- Publisher: Microsoft Game Studios
- Release Date: Nov 7, 2005
User Score
Generally favorable reviews- based on 142 Ratings
User score distribution:
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Positive: 103 out of 142
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Mixed: 27 out of 142
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Negative: 12 out of 142
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CutterDec 3, 2005This game is too short. Don't buy it just rent it. It's a great rent. You can beat it in like 10-15 hours tops. There are some cool unlockables and stuff but really dont bother buying it cause it has no mutliplayer. There are lots of great attacks you can do with your differentm monsters and it has some of the best boss battles I've ever seen so it's worth playing.
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Feb 16, 2017
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May 27, 2012I love old school Rare games and was excited to play this, but the controls were unbearable. I bet this was a good game, but the controls just ruined the game for me.
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SaberNov 26, 2005
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Jan 16, 2013
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Jun 23, 2013Game was enjoyable, It was definitely more of a children's game. I will admit that I am playing it years after it's initial release so taking that into context it probably deserves better than what I am giving, but in today's playground this game is pretty dated. Boring plot, easy game play but an altogether uplifting environment. Kind of like sleeping in on a sunday, maybe not that good.
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ChrisN.Nov 28, 2005Unpolished control and camera oscure the gameplay, which revolves around a lacklustre group of enemy AI's. Graphically beset with problems, not least the generally poor overall direction. Rather than revealing new details, the new resolutions underline how bad games can be from an art direction perspective. Had it shipped on N64, it could have been an 8, but the years have not been kind.
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RoquentinNov 26, 2005
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Awards & Rankings
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It's packed with clever and entertaining action, not to mention some of the most highly impressive, razor-sharp graphics you've ever seen, along with terrific music and sound. Kameo feels rather disjointed at first, and it's not a particularly long game, but it ultimately provides a rousing, memorable journey.
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Rare is still very much Rare: inspiration is taken from multiple sources, a solid-but-unspectacular game is built on that inspiration, every imaginable color and graphical effect is dumped on top of it, and everyone is given an awful pun for a name.
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The main problem though, is that this game was made as a single player experience and cramming a two player mode into it feels awkward. The stages and balance just aren't designed for multiple players.