- Publisher: Polytron Corp.
- Release Date: Apr 13, 2012
- Also On: iPhone/iPad, PC, PlayStation 3, PlayStation 4, PlayStation Vita, Switch
User Score
Mixed or average reviews- based on 376 Ratings
User score distribution:
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Positive: 219 out of 376
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Mixed: 30 out of 376
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Negative: 127 out of 376
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- Most helpful
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Aug 22, 2023The last game me and my ex-gf played before we broke up. I will never look at this game without tears in my eyes.
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Mar 30, 2021
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Mar 19, 2019
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Sep 6, 2015Yaa yaaaaaaaaaaaaaaaa yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa ya yaaaaaaaaaaaa yaaaaaaaaaaaaaaaaaaa yayaya yay yayaa yaaaaaaaaaaaaaaaaaaaaaa 2
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Dec 17, 2014
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May 24, 2014Fez is a breath of fresh air in this console generation. It's innovative game world is brilliant and fun to navigate. It's retro style is a façade for a very new experience. It moves away from the hand holding that is becoming prevalent in this generation of games. Fez creates an excellent sense of exploration and is backed up with outstanding gameplay.
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Feb 16, 2014This game is one of the best games I've ever played. Anyone who says its easy obviously didn't get very far. The puzzles go from simple to near impossible, for the final heart pieces.
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Dec 1, 2013Wicked game, so cool!! Has so many great characteristics! Should definitely go far. Just watched "Indie Game: The Movie", and it looks like the development is getting even better than it is!! Watch the movie
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Oct 29, 2013The game ideas are awesome the scenarios are colorful and beatiful this is a perfect game to relax and have fun with i simply loved it some people says "that game is or something like that but the gameplay itself is an expression of the developer so the game deserves an 10 out of 10 simply an art in a video game
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Aug 1, 2013Absolutely loved it. 2D to 3D transition mechanic is great. This should have just stayed on Xbox, the PC port was pretty bad. Otherwise an amazing game. I would recommend this to anyone.
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May 14, 2013
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May 6, 2013This review contains spoilers, click expand to view.
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Apr 16, 2013
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Mar 19, 2013
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Dec 15, 2012
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Oct 23, 2012
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Oct 12, 2012
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Sep 8, 2012
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Jul 29, 2012Simply put: Fez is my vote for game of the year. You need to play this game to understand the depth and genius of the design. Its games like this that revive my faith in the industry and comes as a welcome change.
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Jun 30, 2012
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Jun 22, 2012I just picked this game up and was only going to play a little bit before bed and I ended up playing for an hour and a half. It's a fun addictive game.
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Jun 14, 2012
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Jun 9, 2012Wow this game is great! Great platforming, no annoying parts, funny script and instantly entertaining! Sometimes the puzzles can get a bit too challenging, for the age group this is aimed at.
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Jun 3, 2012I fail to get ANY errors, in fact, the game runs beautifully. AMAZING level design, controls are fantastic. The game looks wonderful and the environment in very accessible. the only thing that is a little weak would be the storyline, but who needs that when you have such a fantastic experience otherwise
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May 22, 2012Absolutely beautiful 2D platformer with a modern twist. Pure ambience and abstraction melded into an dreamy, self contained world that seems to go on forever. If you love Super Meat boy, Limbo, Mario and Sonic, and just platformers in general (of which there is not many in the 21st century), you won't be disappointed.
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May 21, 2012Fez is one of the most breathtaking games I have played in a long time, the colours are amazing, the music breathtaking, and gameplay is great although the 3d turning has been done before, Fez does a great job with the mechanic. This game is a must buy.
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May 12, 2012
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Apr 28, 2012
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Apr 27, 2012
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Apr 23, 2012
Awards & Rankings
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Pelit (Finland)Jun 20, 2012An interesting and fun puzzle platformer. The visually flat, but actually three-dimensional levels are very cleverly built. [June 2012]
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Hyper MagazineJun 13, 2012It's the most thought-provoking and fascinating game I've played all year. [July 2012, p.66]
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X-ONE Magazine UKJun 5, 2012Its hidden depths might be too obscure for some, but this is the kind of title XBLA was made for. [Issue#85, p.91]