- Publisher: Microsoft Game Studios
- Release Date: Nov 7, 2005
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Generally enjoyable but hampered by awkward controls; it is difficult to aim projectiles, and the underwater levels in which you must use Kameo's aquatic incarnation Deep Blue are utterly painful as you laboriously try to steer through the water and desperately try to aim water missiles in the right direction.
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Rare is still very much Rare: inspiration is taken from multiple sources, a solid-but-unspectacular game is built on that inspiration, every imaginable color and graphical effect is dumped on top of it, and everyone is given an awful pun for a name.
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As solid an adventure as anything Rare has put out, this game is a must-have if you're looking for a well made "platformer." However, if you're looking for strides in innovation, keep looking. This is just an evolution of the same game we've been playing since "Super Mario 64."
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When so much work has gone into the game’s visuals and so much effort has been poured into the most insignificant cosmetic flourish, you find your patience for the hiccups that still plague many games is reduced to almost zero. [Christmas 2005, p.92]
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Despite what others may have claimed, this is not "Star Fox Adventures" for the new generation, this is something so much more exciting - Rare back on form.
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games(TM)As enjoyable and refreshing as Kameo is, we can’t help but feel that it would have been better received long ago on the GameCube, as was originally intended. [Christmas 2005, p.126]
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Computer Games MagazineA useless co-op mode feels tacked-on. [Feb 2006, p.86]
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This is the most family-friendly 360 launch title, offering an entertaining fantasy adventure with plenty of secrets and varied powers.
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The gameplay isn’t as deep as expected and most average gamers will have no problem cruising through the entire game in a few short days. Regardless, the colorful, lush visuals, dramatic soundtrack and variety filled gameplay should provide a pleasant next-generation fantasy romp for most gamers.
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Kameo isn’t the deepest or most challenging game in the Xbox 360 launch window, but it looks awesome and offers solid, if fleeting, fun.
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The world is bright and so colorful it almost assaults the senses. The eccentric cast of characters is extremely well detailed and animated.
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The game is short. Even after completing the entire side quest and upgrading my creatures to the max, my time only left me with about 15 hours.
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It's a brief, disappointing adventure with occasional flashes of greatness.
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Just like a supermodel, Kameo is all about outward appearances. The visuals are stunning, but the weak and repetitive game-play, the vapid cutscenes, and the groan-inducing attempts at humor make this game perhaps one of the most disappointing of the Xbox 360 launch.
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All in all, it's just a game that works some of the time but doesn't have enough drive and ambition behind it to vault it to the upper echelon of must play experiences.
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Overall a good idea, but poor execution throughout. A good technical showpiece for the Xbox 360, but in truth a disappointing game destined for the bargain bins in six months.
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360 Gamer Magazine UKSolid but uninspired. [Issue #2]
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Rare said that the game was basically completed on past systems anyway, then touched up, and that's incredibly obvious.
Awards & Rankings
User score distribution:
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Positive: 103 out of 142
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Mixed: 27 out of 142
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Negative: 12 out of 142
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Oct 10, 2013
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Aug 4, 2012
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Oct 3, 2011