Metascore
63

Mixed or average reviews - based on 60 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 60
  2. Negative: 9 out of 60
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  1. LucasArts touted Fracture not just as an exercise in extreme landscaping, but as an new property that would help them break their dependence on Jedi. They just forgot to invest in story, characters, or heart.
  2. 42
    Somewhere deep within Fracture, far, far below its offensively derivative crust, lies a worthwhile, original game. It's very much a game with a gimmick -- terraforming terrain on the fly -- and while that gimmick works well (if a bit too predictably), Fracture is thoroughly unexciting.
  3. Edge Magazine
    40
    Given that its bland combat is little enhanced by the ability to create cover, you suspect that the promises made for the technology have simply dug its own grave. [Dec 2008, p.90]
  4. By trying to match up to juggernauts such Gears of War and Halo, Fracture ultimately becomes a prisoner shackled by predictability and poor design.
  5. The orchestral score is decent, the physics are impressive if not revelatory, and the whole affair is certainly competent, if utterly uninvolving. Is that really good enough though? No, of course not. The one attempt at uniqueness – the Entrencher – is a flop, and the whole enterprise lacks any finesse or charm to transcend influence.
  6. Fracture feels like a concept forged many years ago, but it just doesn’t stack up with any conventional standards. If you enjoy shooters, feel free to rent. Otherwise, it’s safe to pass this one up.
  7. Many of the vast list of things we object to in Fracture equal the low standard set by the likes of "Turok" and "Haze," and that if you managed to survive those games without burning down the shop that sold them to you, this will suffice for a weekend's distraction.
  8. It should be noted that the idea of terrain deformation is a good one, and one that deserves to be expanded on, but this time around its implementation is significantly below par in execution. So much so, that I’d be hard-pressed to recommend the game to anyone - even as a rental.
  9. While the game itself is technically proficient, nothing about the gameplay pushes it above and beyond that base level of proficiency. Its biggest problem comes from a clever premise with poor implementation. There's some replay value here in the multiplayer and the collection of data cells, which unlock the weapons from the campaign in a weapons testing area, but even those can get old very quickly. Once you get past the limited use of the terrain deformation you'll find yourself searching for anything new or exciting in Fracture's take on the sci-fi third-person shooter.
User Score
6.3

Mixed or average reviews- based on 50 Ratings

User score distribution:
  1. Positive: 21 out of 50
  2. Negative: 9 out of 50
  1. Feb 22, 2011
    8
    (Written by AnotherSociety and x Joelene x)

    THE HIGHS AND LOWS I was not sure what to make of this game when I first played the demo but I
    (Written by AnotherSociety and x Joelene x)

    THE HIGHS AND LOWS
    I was not sure what to make of this game when I first played the demo but I knew there was something I liked about it so I purchased the full game on the day it was released. The story line is based on a good idea and the eventual outcome is pretty decent although lacking much needed detail. Without giving away too much basically the world climate change has altered the lives of millions and thatâ
    Full Review »
  2. Chan
    Oct 11, 2008
    6
    Another lame game from Lucas Arts. How a company can spend millions of dollars on the most mediocre products in beyond me. You would think Another lame game from Lucas Arts. How a company can spend millions of dollars on the most mediocre products in beyond me. You would think somebody at the company would stand up and say, "hey, we should really try and make a good game." Fracture could have been a good game with it's ground deformation gimmick. However, that's all it is, a "gimmick." That singular unique feature is never fully exploited and is lazily integrated in the puzzle solving elements of the game play. As for combat, all you'll be using the deformation tool most of the time is to throw up barriers between you and your enemies. There are also a myriad of weapons to use. However, most of them are completely ineffective and you'll end up sticking to one or two of the least exciting weapons. Those of you who are thinking of playing this game on the "hardcore" difficulty level must be prepared to pull your hair out. Enemies will hit you 98% of the time no matter how improbable the shot or angle while they spam you with infinite grenades that always land by your feet. Oh, but it gets even better! Using the exact same weapons as the bad guys have it will take you a whole clip to take one of these enemies down while a few crack shots from the same weapon will bring your health down to zero in one second flat! That's brilliant game play balance! However, if you love pain and manage to get all the way to the final boss in this game you will be rewarded with the cheapest most frustrating boss battle in the history of video games. Good luck! Full Review »
  3. Sep 13, 2020
    6
    Fracture had so many great ideas. It took the mechanics of shooters like Red Faction to a whole new level with terrain deformation.Fracture had so many great ideas. It took the mechanics of shooters like Red Faction to a whole new level with terrain deformation. Unfortunately this game is a very raw diamond. The mechanics are unplayable for the first hours and the shooter action isn´t unique at all. Mediocre! Full Review »