- Publisher: Bethesda Softworks
- Release Date: Dec 21, 2010
- Also On: PC, PlayStation 3
- Critic score
- Publication
- By date
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Jan 4, 2011Although you can't go back to Sierra Madre after you have completed it once, the campaign length is decent and it's certainly worth it the first time through.
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Jan 31, 2011Dead Money has clearly been made for New Vegas veterans, it offers great longevity and ask you to forgive its trial and error structure. If you are a veteran and you like to try and fail, you should give this DLC a try.
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Jan 23, 2011Dead Money is a good DLC that expands the New Vegas experience. It has great dialogs and a great script, but its difficulty is completely unbalanced.
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Jan 18, 2011The RPG aspect is so dominant that we forgive the technical issues and the lack of artistic ambition […] Deep but ugly, the sign of games that last.
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Jan 6, 2011The visuals get older by the day, and the dialog doesn't match the quality from the main game. But if you liked New Vegas, you're bound to enjoy Dead Money as well. The story is quite good, and there's enough new ideas here to make the overall experience feel satisfyingly different from your previous escapades in the Nevada desert.
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Dec 29, 2010Dead Money proves to be a worthy DLC that will surely keep fans busy for a few hours, but if you're not among them the excessive routine of the adventure, especially in the first few hours, might lead to some disappointment.
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Dec 24, 2010While Dead Money justifies its 800 Microsoft Point price tag in terms of quantity, the quality isn't quite there.
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Dec 22, 2010Ultimately, while Dead Money is a pretty fun affair, it doesn't really have the "wow" factor a few of the DLC packs did in Fallout 3. While the three hours it took to complete is on the longer side for downloadable content, I'm not really sure Dead Money is worth the full $10 asking price.
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Jan 13, 2011It's not a terrible deal at around five hours for 10 bucks, but you'll certainly come away hoping that the next New Vegas expansion tries a little harder to temper its idiosyncrasies.
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Jan 4, 2011Trial-and-error frustrations diminish the impact of this add-on's great characters and dialogue.
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Dec 23, 2010With a level cap raise and an interesting (but at times tedious) 4 to 6-hour quest line, this add-on can be worth the money if you're into survival horror.
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Jan 12, 2011For all its Bioshock-inspired environments Dead Money falls short delivering on its premise. At 800 points for an eight-hour adventure it's certainly value for money but when the quantity far outweighs the quality then this is one adventure you can miss.
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Jan 10, 2011I'm curious if Obsidian led off with their weakest Fallout Vegas add-on pack as the repetitive, frustrating gameplay emphasizes the weaker elements of Fallout: New Vegas and seems even more buggy than the actual game. Raising the level cap by 5 does help extend the life of the first game though, even if the add-on pack is on the average side.
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Jan 4, 2011A much more ambitious slice of downloadable content than many, but in the end one that fails to take advantage of its own, or the main game's, best features.
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Jan 28, 2011Some pretty bad bugs cropped up and the collar is really annoying at times. I did like the characters in the game and the story isn't too bad as well. It's better than Mothership Zeta for Fallout 3, but those that played that know it's not saying much.
Awards & Rankings
User score distribution:
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Positive: 30 out of 83
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Mixed: 31 out of 83
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Negative: 22 out of 83
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Dec 30, 2010
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Dec 26, 2010Dead money is a tough quest thatâ
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May 16, 2011