both games having quick and addictive combat engines & a well known Korean character designer who's really, REALLY into scoliosis inducing breasts. I bought MC2 on release day, 500,000 years ago, and i'm playing through it again as we type. ItSurprisingly (sometimes even shockingly) awesome, much like the PS2 Magna Carta. The similarities between MC1 and MC2 are relatively few, apart from both games having quick and addictive combat engines & a well known Korean character designer who's really, REALLY into scoliosis inducing breasts. I bought MC2 on release day, 500,000 years ago, and i'm playing through it again as we type. It still looks good and it still plays good. I'd quite like to kick a man-chicken in the face, but otherwise score one for staying power. The classics are classic for a reason.

    Calling MC2 the 360's best RPG is-- kinda like saying, psychopathic business practices aside, that Thomas Edison was a smarter man than Nikola Tesla. There's a...passable theorhetical argument to be made in a room full of high school sophmores or at a conference on shock & awe marketing techniques, but in a world where Hironobu "Gooch" Sakaguchi, Tri-Ace, Square Enix, Aksys, & NIS (among many others) all make games for the 360, a declaration like that goes beyond simple preference or opinion and ultimately requires the declarator to personally dislike or ignore far too much objective information.

    In the case of XBox360 JRPGs, that information comprises a dozen or more frkn amazing games.

    I'll spare u a full list of JRPGs that can drop kick MC2 across the DMZ, but for those of you who are collector/gamers swimming the end-of-gen waters for future classics to pass on to your grandkids (for when they need a retro-break from Lobe-Projection Goggles and Direct-to-Amygdala survival horror pornography) i'll briefly say this:

    Lost Odyssey's story is far superior, and actively heart-rending. I've even heard that Gooch's epic tearjerker is notorious in Japan for driving grown men to tears. It's okay to cry, big man. *sniffle*

    Tri-Ace's Resonance of Fate has the coolest turn based combat engine since Gooch brought us ATB in the late renaissance. (Helpful hint: if yer having trouble consistently nailing yer attacks, equip the uto-trigger on everyone till you get yer timing down.)

    Namco's Tales of Vesperia is one of my favorite examples of the "Tales of [insert apparently random english...ish word here]" series of games. I especially love the 'press-select-for-mini-cutscene' feature. Every RPG with wandering in it should have that.

    And in much the same way that Shadow Hearts 1 & 2 or Xenosaga1-3 are basically looong single JRPGs released in installments (in case you thought TellTale invented episodic gaming), FF13-2 & FF13-3 not only makes up for the tutorial pace and confined feel of FF13 pt.1, they show FF13-1 for what it truly is. A lengthy prologue to two of the best RPGs since the word "Playstation" meant "videogames" to the shrinking population of people who believe that children make up a meaningful percentage of gamers. They do not. Gamers grew up and videogames have grown with us.

    (Moreover, if you're obsessive enough to have immediately recognized the reference responsible for my username, you'll likely adore FF13-2. I sure do. In fact, the relative time travel relationships in FF13-2 are more mathematically accurate than one normally sees in mass media entertainment. Presumably because "sense" and "common sense" rarely have much in common, re:

    (On paper, acceleration and deceleration are the same force, just as addition and subtraction are the same function.

    (Simply put, if changing the past effects the future, changing the future must also change the past. This can be a difficult thing to manage in a narrative, and time consuming to explain at the top of every episode of a television show, so i'm not complaining. I'm simply praising one of the many accomplishments of the FF13 trilogy. Just add bowties. Bowties are cool.)

    To conclude, if you're looking for a very solid, engaging, and most importantly fun JRPG with a nice comfortable learning curve for Xbox360, and you already have the big ones (most all of which can be recognized by their availability for DL on XBL), this is yer game. It should have been paid more respect and attention on release, by gamers and media alike.

    Now, i must return "into the digital fever".
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  4. Apr 7, 2018
    10
    One of my all-time Favoriete Game.
    Story is amazing as well as the Characters. Battlesystem is really great later on in the game once you get a full party and know the drill ;)
  5. Feb 23, 2020
    8
    Oyunu eksilerine rağmen renkli karakterleri dünyası ile ilgi çekici. Savaş sistemi jrpg lere oranla çok güzel. Fakat karakter animasyonları çok daha akıcı ola bilirdi. Oyunu yeni edindiğim için grafikleri ozamana oranla çok iyi, karakter tasarımı orantı olarak sanki bir terslik var gibi fakat bu okadar sırıtmıyor daha iyi olabilirdi. Rpg severleriçin iyi bir alternatif.
Metascore
69

Mixed or average reviews - based on 49 Critic Reviews

Critic score distribution:
  1. Positive: 20 out of 49
  2. Negative: 3 out of 49
  1. Despite its long development, MagnaCarta 2 has many flaws. It's not original, it lacks an ideal gameplay, and it relies on several features that are not so great. But, in the end, it can be an enjoyable experience, not a deep one, but an interesting one.
  2. 80
    Magna Carta II has turned out to be a fun game for the JRPG lovers out there. Realtime gameplay is handled well, there’s a lot to discover and it’s graphically adequate. Voice acting and story could've been done better, but it’s a common illness in this type of game. Whoever is looking for a fluent JRPG can add Magna Carta II to his wish list.
  3. Okay, so Magna Carta 2’s not a meticulously crafted masterpiece. But as long as you go in knowing what annoyances await, you should have a pretty good time kicking monster butt.