Metascore
70

Mixed or average reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 25
  2. Negative: 1 out of 25
  1. Dec 28, 2011
    90
    The adventure is of a satisfying size, the writing and characterizations are strong, and it offers an experience that is uniquely different from the main campaign. As a matter of fact, it even includes some surprising revelations that will entice players to play through the other three DLC episodes that follow. From every angle, Dead Money is a winning hand.
  2. Mar 8, 2011
    80
    Obsidian delivers a first DLC that matches their Fallout: New Vegas : tense, captivating, despite its linearity. With a tiny bit more difficulty! Once more, we'd almost forget about the aging 3D engine of Bethesda and the poor AI. I experienced it like a little pen & paper RPG scenario of a single night. My thanks to the Obisidian Game Master.
  3. 80
    Glitches can sully the fun--an if you've finished the main game, you're forced to load an earlier save(pre-endgame)--but Dead Money is still a grim, well-wrought challenge. [March 2011, p.85]
  4. 80
    Dead Money clocks in at a good five hours or so, and is well worth investing in if you're thirsty for more New Vegas action. There's plenty of what Fallout does best, with new melee weapons and guns to try out as well as several divergent conclusions to reach once you manage to successfully (or indeed unsuccessfully) pull off the Sierra Madre heist. But does Dead Money deliver on the same level as Fallout 3's DLC did? To a certain extent yes, but having played through the DLC episode, we can attest that Dead Money is absorbing while it lasts, yet you might still be left wanting more once the credits have rolled.
  5. Jan 2, 2011
    80
    As the first of New Vegas' DLC, Dead Money fits firmly into the 'good' category and has set the bar at a high level for any future additions. As for what the legendary Sierra Madre treasure itself actually is, well, let's just say be sure to leave at least 90lb worth of room in your back-pack.
  6. Jan 10, 2011
    78
    A well crafted DLC, filled with all the atmosphere and the charisma of the main title. Some more interesting loot and a little variety could've made it even better.
  7. Games Master UK
    Feb 14, 2011
    75
    Dead money is all about the companion interaction and offers a decent addition to your game time for 800 points. [Mar 2011, p.94]
  8. Jan 6, 2011
    75
    Annoyances aside, at 800 points Dead Money is a steal, one that could be taken fresh from the Sierra Madre vaults themselves!
  9. Jan 3, 2011
    75
    Overall the Dead Money add-on might not be perfectly constructed, but it is an interesting curve for Fallout: New Vegas, one that is worth the caps. If you already jetted a fair share of hours into New Vegas, you will likely be satisfied with the content offered in Dead Money.
User Score
6.3

Mixed or average reviews- based on 83 Ratings

User score distribution:
  1. Positive: 30 out of 83
  2. Negative: 22 out of 83
  1. Dec 30, 2010
    4
    Huge Fallout 3 and F:NV fan here, and I have to say that for the first time, playing this game felt like a chore. Dreary, unattractiveHuge Fallout 3 and F:NV fan here, and I have to say that for the first time, playing this game felt like a chore. Dreary, unattractive settings, repetitive gameplay, and a difficulty curve that just gets stupidly hard and frustrating. Most of the devices designed to build tension - the poisonous fog, the stupid beeping collars - are just irritating. Full Review »
  2. Dec 26, 2010
    7
    Dead money is a tough quest thatâ
  3. May 16, 2011
    5
    The promos for this DLC made it sounds oh so cool. A lost casino in a city of the dead with ghost people and deadly red cloud? And you have toThe promos for this DLC made it sounds oh so cool. A lost casino in a city of the dead with ghost people and deadly red cloud? And you have to work together with 3 other people to break into the vault?! Cooool. Well, not really. The city of the dead with ghost people is little more than the claustrophobic streets of a small villa that look the exact same in every zone you go into. I frequently got lost, the map is hardly useful and the poisonous clouds spread across the area only served to intensify my irritation. The "working as a team" part of the DLC is very misleading. Instead of actually working as a team with each of the other 3 unfortunate souls who are also stuck in the Sierra Madre, you actually end up just dragging them to preset locations so they can complete a task. The story is semi-interesting. You'll need to go out of your way exploring all of the villa to find the information needed to understand the story completely, which is not worth the headache of traversing the villa zones.

    The atmosphere of the entire area is excellent, though. It is dark, silent and you don't have the protection of all the awesome weaponry you acquired in the main game. It appears the developers were going for a survival-horror theme in this DLC and they hit the nail on the head. Getting into the casino only furthers this great atmosphere with dark corridors lit only by inhuman, glowing holograms.

    Outside of the atmosphere, I was disappointed with this DLC. If you're looking for something quite a bit different than the rest of the Mojave wasteland and you don't mind a headache inducing map then this might be the DLC for you. IF not, I recommend saving your money for the next three DLC releases
    Full Review »